Build a Game with UDK

Build a Game with UDK
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Table of Contents
Sample Chapters
  • Make games using the Unreal Development Kit
  • Design and create worlds
  • Learn to use powerful tools that are currently being used in the industry
  • Control gameplay with accessible scripting

Book Details

Language : English
Paperback : 156 pages [ 235mm x 191mm ]
Release Date : August 2013
ISBN : 1849695806
ISBN 13 : 9781849695800
Author(s) : Geoff Sholler
Topics and Technologies : All Books, Game Development, Games

Table of Contents

Chapter 1: Hello UDK!
Chapter 2: Moving Around in the Development Environment
Chapter 3: Building the Geometry of the World
Chapter 4: Filling Out your World with Details
Chapter 5: Kismet and Matinee
Chapter 6: AI Navigation, Pathing, and Enemy Setup
Chapter 7: Physics
Chapter 8: Sounds
Chapter 9: Materials
Chapter 10: Characters and Animation
Appendix : Glossary of Terms
              • Chapter 7: Physics
                • Fractured static meshes
                • Basic physics actors
                • Complex physics actors/ragdolls
                • Other physics actors
                  • Physics Volume
                  • Force and Impulse actors
                • Summary
                • Chapter 8: Sounds
                  • Sound cues versus sound wave data
                  • Types of sound actors
                    • Using sound cues
                      • Ambient sound
                      • Ambient sound movable
                    • Using sound wave data
                      • Ambient sound simple
                      • Ambient sound non loop
                      • Ambient sound non looping toggleable
                      • Ambient sound simple toggleable
                  • Playing sounds in Kismet
                  • Playing sounds in Matinee
                  • Sound Cue Editor
                  • Summary
                  • Chapter 9: Materials
                    • Importing a texture
                    • Material Editor
                      • Constants
                      • Coordinates
                      • Math
                      • Parameter
                      • Texture
                      • WorldPosOffset
                      • Decal materials
                    • Summary

                      Geoff Sholler

                      Geoff Sholler has an interest in video games since he first started playing them around the age of five. Many of his educational decisions were g eared towards the end goal of getting into the business of making them, and as such, he attained a Bachelor's degree in Computer Science with a focus on Videogame and Graphics Programming from the University of Miami in 2008. After that, he went to the Florida Interactive Entertainment Academy (FIEA) at UCF and earned a Master's degree in the field of Interactive Entertainment. While attending FIEA, he learned to use several professional-scale development toolsets, chief among them UDK. Upon graduating, he was hired by Trendy Entertainment, the makers of the hit game Dungeon Defenders, in a position which nobody can seem to find a proper title for, but Asset Integration Specialist, Level Scripter, and Technical Designer tend to be the most common ways to which he is referred. They all sound better than ''the guy with a technical mindset who knows nearly all of the engine tools really well", which is possibly the most accurate description of his job. He has been working there since January 2012, which means he has been elbow deep in UDK nearly every day for the past two years, including school.
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                      Sample chapters

                      You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

                      Frequently bought together

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                      Price for both: £23.15

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                      What you will learn from this book

                      • Familiarize yourself with the development environment used by many professional game studios
                      • Mould a world using a powerful terrain editing tool
                      • Learn how to build buildings and interiors
                      • Get to grips with the basics of making particle-based special effects
                      • Make suitable soundscapes using some versatile sound editing tools
                      • Design and create gameplay events to occur within your world using the visual scripting environment, Kismet
                      • Create cutscenes using Matinee
                      • Utilize Unreal's physics engine to create interesting in-game effects

                      In Detail

                      Many of the most popular games are built using toolkits comparable to UDK. Unreal Development Kit tools can help anyone take the ideas in their head and make them into a fully realized, playable world.

                      Build a Game with UDK is an introduction to the tools of the kit. From knowing about them, to creating virtual worlds, this book will teach you how to use the tools in making an enticing game.

                      You will learn how to build a world using the extensive art assets provided to you as part of UDK, and we’ll also look at creating a virtual world! Once we're done building, we’ll populate it with features that bring life to your game. If you’re looking to learn how to use professional level tools for making your own games, then this book is for you.


                      A step-by-step tutorial to create an astounding game using the tools provided by UDK.

                      Who this book is for

                      This book is intended for people who aim to make an amazing virtual game with UDK. The goal of this book to give users a chance to expand their knowledge and create exciting games using the tools available.

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