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Optimizing Magento Performance — Using HHVM

by Mathieu Nayrolles | May 2014 | e-Commerce Open Source Web Development

This article is written by Mathieu Nayrolles, the author of Magento Performance Site Optimization. HipHop Virtual Machine (HHVM) is the cornerstone of the PHP processing stack of Facebook and is currently able to increase the number of requests handle by a server by 9. It is open source and you can download it on GitHub.

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Building a Simple Blog

by Andrew Burgess | May 2014 | Open Source

In this article, by Andrew Burgess, the author of the book Backbone.js Blueprints, we're going to begin by assuming that your experience in Backbone is very minimal; in fact, even if you've never used Backbone before, you should still be able to follow along just fine. The application we're going to build in this article is a very simple blog. As blogs go, it's going to have very few features; there will be posts that viewers can read and make comments on. However, it will introduce you to every major feature in the Backbone library, get you comfortable with the vocabulary, and how these features work together in general.

In this article, we'll know how to:

  • Use Backbone's model, collection, and view components
  • Program the server side with Node.js (and Express.js) to create a backend for our Backbone app

So let's get started!

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Saving Data to Create Longer Games

by Jack Donovan | May 2014 | Beginner's Guides Games

This article by Jack Donovan, the author of the book, OUYA Game Development by Example Beginner's Guide, covers implementing long-term skill progression and saving game data.

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Case study – modifying a GoPro wrench

by Marcus Ritland | May 2014 | Open Source

In this article by Marcus Ritland, author of the book 3D Printing with SketchUp, we will discuss a case study where Kim found a wrench on Thingiverse that she likes for tightening a GoPro camera, but wished the handle was longer. The link to the wrench is http://www.thingiverse.com/thing:185739.

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Physics with UIKit Dynamics

by Kyle Begeman | May 2014 | Open Source

In this article, by Kyle Begeman, the author of Application Development in iOS 7, we will cover the basics of how UIKit Dynamics manages your application's behaviors. We will cover specific behaviors, such as gravity, bounce, and other physics properties. Additionally, we will learn how to create physical boundaries so that our views have something to collide with. Without these boundaries, our views would continue moving forever without stopping. We have a lot to cover, so let's get started!

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