Blender 2.5 Lighting and Rendering
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- Render spectacular scenes with realistic lighting in any 3D application using interior and exterior lighting techniques
- Give an amazing look to 3D scenes by applying light rigs and shadow effects
- Apply color effects to your scene by changing the World and Lamp color values
- A step-by-step guide with practical examples that help add dimensionality to your scene
Book Details
Language : EnglishPaperback : 252 pages [ 235mm x 191mm ]
Release Date : November 2010
ISBN : 1847199887
ISBN 13 : 9781847199881
Author(s) : Aaron W. Powell
Topics and Technologies : All Books, Blender, Open Source
Table of Contents
Preface
Chapter 1: Introduction to Color Theory and Lighting Basics in Blender
Chapter 2: Outdoor Lighting: Setting Up Our Scene
Chapter 3: Ambient Lighting Techniques in Blender
Chapter 4: Outdoor Scene: Adding Materials
Chapter 5: Indoor Lighting: Setting Up
Chapter 6: UV Mapping and Texturing
Chapter 7: Indoor Lighting: Finishing Materials
Chapter 8: Combining Indoor and Outdoor Lighting Techniques
Chapter 9: Hybrid Lighting: Materials and Textures
Index
Aaron W. Powell
Code Downloads
Download the code and support files for this book.
Submit Errata
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
Errata
- 1 submitted: last submission 30 Jul 2012Errata type: others | Page number: 8
Correction: The last paragraph on this page "Color temperature is typically measured in degrees Kelvin (°K), and has a color
range from a red to blue hue, like in the image below:". Please ignore the °K used here. It should simply read K.
Sample chapters
You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.
- Optimize Blender's Internal Renderer for your projects
- Establish a well-tested and efficient workflow to constantly produce high-quality work
- Apply both ray-traced and approximated ambient occlusion to your scene
- Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence
- Configure settings found with Blender's materials to create, duplicate, and add special effects such as transparency and reflections to your materials
- Modify World settings to add a gradient effect to the background to create a more interesting render
- Separate your scene into layers to light the scene using a complex light rig
- Construct a complex light rig and link lights to specific layers
- Add indirect lighting and integrate it with your scene
- Add textures to materials
- Enhance your scene by using Blender's node compositor
- Simulate light "bending" with 3D lighting techniques
- Illuminate dark corners and crevices in your scene using ambient light
- Set up the basic material and then add textures and look at many different materials with varying properties such as plastic, metal, glass, wood, brick, marble, and concrete
Blender 3D is a popular, open source modeling and animation package. It is used for game design, architectural visualization, character design, animation, and still images. However, creating believable lighting and texturing is difficult in any 3D program.
This step-by-step tutorial aims to familiarize you with Blender's new interface and basic features as well as take a look at what it takes to produce a believable scene using lighting, texturing, compositing, and rendering.
By using the example of a tricycle in an outdoor scene you will learn to establish an effective workflow to increase your productivity. You will also thoroughly studying the scene and deciding how your tricycle would look on a sunny, cloudless day using Blender lamps. Not just that, you will also learn to implement your decisions by applying a 3-point light rig, adjusting the color of the lights, adding shadows, and using light groups to control the lighting. You will learn to add ambient occlusion effects to your scene by using both ray-traced and approximated ambient occlusion algorithms. A mesh example shows you how to give a particular look or "feel" by adding and editing materials. You will light a wine bottle on a table by taking a look at lighting interior spaces and how to create complex light rigs and custom UV textures for your scenes using Blender's UV editing capabilities. You will create a custom UV map, export it as a file type Blender can read, and finally add your UV map to the wine bottle mesh. In the same example you will add wood material to booths. You will further enhance the background by adding wallpaper, giving color and metallic tint to the lamps, and adding material to light bulbs. You will look at lighting techniques used in scenes that include both interior and exterior light sources in a scene that has sunlight traveling in through the window and a light bulb hanging from the ceiling.
A step-by-step guide, with practical examples, that builds up your knowledge of lighting and rendering in Blender and helps you to implement these various techniques in your own work
Each chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work.
If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way around the Blender interface. You may be a professional or freelancer or hobbyist willing to increase the quality of your portfolio and interested in adding perfection to your renders.

