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Blender 3D 2.49 Incredible Machines

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Blender 3D 2.49 Incredible Machines
 
Blender 3D 2.49 Incredible Machines Modeling, rendering, and animating realistic machines with Blender 3D
 
  • Walk through the complete process of building amazing machines
  • Model and create mechanical models and vehicles with detailed designs
  • Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender
  • Create machines such as a handgun, a steam punk spacecraft, and a transforming robot
 
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Sample Chapter no. 6 "Steampunk Spacecraft" [1.7 MB]
Table of Contents
Demo video on Light control and adjustments
Book Details
Language English
Paperback 316 pages [191mm x 235mm]
Release date November 2009
ISBN 1847197469
ISBN 13 978-1-847197-46-7
Author(s) Allan Brito
Topics and Technologies Open Source, Web Graphics & Video

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+ Buy this eBook with Blender 3D Architecture, Buildings, and Scenery eBook and get 50% discount on both. Just enter im3dabs in the 'Promotion Code' field and click 'Update' during checkout. The discount will be applied. 


A practical guide on how to model, texture, and render incredible machines like robots, vehicles, and guns.

In Detail
Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.

This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.

All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.

In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.

At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.

Read the full Table of Contents for Blender 3D 2.49 Incredible Machines


What you will learn from this book
  • Learn the tools and options to use YafaRay to render your images
  • Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image
  • Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model
  • Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model
  • Produce cables and wires by using a combination of curves and surfaces
  • Make use of textures to generate shadows and the impression of depth in models
  • Make an object look old by adding dust to its texture
  • Use, set up, and create combustion flares with particles in Blender 3D
  • Set up composite nodes, and create glare and glow effects with them
  • Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them
  • Create a curve, and make any type of object use this curve as a path for animation in Blender
  • Construct an amazing robot that can change its shape and transform itself into a military vehicle

Here is a video that shows an example of what the reader will be able to create, in the third project of the book, using Blender 3D to model the entire scene and LuxRender to set up all lights and materials. In LuxRender we will use an incredible feature called Light Groups to control all lights on the scene, with the image still rendering. Notice that we can turn all lights on and off and see the result in real time, and there are many other possible adjustments like the temperature of lights and much more.

Demo video on Light control and adjustments
Approach
This book presents practical tutorials and focuses on fun projects. It contains a lot of serious training material, but is presented in a fun and entertaining way.
Who this book is written for
This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.

Author(s)
Allan Brito

Allan Brito is a Brazilian architect specialized in information visualization. He lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images for visualization and instructional material. Besides his work with Blender as an artist, he also has a large experience in teaching and researching about 3D modeling, animation, and multimedia.

He is an active member of the community of Blender users, writing about Blender 3D and its development for websites in Brazilian Portuguese (http://www.allanbrito.com) and English (http://www.blendernation.com). This is his third book on Blender 3D, the first one was Blender 3D—Guia do Usuário, which was published in Brazil. It's a guide on how to use Blender that covers everything from the basics to character animation. The second book, Blender 3D: Architecture, Buildings, and Scenery, covers the use of Blender for architectural visualization. It is written in English, and is published by Packt Publishing.

He can be reached at his website, http://www.blender3darchitect.com, where he covers the use of Blender 3D and other tools for architectural visualization.


   




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