Blender 2.5 HOTSHOT

Blender 2.5 HOTSHOT
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Table of Contents
Sample Chapters
  • Exciting projects covering many areas: modeling, shading, lighting, compositing, animation, and the game engine
  • Strong emphasis on techniques and methodology for the best approach to each project
  • Utilization of many of the tools available in Blender 3D for developing moderately complex projects
  • Clear and concise explanations of working in 3D, along with insights into some important technical features of Blender 3D
  • Projects that you can tweak yourself to create magnificent finished models. Have a look at Chapter 9 and Chapter 10 and see for yourself.
  • Here is a video detailing the projects included in the book:

Book Details

Language : English
Paperback : 332 pages [ 235mm x 191mm ]
Release Date : June 2011
ISBN : 1849513104
ISBN 13 : 9781849513104
Author(s) : John E. Herreño
Topics and Technologies : All Books, Blender, Other, Open Source, Web Graphics & Video

Table of Contents

Project One: Render a Starship Shield Impact
Project Two: Fly a Fighter Aircraft Through a Storm
Project Three: Construct a Car using Modeling and Shading
Project Four: Create a Professional Looking Demo Reel
Project Five: Build an Interactive Walkthrough Using the Game Engine
Project Six: Detailed Render of the Earth from Space
Project Seven: Animate a Humanoid Character
Project Eight: Create a Snail
Project Nine: Render a Kitchen
Project Ten: Model a Basic Humanoid Character
  • Project One: Render a Starship Shield Impact
    • Mission Briefing
    • Modeling the Mother Ship
    • Modeling the Space Fighter
    • Shading the Space Fighter
    • Modeling and Shading the Planet
    • Creating the Nebula Background
    • Assembling and Organizing the Final Scene
    • Compositing the Final Scene
    • Mission Accomplished
    • You Ready to go Gung HO? A Hotshot Challenge
    • Project Two: Fly a Fighter Aircraft Through a Storm
      • Mission Briefing
      • Modeling the Fighter Aircraft
      • Shading the Fighter Aircraft
      • Modeling and Shading the Storm Cloud
      • Assembling the Final Scene
      • Animating the Fighter Aircraft
      • Animating a Simple Lightning Effect
      • Mission Accomplished
      • You Ready to go Gung HO? A Hotshot Challenge
              • Project Seven: Animate a Humanoid Character
                • Mission Briefing
                • Creating the Armature
                • Armature Setup
                • Skinning
                • Animation Keys
                • Animation Breakdowns
                • Animation Tweaks
                • Mission Accomplished
                • You Ready To Go Gung HO? A Hotshot Challenge
                • Project Eight: Create a Snail
                  • Mission Briefing
                  • Modeling the Shell
                  • Shading the Shell
                  • Modeling the Body
                  • Shading the Body
                  • Scene Setup
                  • Compositing
                  • Mission Accomplished
                  • You Ready To Go Gung HO? A Hotshot Challenge
                  • Project Nine: Render a Kitchen
                    • This chapter is not present in the book but is available as a free download from:
                    • pdf

                      John E. Herreño

                      John E. Herreño Velasco is a 27 year old who developed, at the early age of 13, a deep curiosity for the "magical" things that modern digital computers can do. He recently graduated as an Electronics Engineer from the National University of Colombia, which helped him understand how computers are built, and studied by himself some principles on software development to get to know how to get the most out of them. He became interested in Blender 3D after finding version 1.72 bundled in a magazine CD bought for a very different reason and has been learning since then from the awesome community of users hanging out on Internet forums and writing tutorials. Today, he's highly convinced of the power that Open Source Software and the business models around it have to improve the general quality of life in developing countries. But, above all, he's just a human being wanting to know and serve Jesus Christ. Currently he spends most of his time working from home, doing Drupal web development and Blender Training, along with some custom software development. I want to express my gratitude to my parents Ramiro and Lucela, my brother Wbeimar and my sister Dayana for being such a great blessing from God and the greatest encouragement I have found. I would also like to thank the team at Packt: Steven Wilding for starting this project and providing me some good guidance to outline the contents, Rebecca Sawant and Shubhanjan Chatterjee for their patience on my permanent missing of deadlines and Susmita Panda for the very good and clear feedback on the produced material. Finally, I would like to thank my current employer, García Iguarán Asociados S.A.S., for their continued support and encouragement on this project.

                      Code Downloads

                      Download the code and support files for this book.

                      Submit Errata

                      Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.

                      Sample chapters

                      You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

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                      What you will learn from this book

                      • Complex shading techniques, including the usage of the material's node system.
                      • Combine computer generated images with live footage using compositing techniques.
                      • Basic methodology for creating an armature, setting it up, skinning a model and animating it.
                      • Useful tools, along with some tips and tricks for architectural rendering.
                      • Smart and powerful usage of procedural textures.
                      • Improve the final result of your renders with the compositing system.
                      • Set up configuration and code for the Blender Game Engine, such as logic bricks and Python scripts.
                      • Reuse data from external .blend files by means of the library system.


                      In Detail

                      Blender 2.5 Hotshot will show you how powerful and capable Blender 3D is when you exploit its full potential. Move beyond basic tasks in Blender 3d and dive into more challenging territory. Ditch simple boring characters in favor of creating more detailed, visually rich, and polished results.

                      We will start by covering all the steps involved in producing a complete image from scratch by working on a scene of a starship; then we'll go into working with blueprints by creating an aircraft scene and a car model. Next you will use the video editor by creating a professional looking demo-reel followed by the game engine to create an interactive first person architectural walkthrough.

                      Since each chapter is a complete project you'll also learn to create very nice materials, including multi-layered textures and the usage of color ramps to achieve special effects. On the lighting part you'll be learning various tricks to control how each light behaves and affects the scene, along with some basic setups for common situations. On the modeling part you'll be working both on mechanical and organic objects, learning some key concepts along the way.

                      Compositing is widely used to take normal renders to the next level and add some nice special effects like glare. You will even have the opportunity to write some Python code for the game engine. Finally, you'll work on creating a snail using some advanced texturing tricks and compositing it into real footage.

                      Create very cool scenes from scratch and learn basic concepts and good techniques along the way


                      Using a projects based approach you will learn fun and challenging aspects of Blender 3D development. With each project you will be able to show off a creation that utilizes Blender 3D maximum potential.

                      Who this book is for

                      If you are already able to perform some basic tasks with Blender 3D and want to go from the simple and boring renders of monkey-headed characters living in box-like scenes to creating more detailed, visually richer, and more polished results then this book is for you. It will give you a good idea of the amount of complexity required for real-world projects and help you in deciding what area you are going to specialize in later on.

                      This book is also useful if you are a user of any other 3D package wanting to get up and running fast with Blender 3D.

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