KeyShot 3D Rendering


KeyShot 3D Rendering
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Overview
Table of Contents
Author
Support
Sample Chapters
  • Create professional quality images from your 3D models in just a few steps
  • Thorough overview of how to work and navigate in KeyShot
  • A step-by-step guide that quickly gets you started with creating realistic images

Book Details

Language : English
Paperback : 124 pages [ 235mm x 191mm ]
Release Date : December 2012
ISBN : 1849694826
ISBN 13 : 9781849694827
Author(s) : Jei Lee Jo
Topics and Technologies : All Books, Other, Web Graphics & Video

Table of Contents

Preface
Chapter 1: KeyShot's Overview
Chapter 2: Understanding Materials and Textures
Chapter 3: Lighting Made Easy
Chapter 4: Showcasing and Product Presentation
Chapter 5: Adding Effects with Photoshop
Appendix: Command Lists and Hotkeys
Index
  • Chapter 1: KeyShot's Overview
    • Introducing KeyShot
    • KeyShot versus traditional rendering programs
    • Getting started
    • Importing projects
    • The interface
      • Scene
      • Material
        • Material properties window
      • Environment
        • Environment properties window
    • Summary
    • Chapter 2: Understanding Materials and Textures
      • Placing and editing materials
        • Pad
        • Tablet case
        • Buttons
          • Transparent cover
          • Adding a label
          • USB cable
          • Wacom stylus
      • Understanding materials and their properties
        • Texture properties
        • Labels tab
      • How to create materials
        • Plastics
          • Creating glass using plastic
        • Metals
        • Glass
        • Advanced
      • Texturing materials and methods
      • Summary
      • Chapter 3: Lighting Made Easy
        • Setting up our scene
        • Lighting properties
          • HDRI editor
          • Real-time settings
        • Working with cameras
          • Camera attributes
        • Insulated cup
        • Duplicating models
        • Summary
            • Appendix: Command Lists and Hotkeys
              • Shortcuts menu
                • Files and documents
                • Toggling
                • Space and environment
                • Camera hotkeys
                • General hotkeys
                • Material hotkeys
                • Animation hotkeys
                • Real-time hotkeys

              Jei Lee Jo

              As a young child, Jei always had a passion for science fiction, fantasy worlds, and games. He lived in Venezuela for most part of his life before moving to the United States in 2003. While in Venezuela, he studied biology sciences at La Universidad de los Andes and he worked as a lab technician designing media tools and maquettes. Upon arriving to the United States, Jei decided to become a designer and CG modeler at San Jose State University. His inspiration was to always find a path where science and art co-exist, balance, and help each other to create tools that are not only attractive and beautiful, but also practical. He currently works as an independent consultant and has clients from industries such as Electronic Arts and Cisco System.
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              Errata

              - 1 submitted: last submission 09 May 2014

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              Price for both: $34.00

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              What you will learn from this book

              • Importing projects and preferences
              • Understanding how material works
              • Creating your own materials for your projects
              • Use HDRIs for lighting and background
              • Duplicate, hide, and edit our models
              • Create your own cameras
              • Configure settings to increase overall workflow performance
              • Import and apply our own textures
              • Add special effects such as DOF and Vignette
              • Retouching our work with third party applications

              In Detail

              Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure.

              "KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work.

              "KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter’s assignment. Also there will be an explanation of all the terms and parameters used in the exercises.

              You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.

              The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.

              Approach

              The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter.

              Who this book is for

              "KeyShot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.

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