New Packt Open Source Release: Panda3D 1.6 Game Engine Beginner's Guide

by Julian Copes | Feb 2011

Panda3D 1.6 Game Engine Beginner's Guide by Dave Mathews has been published.


 

Hot off the press is our recent Packt Open Source release:

Panda3D 1.6 Game Engine Beginner's Guide by Dave Mathews has been published.

Panda3D 1.6 Game Engine Beginner's Guide

Who’s it for?

If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets. Read more here.

What’s it about?

Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.

For more information on this book click here


Great common sense here. Wish by
Great common sense here. Wish I'd thohugt of that.

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