Blender 2.5 HOTSHOT
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- Exciting projects covering many areas: modeling, shading, lighting, compositing, animation, and the game engine
- Strong emphasis on techniques and methodology for the best approach to each project
- Utilization of many of the tools available in Blender 3D for developing moderately complex projects
- Clear and concise explanations of working in 3D, along with insights into some important technical features of Blender 3D
- Projects that you can tweak yourself to create magnificent finished models. Have a look at Chapter 9 and Chapter 10 and see for yourself.
- Here is a video detailing the projects included in the book:
Book Details
Language : EnglishPaperback : 332 pages [ 235mm x 191mm ]
Release Date : June 2011
ISBN : 1849513104
ISBN 13 : 9781849513104
Author(s) : John E. Herreño
Topics and Technologies : All Books, Blender, Open Source, Web Graphics & Video
Table of Contents
PrefaceProject One: Render a Starship Shield Impact
Project Two: Fly a Fighter Aircraft Through a Storm
Project Three: Construct a Car using Modeling and Shading
Project Four: Create a Professional Looking Demo Reel
Project Five: Build an Interactive Walkthrough Using the Game Engine
Project Six: Detailed Render of the Earth from Space
Project Seven: Animate a Humanoid Character
Project Eight: Create a Snail
Project Nine: Render a Kitchen
Project Ten: Model a Basic Humanoid Character
Index
- Project One: Render a Starship Shield Impact
- Mission Briefing
- Modeling the Mother Ship
- Modeling the Space Fighter
- Shading the Space Fighter
- Modeling and Shading the Planet
- Creating the Nebula Background
- Assembling and Organizing the Final Scene
- Compositing the Final Scene
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
- Project Two: Fly a Fighter Aircraft Through a Storm
- Mission Briefing
- Modeling the Fighter Aircraft
- Shading the Fighter Aircraft
- Modeling and Shading the Storm Cloud
- Assembling the Final Scene
- Animating the Fighter Aircraft
- Animating a Simple Lightning Effect
- Mission Accomplished
- You Ready to go Gung HO? A Hotshot Challenge
- Project Three: Construct a Car using Modeling and Shading
- Mission Briefing
- Creating the Initial Patches for the Model
- Creating the Doors
- Joining the Patches
- Creating the Wheels
- Shading
- Simple Render Setup
- Mission Accomplished
- You Ready To Go Gung HO? A Hotshot Challenge
- Project Four: Create a Professional Looking Demo Reel
- Mission Briefing
- Creating the Intro And Closing Image
- Creating the Studio Setup
- Creating the Individual Scenes
- Composing the Final Video
- Mission Accomplished
- Are You Ready To Go Gung HO? A Hotshot Challenge
- Project Five: Build an Interactive Walkthrough Using the Game Engine
- Mission Briefing
- Modeling the Building
- Modeling the Environment
- Shading the Environment
- Shading the Building
- Setting Up the Objects for the Game Engine
- Scripting
- Mission Accomplished
- You Ready To Go Gung HO? A Hotshot Challenge
- Project Six: Detailed Render of the Earth from Space
- Mission Briefing
- Preprocessing the Textures
- Object Setup
- Lighting Setup
- Compositing Preparation
- Compositing
- Mission Accomplished
- You Ready To Go Gung HO? A Hotshot Challenge
- Project Seven: Animate a Humanoid Character
- Mission Briefing
- Creating the Armature
- Armature Setup
- Skinning
- Animation Keys
- Animation Breakdowns
- Animation Tweaks
- Mission Accomplished
- You Ready To Go Gung HO? A Hotshot Challenge
- Project Eight: Create a Snail
- Mission Briefing
- Modeling the Shell
- Shading the Shell
- Modeling the Body
- Shading the Body
- Scene Setup
- Compositing
- Mission Accomplished
- You Ready To Go Gung HO? A Hotshot Challenge
- Project Nine: Render a Kitchen
- This chapter is not present in the book but is available as a free download from:
- http://www.packtpub.com/sites/default/files/downloads/3104_Chapter9.
- Project Ten: Model a Basic Humanoid Character
- This chapter is not present in the book but is available as a free download from: http://www.packtpub.com/sites/default/files/downloads/3104_Chapter10.pdf
John E. Herreño
Code Downloads
Download the code and support files for this book.
Submit Errata
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Sample chapters
You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.
- Complex shading techniques, including the usage of the material's node system.
- Combine computer generated images with live footage using compositing techniques.
- Basic methodology for creating an armature, setting it up, skinning a model and animating it.
- Useful tools, along with some tips and tricks for architectural rendering.
- Smart and powerful usage of procedural textures.
- Improve the final result of your renders with the compositing system.
- Set up configuration and code for the Blender Game Engine, such as logic bricks and Python scripts.
- Reuse data from external .blend files by means of the library system.
Blender 2.5 Hotshot will show you how powerful and capable Blender 3D is when you exploit its full potential. Move beyond basic tasks in Blender 3d and dive into more challenging territory. Ditch simple boring characters in favor of creating more detailed, visually rich, and polished results.
We will start by covering all the steps involved in producing a complete image from scratch by working on a scene of a starship; then we'll go into working with blueprints by creating an aircraft scene and a car model. Next you will use the video editor by creating a professional looking demo-reel followed by the game engine to create an interactive first person architectural walkthrough.
Since each chapter is a complete project you'll also learn to create very nice materials, including multi-layered textures and the usage of color ramps to achieve special effects. On the lighting part you'll be learning various tricks to control how each light behaves and affects the scene, along with some basic setups for common situations. On the modeling part you'll be working both on mechanical and organic objects, learning some key concepts along the way.
Compositing is widely used to take normal renders to the next level and add some nice special effects like glare. You will even have the opportunity to write some Python code for the game engine. Finally, you'll work on creating a snail using some advanced texturing tricks and compositing it into real footage.
Create very cool scenes from scratch and learn basic concepts and good techniques along the way
Using a projects based approach you will learn fun and challenging aspects of Blender 3D development. With each project you will be able to show off a creation that utilizes Blender 3D maximum potential.
If you are already able to perform some basic tasks with Blender 3D and want to go from the simple and boring renders of monkey-headed characters living in box-like scenes to creating more detailed, visually richer, and more polished results then this book is for you. It will give you a good idea of the amount of complexity required for real-world projects and help you in deciding what area you are going to specialize in later on.
This book is also useful if you are a user of any other 3D package wanting to get up and running fast with Blender 3D.

