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Blender 3D Architecture, Buildings, and Scenery
 
Blender 3D Architecture, Buildings, and Scenery Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
 
  • Turn your architectural plans into a model
  • Study modeling, materials, textures, and light basics in Blender
  • Create photo-realistic images in detail
  • Create realistic virtual tours of buildings and scenes
 
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Sample Chapter 6 Modeling Furniture [3 MB]
Table of Contents
Book Details
Language English
Paperback 332 pages [191mm x 235mm]
Release date May 2008
ISBN 1847193676
ISBN 13 978-1-847193-67-4
Author(s) Allan Brito
Topics and Technologies Open Source, Web Graphics & Video

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This book is about creating realistic models of building exteriors and interiors, and surrounding environment and scenery.

In Detail
This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).

You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.

Read the full Table of Contents for Blender 3D Architecture, Buildings, and Scenery


What you will learn from this book
  • Build detailed and realistic models of buildings, furniture, and landscapes
  • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
  • Produce video tours of the buildings and environments you create
  • Export  simple versions of your models for use in games and interactive environments
  • Export still images and use the GIMP to give them a final polish
  • Use natural and artificial light sources to illuminate your scenes in a realistic way
  • Apply textures to building surfaces to produce more detailed and realistic scenes
  • Add humans and other ‘props’ to your scenes to increase their realism
  • Develop a library of textures, materials, objects that you can use over and over again
  • Use the YafRay raytracer to create astonishingly realistic, photo quality images
  • How to import materials between scenes
  • Create interactive animations
Approach
The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It consists of step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add up excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects.

The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.

Who this book is written for
This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender.

Author(s)
Allan Brito

Allan Brito is a Brazilian architect specialized in information visualization. He lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images for visualization and instructional material. Besides his work with Blender as an artist, he also has a large experience in teaching and researching about 3D modeling, animation, and multimedia.

He is an active member of the community of Blender users, writing about Blender 3D and its development for websites in Brazilian Portuguese (http://www.allanbrito.com) and English (http://www.blendernation.com). This is his third book on Blender 3D, the first one was Blender 3D—Guia do Usuário, which was published in Brazil. It's a guide on how to use Blender that covers everything from the basics to character animation. The second book, Blender 3D: Architecture, Buildings, and Scenery, covers the use of Blender for architectural visualization. It is written in English, and is published by Packt Publishing.

He can be reached at his website, http://www.blender3darchitect.com, where he covers the use of Blender 3D and other tools for architectural visualization.


   




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