Cinder – Begin Creative Coding
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- More power – Cinder is one of the most powerful creative coding engines out there and it will be hard to find a better one for your professional grade project
- Do it fast – each section should not take longer than one hour to complete
- We give you the tools and it is up to you what you do with them – we won't go into complicated algorithms, but rather give you the brushes and paints so you can paint the way you already know
Book Details
Language : EnglishPaperback : 146 pages [ 235mm x 191mm ]
Release Date : February 2013
ISBN : 1849519560
ISBN 13 : 9781849519564
Author(s) : Krisjanis Rijnieks
Topics and Technologies : All Books, Open Source, Web Graphics & Video
Table of Contents
PrefaceChapter 1: Learn Cinder Basics – Now!
Chapter 2: Know What is Possible – The Cinder Toolset
Chapter 3: Initial Setup – Creating the BaseApp
Chapter 4: Prepare Your Brushes – Drawing Basic Shapes
Chapter 5: Making Use of Images – Loading and Displaying
Chapter 6: Accelerate – Creating Generative Animation
Chapter 7: Working with Images – Real-time Postprocessing and Effects
Chapter 8: Adding Depth – Cinder 3D Basics
Chapter 9: Enter Sound – Adding Sound and Audio
Chapter 10: Talk to the User – Adding Interactivity and UI Events
Appendix: Basic Cinder Functionality Reference
Index
- Chapter 1: Learn Cinder Basics – Now!
- What is creative coding
- A few words about Cinder
- Downloading Cinder
- Setting up Cinder on Mac OS X
- Setting up Cinder on Windows
- Microsoft Visual C++ Express 2010
- Windows Platform SDK
- DirectX SDK
- QuickTime SDK
- Launching the sample application
- Summary
- Chapter 2: Know What is Possible – The Cinder Toolset
- BasicApp
- BezierPath
- CairoBasic
- CaptureTest
- EaseGallery
- TextBox
- ArcballDemo
- Earthquake
- AudioGenerative
- Summary
- Chapter 3: Initial Setup – Creating the BaseApp
- TinderBox
- Creating a project from scratch (Mac OS X)
- Basic project setup (Xcode 3)
- Basic project setup (Xcode 4+)
- Adding code (Xcode 3 and 4+)
- Connecting to Cinder (Xcode 3)
- Connecting to Cinder (Xcode 4+)
- Creating a project from scratch (Windows)
- Final adjustments
- Summary
- Chapter 4: Prepare Your Brushes – Drawing Basic Shapes
- Preparing your workspace
- Drawing lines
- Drawing circles
- Drawing rectangles
- Other useful drawing functions
- Summary
- Chapter 5: Making Use of Images – Loading and Displaying
- Loading an image
- Handling assets
- Summary
- Chapter 6: Accelerate – Creating Generative Animation
- Preparing the stage
- Adding animation
- Adding randomness
- More circles
- Using built-in eases
- Summary
- Chapter 7: Working with Images – Real-time Postprocessing and Effects
- Introducing Texture, Surface, and Channel
- Applying the grayscale effect
- Using threshold
- Animating effects
- Applying effects to moving images
- Summary
- Chapter 8: Adding Depth – Cinder 3D Basics
- Introducing the 3D space
- Drawing in 3D
- Understanding nested states
- Handling depth sorting
- Exploring other Cinder 3D primitives
- Summary
- Chapter 9: Enter Sound – Adding Sound and Audio
- Loading and playing a sound file
- Using tracks
- Changing track parameters
- Visualizing audio
- Using audio input
- Summary
- Chapter 10: Talk to the User – Adding Interactivity and UI Events
- Handling events
- Using mouseMove()
- Using mouseDown()
- Using mouseDrag()
- Using keyDown()
- Using fileDrop()
- Summary
- Appendix: Basic Cinder Functionality Reference
- Basic types
- Applications
- Basic graphics
- Images
- Other functions
Krisjanis Rijnieks
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- Set up the Cinder development environment to let you start a new project in the fastest way possible
- Generative animation basics that will allow you to create endless loops without a frame that repeats itself
- Cinder and Open Sound Control – how to control and be controlled by other OSC enabled applications
- Use widely used functionality included many other creative coding frameworks in Cinder
- Explore Cinder and projection mapping by using Syphon and MadMapper
Cinder is one of the most powerful professional grade C++ creative coding frameworks out there. It is open-source and peer-reviewed, meaning that there are experienced professionals behind its developmentand that every development step is taken seriously. Its philosophy is based on the capabilities of the operating system it is used for – Cinder will take the best from every OS and hardware you choose to work on.
"Cinder – Begin Creative Coding" will let you take your previous creative coding experience to a higher and also more demanding level. It will show you the Cinder way of using the most used creative coding functions for drawing, animation, interaction and allow you to do much more in terms of performance and cross-application-compatibility.
Starting by downloading Cinder and setting up the development environment, we will work through some of the most widely used topics in creative coding by creating and discussing simple sample applications.
Throughout this book we will deal with relatively simple topics like basic drawing, basic animation, basic 3D, interaction, loading files, playing back video files, applying built in and custom effects. Then going through to more advanced topics like how to use Cinder for a generative projection mapping project by using Syphon technology and how to connect Open Sound Control enabled applications for receiving and sending data and commands.
"Cinder – Begin Creative Coding" will bring your craziest ideas closer to the core of your computer by using the pure power of C++.
Presented in an easy to follow, tutorial-style format, this book will lead you step-by-step through the multi-faceted uses of Cinder.
"Cinder – Begin Creative Coding" is for people who already have experience in programming. It can serve as a transition from a previous background in Processing, Java in general, JavaScript, openFrameworks, C++ in general or ActionScript to the framework covered in this book, namely Cinder. If you like quick and easy to follow tutorials that will let yousee progress in less than an hour – this book is for you. If you are searching for a book that will explain algorithms for complex 2D and 3D generative animations and use of advanced C++ and / or Open GL features – it is not.

