Blender Game Engine: Beginner’s Guide
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- Use Blender to create a complete 3D video game
- Ideal entry level to game development without the need for coding
- No programming or scripting required
Book Details
Language : EnglishPaperback : 206 pages [ 235mm x 191mm ]
Release Date : September 2012
ISBN : 1849517029
ISBN 13 : 9781849517027
Author(s) : Victor Kuller Bacone
Topics and Technologies : All Books, Blender, Beginner's Guides, Games, Open Source
Table of Contents
PrefaceChapter 1: Things You Need to Know
Chapter 2: Your Characters
Chapter 3: The First Level
Chapter 4: Collisions
Chapter 5: Gameplay
Chapter 6: Liven up Your World!
Chapter 7: Game Menu Screens
Chapter 8: Publishing Your Game
Appendix: Pop Quiz Answers
Index
- Chapter 1: Things You Need to Know
- Things you need, and things you don't
- Time for action – start using the BGE
- Exploring the interface of the Logic Editor
- Time for action – exploring the logic bricks world
- Time for action – moving the cube
- Summary
- Chapter 2: Your Characters
- An example – save the whale!
- How to create a library
- Time for action – downloading models from the Internet
- Importing other files into Blender
- Time for action – cleaning up the model in Blender
- Involving enemies in the game
- Time for action – appending the enemy
- Creating a meeting point
- Time for action – making the enemy follow a path
- Summary
- Chapter 3: The First Level
- Block out a level environment
- Time for action – creating the scene
- Creating a player view
- Time for action – renaming the scene
- Defining the boundaries
- Time for action – closing the entry point
- Marking the end of level
- Time for action – opening the end point
- Summary
- Chapter 4: Collisions
- Respawning the character
- Time for action – returning to the original position
- Creating trap doors
- Time for action – moving the blocks of ice
- Real-time motion
- Time for action – rolling objects
- Creating looped actions
- Time for action – making waves
- Summary
- Chapter 5: Gameplay
- Growing the character
- Time for action – counting
- Creating a life indicator bar
- Time for action – decreasing life
- Creating a counter of items collected
- Time for action – collecting
- Creating a map of the level we play
- Time for action – overlaying something like a map
- Changing the camera view
- Time for action – view 1, 2, 3
- Moving to another layer
- Time for action – throwing things
- Summary
- Chapter 6: Liven up Your World!
- Animate the character
- Time for action – moving the whale's tail
- Making the environment come alive
- Time for action – creating sounds and music
- Animate your enemies
- Time for action – animating the hunter
- Make your own game
- Time for action – making the hunter shoot
- Summary
- Chapter 7: Game Menu Screens
- Making titles
- Time for action – creating your first game title
- Creating simple buttons
- Time for action – using the up or down options
- Making an externally executable game
- Time for action – exporting your game
- Summary
- Chapter 8: Publishing Your Game
- Playing your game on the Web
- Time for action – using the Burster plug-in
- Making some trailers
- Time for action – recording it
- Creating something more
- Time for action – updating your game
- Summary
Victor Kuller Bacone
Code Downloads
Download the code and support files for this book.
Submit Errata
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
Errata
- 1 submitted: last submission 04 Jan 2013Errata type: Graphics | Errata date: 2 Jan 2013
The graphics can now be downloded from the Support tab, code download section. Also, you can download it directly from http://www.packtpub.com/support/9611
Sample chapters
You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.
- How to control game characters
- Setting up a complete game level
- Creating spawn points for your player character
- Modify enemy behavior without needing to use scripts
- Set up collision detection and enemy AI
- Import freely available 3D game assets for use in your game
- How to master Blender's logic editor
Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It’s the ideal entry level game development environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks.
"Blender Game Engine: Beginner’s Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.
Create a complete game step by step with no previous experience necessary. Practical tutorials take you through the entire process from beginning to end.
If you have used Blender before but never got to grips with the Blender Game Engine (BGE), this book is for you. If you have tried and failed with other game development environments, or if scripting is not your strong point, this is where you should start.

