CryENGINE SDK Game Programming Essentials [Video]

Richard Marcoux III

CryENGINE SDK Game Programming Essentials [Video]
Downloadable video: $39.99
$23.99
save 40%!

Packt Video. Stream online or download for unrestricted offline use. Learn more

Overview
Course Contents
The Author
Sample Clip
Support
  • New! Packt Video courses: practical screencast-based tutorials that show you how to get the job done. Bite sized chunks, hands on instructions, and powerful results.
  • Create advanced AI behavior in Flowgraph
  • Create your own Flowgraph node in C++
  • Get your hands dirty writing some game logic using C++ and Lua

Video Details

Language : English
Release Date : Friday, November 29, 2013
Course Length : 2 hours and 30 minutes
ISBN : 1849697469
ISBN 13 : 9781849697460
Author(s) : Richard Marcoux III
Topics and Technologies : Video

Table of Contents

  1. Setting Up Microsoft Visual Studio C++ [7:43 minutes]
    • Setting Up the Solution
    • Setting Up Include, Library, and Debug Directories
    • Compiling CryENGINE

  2. Overview of CryENGINE Entities [12:19 minutes]
    • Spawning Entities in the Editor
    • Changing the Entity Properties
    • A Look at the C++ Side

  3. Entity System from a C++/Programming Perspective [12:10 minutes]
    • The Entity System Overview
    • The SpawnEntity and RemoveEntity Functions
    • Entity Events and Their Importance

  4. Creating a Custom C++ Entity from Scratch – Part I [15:16 minutes]
    • Creating a New Class
    • Learning What the Functions Do
    • Filling in the Default Code

  5. Creating a Custom C++ Entity from Scratch – Part II [21:47 minutes]
    • Registering Our ProximityMine
    • Loading a 3D Model
    • Kill Entities in a Radius Part 1 (Proximity Check)
    • Kill Entities in a Radius Part 2 (Physics Impulse)
    • Kill Entities in a Radius Part 3 (Damage AI)

  6. Creating a Custom C++ Entity from Scratch – Part III [18:16 minutes]
    • Spawning through the Code Part 1
    • Spawning through the Code Part 2
    • Getting Accurate Placement Using Physics
    • Spawning through the Editor

  7. Creating a Custom Lua Script for Our Entity [12:36 minutes]
    • Creating the Lua Entity Script
    • Accessing Our Entity Script from C++
    • Changing Our New Entity Script Properties

  8. Creating AI Behaviors in Flowgraph [19:35 minutes]
    • A Brief Introduction to Flowgraph
    • Setting Up and Generating AI Navigation
    • Creating Our Own AI Behavior in Flowgraph

  9. Creating a Custom Flownode from Scratch [30:45 minutes]
    • Creating the Node Class
    • Adding Logic to Your Node Part 1
    • Adding Logic to Your Node Part 2
    • Adding Logic to Your Node Part 3
    • Adding Logic to Your Node Part 4
    • Testing Your Node Class in Game

Richard Marcoux III

Richard is a hardworking, very intelligent software engineer with a passion to teach and help others. He has captured the attention of over 250,000 people through his YouTube channel in his efforts to educate beginners in the field of game development using CryENGINE technology. He also has an extensive IT background, working in the computer/software diagnosis/repair fields for the past 6 years. Lately, he has been heavily involved in C++ game and middle-ware development and has opened his own indie game studio “Hawk Eye Games” where he plans to create compelling 2D and 3D video games for all ages, in genres ranging from platform games all the way to RPGs.
Sorry, we don't have any reviews for this video yet.

Sorry, there are currently no downloads available for this video.

Code Downloads

Download the code and support files for this video.


Support, complaints and feedback.

Packt is committed to making Packt Video courses a valuable, useful way for IT professionals to learn new skills. We have made every effort to ensure that this course reaches the required standard and will work on our customer's devices. Please go to our support page.

What you will learn from this video course

  • Use C++, Lua, and CryENGINE 's interfaces to create game logic
  • Create AI navigation areas so that AI can move around
  • Script AI behavior using CryENGINE 's visual scripting Language “Flowgraph”
  • Program your own custom game object and place it into the game world
  • Add Lua functionality to entities
  • Fix common coding mistakes by debugging CRYENGINE Code

Who this video course is for

If you want to get into game development as a game programmer this is the course for you. A basic to intermediate understanding of C++, along with a very basic understanding of the CryENGINE editor is needed to best understand this course.

In Detail

CryENGINE is a complete game development solution that can run on multiple platforms. Its aim is to give intuitive tools to the developer, and it is one of the most beginner-friendly engines out there. It comes with a fully featured audio offering, AI and game scripting by Lua or the graphical Flowgraph system, an integrated physics engine, and a full suite of performance analysis tools. The ‘What you see is what you play’ Sandbox editor is the best feature of using this engine for game programming and it allows anyone, developer or not, to get in there and create something cool and unique.

This video course provides you with hands-on exercises that walk you through programming with CRYENGINE using C++ and Lua. Everything is presented with visual learners in mind, so you not only see what is happening on screen but also participate in creating your own code through step-by-step instructions.

In this video course, we start out by getting ready for the CryENGINE code by setting up our Visual Studio. Next we learn the correlation between editor-spawned entities and those spawned through C++. We then set out to create our very own entity in C++, in particular, a Proximity Mine entity. Further on, we will add Lua functionality to our newly created entity.

Further into the course, we turn our attention to the Flowgraph editor where we create some advanced AI behaviors and then proceed to test them out. Lastly, we will create our very own “Mine Listener” Flowgraph node that will be used to listen for mines being placed by a target entity.

CRYENGINE Game Programming Essentials is an amazing and exciting video course that will capture the interest of all aspiring game programmers. The activities you perform in this course are fun, practical, and tackle real-word game programming problems with ease. This video course will help you greatly in your endeavors to become a game programmer.

Approach

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.

This video course provides a hands-on approach to learning game programming with step-by-step instructions using C++ and Lua with the latest CryENGINE technology.

Code Download and Errata
Packt Anytime, Anywhere
Register Books
Print Upgrades
eBook Downloads
Video Support
Contact Us
Awards Voting Nominations Previous Winners
Judges Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software
Resources
Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software