Cinema 4D Beginner's Guide
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- Step-by-step instructions on modeling, texturing, lighting & rendering a photorealistic 3D interior scene
- Dynamic animations using MoGraph
- Node-based programming to link parameters using XPresso
- Stylized rendering with Sketch & Toon
- A straightforward, conversational style suited to beginners
Book Details
Language : EnglishPaperback : 274 pages [ 235mm x 191mm ]
Release Date : November 2012
ISBN : 1849692149
ISBN 13 : 9781849692144
Author(s) : Jen Rizzo
Topics and Technologies : All Books, Beginner's Guides, Web Graphics & Video
Table of Contents
PrefaceChapter 1: Getting to Know Cinema 4D
Chapter 2: Modeling Part 1: Edges, Faces, and Points
Chapter 3: Modeling Part 1: Splines, NURBS, Deformers, and Boole
Chapter 4: Materials and Shaders
Chapter 5: Lighting and Rendering
Chapter 6: Animation
Chapter 7: MoGraph
Chapter 8: XPresso
Chapter 9: An Overview of Additional Tools
Chapter 10: Optimizing Your Workflow
Appendix: Pop Quiz Answers
Index
- Chapter 1: Getting to Know Cinema 4D
- Before we begin
- Understanding 3D space
- Main Menu and Command Palettes
- Viewport
- Render options
- Objects and Attributes Manager
- Points, edges, faces, and editable objects
- Materials Manager
- Time for action – customizing the interface
- Hidden menus – M and V
- Putting it all together – our project
- Summary
- Chapter 2: Modeling Part 1: Edges, Faces, and Points
- Before we begin
- Beginning with primitives
- Time for action – creating a desk
- Time for action – setting up an environment
- Polygon-level control
- Time for action – extruding polygons
- Summary
- Chapter 3: Modeling Part 1: Splines, NURBS, Deformers, and Boole
- Before we begin
- Understanding NURBS objects
- Exploring the Spline menu
- Time for action – creating and importing a spline
- Time for action – creating a vase
- Time for action – creating a chair
- HyperNURBS modeling
- Time for action – using HyperNURBS objects
- Summary
- Chapter 4: Materials and Shaders
- Before we begin
- Understanding materials
- Understanding material channels
- Time for action – texturing our environment
- Shaders
- Time for action – additional textures
- Summary
- Chapter 5: Lighting and Rendering
- Before we begin
- Exploring light settings
- Render settings
- Time for action – placing accurate lighting
- Summary
- Chapter 6: Animation
- Before we begin
- Animation – key terms and how it works
- Time for action – timeline animation
- Animatable properties
- How to plan your animation
- Render settings
- Summary
- Chapter 7: MoGraph
- Before we begin
- Cloner objects
- Effectors
- Time for action – creating organic shapes with metaball and cloners
- Time for action – rigid body tags
- MoText objects
- Time for action – tracer objects
- Summary
- Chapter 8: XPresso
- Node-based programming
- Time for action – linking properties with Set Driver and Set Driven
- Time for action – using Math in XPresso
- Time for action – making the gears turn
- Time for action – XPresso and MoGraph
- Summary
- Chapter 9: An Overview of Additional Tools
- Time for action – hair
- Time for action – hair materials without Hair objects
- Sketch and Toon
- Time for action – placing accurate lighting
- Time for action – global settings and materials
- Cloth
- Time for action – creating a cloth object
- Summary
- Chapter 10: Optimizing Your Workflow
- Before we begin
- XRefs
- Time for action – creating XRefs
- Understanding the importance of compositing
- Time for action – modeling for compositing
- Time for action – compositing tags
- Render settings for compositing and multipass
- Time for action – compositing with Adobe After Effects
- Summary
Jen Rizzo
Step by step Instrution with simple explanation
--By Aji Darmanto (c4dcafe.com)
Submit Errata
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
Errata
- 3 submitted: last submission 20 Feb 2013
Errata type: image related | Page number: 11
Description: The command palette graphic is upside down.
Errata type: Technical | Page number: 33
Description:
In the book the end of step 4 reads:
Change its X position to 35 cm.
It should read:
Change its X position to -35 cm
In the book the end of step 5 reads:
Change its Z position to 25.
It should read:
Change its Z position to -25
Errata type: Technical | Page number: 35
Description:
In the book the end of step 3 reads:
With Wall selected, create an instance. Change its position to 300, 150, 0. Change the H rotation value to 90.
It should read:
With Wall selected, create an instance. Change its position to -300, 150, 0. Change the H rotation value to 90.
Sample chapters
You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.
- An overview of 3D animation on a linear timeline
- Material/Texture creation
- Photorealistic Rendering
- Stylistic Rendering
- 3D Animation on a linear timeline
- Motion Graphics with Mograph toolset
- Basic Xpresso programming
- Integrating 3D scenes with Adobe After Effects
- Adding realism to scenes with hair and cloth
- Exporting scenes to Adobe After Effects for external compositing
3D animation offers a versatile way to bring ideas to life. With this guide, you'll learn how to take your vision and turn it into beautiful images
With "Cinema 4D", you can quickly and easily bring your visions to life. This beginner's guide will walk you through creating and animating a 3D scene, with tips and techniques for everything from photorealistic rendering to motion graphics.
"Cinema 4D" enables everyone from professionals to hobbyists to create stunning 3D animations. This book will walk you through all the steps of creating an interior flythrough of an office: creating a 3D structure, adding materials and lighting, animating, and rendering. Then, you'll explore additional features through a series of mini projects: creating motion graphics, exporting a stylized non-realistic image, adding hair and creating cloth. You'll learn how to connect pieces that all work together by exploring node-based programming in Xpresso, then wrap everything up with an introduction to compositing in Adobe After Effects.
Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering.
Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.

