Blender 3D 2.49 Architecture, Buildings, and Scenery

Blender 3D 2.49 Architecture, Buildings, and Scenery
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Table of Contents
Sample Chapters
  • Study modeling, materials, textures, and light basics in Blender
  • Learn special tricks and techniques to create walls, floors, roofs, and other specific architectural elements
  • Create realistic virtual tours of buildings and scenes
  • Develop a library of textures, materials, and objects that you can use over and over again

Book Details

Language : English
Paperback : 376 pages [ 235mm x 191mm ]
Release Date : September 2010
ISBN : 1849510482
ISBN 13 : 9781849510486
Author(s) : Allan Brito
Topics and Technologies : All Books, Blender, Other, Architecture & Analysis, Open Source, Web Graphics & Video

Table of Contents

Chapter 1: Introduction to Blender and Architectural Visualization
Chapter 2: Blender 3D: Quick Start
Chapter 3: Modeling
Chapter 4: Modeling for Architecture
Chapter 5: Modeling Details
Chapter 6: Modeling Furniture
Chapter 7: Materials
Chapter 8: Textures
Chapter 9: UV Mapping
Chapter 10: Light Basics
Chapter 11: Radiosity and Ambient Occlusion
Chapter 12: Global Illumination with YafaRay
Chapter 13: Animation for Architectural Visualization
Chapter 14: Post-Production with Gimp
Chapter 15: Blender 2.50 and Architectural Visualization
  • Chapter 2: Blender 3D: Quick Start
    • Interface
    • Windows and menus
      • Multiple windows
      • Merge windows
      • Header
        • Add or remove a header
      • Active window
    • Keyboard shortcuts
    • 3D visualization
    • Selecting objects
      • Selecting by name
    • Renaming objects
    • 3D Cursor
      • Cursor Snap
    • Modes
    • Creating Objects
      • Erasing Objects
      • Duplicating Objects
    • Transforming Objects
    • Cameras
    • Render Basics
      • Render Preview
    • Summary
  • Chapter 3: Modeling
    • Types of objects
    • Mesh primitives
    • Mesh editing
      • Transformations
      • Transforming with precision
      • Loop Subdivide
      • Knife tool
      • Selecting loops
      • New edges and faces
      • Merge
      • Removing double vertices
    • Extrude
      • Extrude with vertex
      • Extrude with edges
      • Extrude with faces
      • Constraining the extrude
    • Modeling example
    • Modifiers
      • Subsurf modifier
        • Smoothing faces
      • Array modifier
      • Array example
      • Boolean modifier
      • Mirror modifier
    • Groups
      • How to create a group?
    • Proportional editing
    • Summary
  • Chapter 4: Modeling for Architecture
    • Architectural modeling
      • Modeling by proportions
    • Planning is the key to success
    • Precision modeling
      • Edge length
      • Transforming with precision
    • Layers
    • Modeling in practice
      • Walls
      • Rounded corners
      • Symmetry
      • Openings
      • Floors and Lining
        • Modeling using the walls
        • Modeling with separated objects
    • Starting from a CAD drawing
      • Preparing the DXF files
      • Importing DXF files
    • Summary
  • Chapter 6: Modeling Furniture
    • Create models or use a library?
    • How to get started?
      • Appending models
      • Importing models
    • Modeling a chair
    • Modeling a sofa
    • Summary
  • Chapter 7: Materials
    • Creating and organizing materials
    • Material color
      • Solid color
      • Gradient colors
    • Shaders
      • Diffuse
      • Specular
    • Ray tracing
      • Creating glass
        • Simple glass
      • Mirrors and reflections
      • Glossy reflections
      • Glossy transparency and frosted glass
      • Ray traced shadows
    • Wireframe materials
    • Self-illumination
    • Summary
  • Chapter 8: Textures
    • Procedural textures vs. Non-procedural textures
    • Texture library
    • Applying textures
    • Mapping
    • Normal map
    • UV mapping
      • Unwrapping scripts
    • Summary
  • Chapter 9: UV Mapping
    • What is UV mapping?
      • Why UV mapping?
    • Marking the model
      • What makes a good seam?
    • Unfold the model
      • Editing the unfolded model
      • Export the unfolded mesh
    • Smart projections
    • Summary
  • Chapter 10: Light Basics
    • Lamps
      • Energy
      • Distance
      • Color
      • Controlling light
      • Hemi
      • Sun
      • Lamp
      • Area
      • Spot
        • Volumetric shadows
    • Soft shadows
    • Lighting exercise
    • Summary
  • Chapter 12: Global Illumination with YafaRay
    • Installing YafaRay
    • Blender and YafaRay
    • YafaRay setup
      • YafaRay objects
        • Cameras in YafaRay
        • Lights in YafaRay
        • Selecting a Lamp
        • Selecting a Sun
        • Selecting an Area
        • Selecting a Spot
        • Mesh light in YafaRay
    • YafaRay materials
      • Creating diffuse material for a wall
      • Creating a mirror
      • Creating semi-transparent fabric
      • Creating blurred reflections
      • Creating glass
    • Using textures with YafaRay
  • YafaRay render methods
    • Rendering an interior scene
    • Rendering an external scene
  • Summary
  • Chapter 13: Animation for Architectural Visualization
    • Animation
      • Planning the animation
        • Animatic
    • Animation and frames
    • Keyframes
      • Creating keyframes
    • Timeline
    • Managing keyframes
    • IPO curves
      • Editing the curves
    • Using curves
    • Animating a camera
      • Adding a target
    • Rendering animation
    • Video Sequence Editor
      • Editing video
      • Preview the video
      • Effects
      • Meta Strip
      • Exporting the video from the Sequencer
    • Interactive animation
      • Logic bricks
        • Sensors
        • Controllers
        • Actuators
    • Walk-through
      • Export walk-through
    • Summary
  • Chapter 14: Post-Production with Gimp
    • Gimp interface
    • Selection tools
      • Selecting regular shapes
      • Selecting by color
    • Color adjustment
      • Color balance
      • Hue and saturation
      • Color level
    • Layers
      • Create a new layer
      • Create a new layer from a selection
      • Adding a background image
    • Fixing errors
    • Watermark
    • Summary

Allan Brito

Allan Brito is a Brazilian architect, specialized in information visualization, who lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images, for visualization and instructional material. Besides his work with Blender as an artist, he also has wide experience in teaching and researching about 3D modeling, animation, and multimedia.

He is an active member of the community of Blender users, writing about Blender 3D and its development for websites in Brazilian Portuguese ( ) and English ( and

To know more about the author, visit the website, where he covers the use of Blender and other tools for architectural visualization.

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Submit Errata

Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.


- 11 submitted: last submission 02 Aug 2013

Errata type: Typo | Page number: 341

"2.50 is the background compatibility" should be "2.50 is the backward compatibility"


Errata type: Typo | Page number: 340

"Also, fact that everything in Blender can" should be "Also, the fact that everything in Blender can"


Errata type: Typo | Page number: 246

"It's very rare for a project to require a number above 10 the Samples." should be "It's very rare for a project to require a number above 10 Samples."


Errata type: Typo | Page number: 217

"This is especially true if we work on some complex a scene" should be "This is especially true if we work on some complex scene"


Errata type: Typo | Page number: 206

"To do that, we use have to change" should be "To do that, we have to change"


Errata type: Typo | Page number: 169

"choose Show Col Ramp to diffuse" should be "choose Show Col Ramp for diffuse"


Errata type: Typo | Page number: 163

"what are materials? And what they can do for us?" should be "what are materials? And what can they do for us?"


Errata type: Typo | Page number: 91

"when an object should be or not be visible" should be "when an object should be visible or not."


Errata type: Typo | Page number: 90

"Another way of working with precision on Blender" should be "Another way of working with precision in Blender"


Errata type: Typo | Page number: 56

"requiring a bit more of discipline in" should be "requiring a bit more discipline in"


Errata type: Typo | Page number: 31

"When you are just get started" should be "When you are just getting started"


Sample chapters

You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

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What you will learn from this book

  • Ease the workflow of architectural visualization by using Blender
  • Get the dimensions of models into the right proportions by learning how to use precision modeling
  • Use the tools and techniques of Blender to create more details for your models, like windows and doors
  • Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
  • Produce video tours of the buildings and environments you create
  • Set up an interactive camera to walk into a virtual 3D representation of the project
  • Export simple versions of your models for use in games and interactive environments
  • Apply textures to building surfaces to produce more detailed and realistic scenes
  • Use the YafaRay raytracer to create astonishingly realistic, photo-quality images
  • Create interactive animations

In Detail

Every type of construction—such as building a house, a movie set, or a virtual set—needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult.

To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender.

As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

The process begins by learning how Blender user interface works then moves on and starts to deal with 3D modeling. In the 3D modeling chapters you will learn how to work with polygon-based modeling for architecture, creating walls and other architectural elements. But, a project is not only made of large scale models and this is the reason why you also learn to create 3D furniture.

In the section about advanced lighting for architecture, you learn how to work with YafaRay to use global illumination techniques such as Photon Mapping and Path Tracing, and create photo-real renderings.

In the last section of the book, dedicated to animation, we will create linear animation based on keyframes and interactive 3D applications.

Create realistic models of building exteriors and interiors, the surrounding environment, and scenery.


The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects.The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color.

Who this book is for

This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.

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