iPhone User Interface Cookbook


iPhone User Interface Cookbook
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Overview
Table of Contents
Author
Support
Sample Chapters
  • Learn how to build an intuitive interface for your future iOS application
  • Avoid app rejection with detailed insight into how to best abide by Apple’s interface guidelines
  • Written for designers new to iOS, who may be unfamiliar with Objective-C or coding an interface
  • Chapters cover a variety of subjects, from standard interface elements to optimizing custom game interfaces

Book Details

Language : English
Paperback : 262 pages [ 235mm x 191mm ]
Release Date : November 2011
ISBN : 1849691142
ISBN 13 : 9781849691147
Author(s) : Cameron Banga
Topics and Technologies : All Books, Mobile Application Development, iOS, Mobile, Cookbooks

Table of Contents

Preface
Chapter 1: Getting Started: Prototyping, Proper Tools, and Testing our Design
Chapter 2: Customizing our Icon, the Navigation Bar, and the Tab Bar
Chapter 3: Different Ways to "View" our Application
Chapter 4: Utilizing Common UI Elements
Chapter 5: All About Games
Chapter 6: Starting, Stopping, and Multitasking
Chapter 7: Notifications, Locations, and Sounds
Chapter 8: Accessibility, Options, and Limited Opportunity to Help our User
Chapter 9: Migrating to the iPad
Appendix A: The Importance of Direct Manipulation
Appendix B: If you need a stylus, you blew it
Index
  • Preface
    • What this book covers
    • Who this book is for
    • Getting to know the features of iOS
    • The tools of the trade
    • Working with a finger as a pointing device
    • Placing visual elements for touch
    • What you need for this book
      • Chapter 2: Customizing our Icon, the Navigation Bar, and the Tab Bar
        • Introduction
        • Designing an application icon and preparing it for the user home screen
        • Creating the rounded edges effect on our icon
        • Removing the app icon's gloss effect
        • Optimizing our newspaper or magazine app's icon for Newsstand in iOS 5
        • Creating a custom Tab Bar for our iPhone application
        • Chapter 3: Different Ways to "View" our Application
          • Introduction
          • Properly utilizing modal views
          • Getting quick updates with Alert Views
          • Improving our application through Table Views
          • Integrating Web View into our app
          • Including Twitter in iOS 5
          • Determining which view is better for our app
          • Chapter 4: Utilizing Common UI Elements
            • Introduction
            • Implementing application functionality using a Navigation Bar
            • Providing variety through a Tab Bar
            • Speeding up data entry through pickers and custom keyboards
            • Simplicity in the Slider control
            • Offering complex control through an Action Sheet
            • Using UI to keep our user inside our application
            • Making text fade in or out of view
            • Chapter 5: All About Games
              • Introduction
              • Planning your game around touch
              • Using control techniques that are optimized for touch
              • Designing HUDs with limited real estate
              • Accounting for the lost Status Bar
              • Chapter 6: Starting, Stopping, and Multitasking
                • Introduction
                • Starting the application with a proper Default.png
                • Planning our application UI for a first impression
                • Dealing with phone calls or text messages
                • Working with multitasking in iOS 4
                • Periodical downloads and Newsstand in iOS 5
                • Making accommodations for other apps that are multitasking
                • Chapter 7: Notifications, Locations, and Sounds
                  • Introduction
                  • Integrating push or local notifications into our app
                  • Using badges to draw attention to new content
                  • Managing audio properties and keeping silent
                  • Locating the sweet spot when handling location services
                  • Making an app usable without location data
                  • Making cents with proper ad placement
                    • Chapter 9: Migrating to the iPad
                      • Introduction
                      • Migrating our app to the iPad
                      • Experiences that are possible on the iPad, but not on the iPhone
                      • Accounting for resolution and aspect ratio changes
                      • Managing our app for use with two hands
                      • Designing our app with all orientations in mind
                      • Including Popovers and new UI elements for the iPad
                      • Designing an app using skeuomorphic designs

                      Cameron Banga

                      Cameron Banga is a young mobile application entrepreneur who has helped to develop more than twenty applications for the iPhone and iPad. He is currently a partner at 9magnets LLC, where he designs mobile apps for a variety of notable clients. His first iPhone application, Battery Go!, received praise from the New York Times, Fox Business News, Macworld, the Chicago Sun-Times and more.
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                      Download the code and support files for this book.


                      Submit Errata

                      Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.


                      Errata

                      - 1 submitted: last submission 10 Feb 2012

                      Errata type: Typo | Preface About the Author Page

                      The second line reads:
                      Cameron can be found on Twitter at @cameronbanga, or at her personal website, http://cameronbanga.com.
                      It should say: Cameron can be found on Twitter at @cameronbanga, or at his personal website, http://cameronbanga.com.


                      Sample chapters

                      You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

                      Frequently bought together

                      iPhone User Interface Cookbook +    OpenCL Programming by Example =
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                      the second eBook
                      Price for both: $41.55

                      Buy both these recommended eBooks together and get 50% off the cheapest eBook.

                      What you will learn from this book

                      • Implementation of Apple designed interface components that meet the required standards
                      • Make your application immediately familiar to the user
                      • Customize your interface, so it stands out in the App Store
                      • Practices to avoid so that Apple doesn’t reject your app
                      • Differences between the iPhone and iPad interfaces
                      • Preventing your interface from becoming obsolete with future operating system upgrades
                      • Making iOS specific touch screen device interfaces
                      • Guidelines to help keep your app accessible to all people

                      In Detail

                      The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.

                      The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.

                      The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.

                       

                      Approach

                      Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order.

                      Who this book is for

                      The iPhone Interface Cookbook is written from the ground up for people who are new to iOS or application interface design in general. Each chapter discusses the reasoning and design strategy behind critical interface components, as well as how to best integrate each into any iPhone or iPad application. Detailed and straight-forward recipes help give guidance and build understanding far beyond what is offered through Apple’s Human Interface Guidelines.

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