Autodesk AutoCAD 2013 Practical 3D Drafting and Design


Autodesk AutoCAD 2013 Practical 3D Drafting and Design
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Overview
Table of Contents
Author
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  • Obtain 2D drawings from 3D models
  • Master AutoCAD’s third dimension
  • Full of practical tips and examples to help take your skills to the next dimension

Book Details

Language : English
Paperback : 374 pages [ 235mm x 191mm ]
Release Date : April 2013
ISBN : 1849699356
ISBN 13 : 9781849699358
Author(s) : João Santos
Topics and Technologies : All Books, Other

Table of Contents

Preface
Chapter 1: Introduction to 3D Design
Chapter 2: Visualizing 3D Models
Chapter 3: Coordinate Systems
Chapter 4: Creating Solids and Surfaces from 2D
Chapter 5: 3D Primitives and Conversions
Chapter 6: Editing in 3D
Chapter 7: Editing Solids and Surfaces
Chapter 8: Inquiring the 3D model
Chapter 9: Documenting a 3D Model
Chapter 10: Rendering and Illumination
Chapter 11: Materials and Effects
Chapter 12: Meshes and Surfaces
Appendix: Final Considerations
Index
  • Chapter 1: Introduction to 3D Design
    • The Z coordinate
      • Absolute coordinates
      • Relative coordinates
      • Point filters
    • Workspaces
      • Classic environment
      • Ribbon environment
    • Layers, transparency, and other properties
      • Layers
      • Transparency
      • Visibility
    • Auxiliary tools
      • OSNAP, ORTHO, POLAR, and OTRACK auxiliary tools
      • 3DOsnap tool
      • Exercise 1.1
    • Application of 2D commands
      • Drawing commands
      • Editing commands
      • Other entities and commands
      • Exercise 1.2
    • Linear 3D entities
      • Thickness
      • 3D polylines
      • Splines and helixes
    • How to create great 3D models
    • Summary
    • Chapter 2: Visualizing 3D Models
      • Zooming, panning, and orbiting
        • Zooming and panning
        • Orbiting the model
          • Automatic orbit
        • The 3DORBIT command
          • Other orbiting commands
        • Exercise 2.1
      • Views and cameras
        • Predefined views
          • View cube
          • Ribbon and toolbar access
          • The Viewport controls
          • The PLAN command
          • The VPOINT and DDVPOINT commands
        • Creating views
        • The Perspective view
        • Cameras
          • The camera's creation
          • The camera's visualization and properties
          • The camera's activation
        • Exercise 2.2
      • Visual styles
        • Applying visual styles
        • Creating and modifying visual styles
        • Exercise 2.3
      • Walking and flying in a 3D model
        • Walking and flying
        • Settings
        • Exercise 2.4
      • Viewports
        • Viewport controls
        • Working with multiple viewports
        • Exercise 2.5
      • Summary
      • Chapter 3: Coordinate Systems
        • User coordinate systems
          • The world coordinate system
          • Creating user coordinate systems
            • The UCS command
            • Creating a UCS by moving and orienting the icon
            • Important variables to know
          • Exercise 3.1
          • Managing user coordinate systems
            • The UCSMAN command
        • Dynamic coordinate systems
          • Creation of dynamic coordinate systems
          • Exercise 3.2
        • UCS icons
          • Identifying UCS icons
          • Modifying the UCS icon
        • Summary
        • Chapter 4: Creating Solids and Surfaces from 2D
          • Creating solids or surfaces
          • Creating solids and surfaces by extrusion
            • Extruding 2D objects
              • The EXTRUDE command
              • EXTRUDE applied to faces and edges
            • Exercise 4.1
            • Creating solids from closed areas or faces
              • The PRESSPULL command
              • PRESSPULL applied to faces
            • Exercise 4.2
          • Creating solids and surfaces by revolution
            • The REVOLVE command
            • Exercise 4.3
          • Creating solids and surfaces with different sections
            • The LOFT command
            • Exercise 4.4
          • Creating solids and surfaces along a path
            • The SWEEP command
            • Exercise 4.5
            • Exercise 4.6
          • Important variables for solids and surfaces
          • Summary
          • Chapter 5: 3D Primitives and Conversions
            • 3D solid primitives
              • Creating boxes and wedges
                • The BOX command
                • The WEDGE command
              • Exercise 5.1
              • Creating cylinders and cones
                • The CYLINDER command
                • The CONE command
              • Exercise 5.2
              • Creating spheres
                • The SPHERE command
              • Creating 3D donuts
                • The TORUS command
              • Exercise 5.3
              • Creating pyramids
                • The PYRAMID command
              • Creating walls
                • The POLYSOLID command
              • Exercise 5.4
            • Primitive surfaces
              • Creating planar surfaces
                • The PLANESURF command
            • Conversions between 3D objects
              • Converting objects to solids
                • The CONVTOSOLID command
              • Converting objects to surfaces
                • The CONVTOSURFACE command
            • Summary
            • Chapter 6: Editing in 3D
              • 3D editing commands
                • Rotating in 3D
                  • The ROTATE3D command
                  • The 3DROTATE command
                • Exercise 6.1
                • Mirroring in 3D
                  • The MIRROR3D command
                • Multiple copies
                  • The 3DARRAY command
                • Exercise 6.2
                • Aligning objects
                  • The ALIGN command
                  • The 3DALIGN command
                • Exercise 6.3
                • Moving objects
                  • The 3DMOVE command
                • Scaling objects
                  • The 3DSCALE command
              • Editing with grips
              • Editing subobjects
              • Summary
              • Chapter 7: Editing Solids and Surfaces
                • Composite objects
                  • Unions, subtractions, and intersections
                    • The UNION command
                    • The SUBTRACT command
                    • The INTERSECT command
                  • Editing composite objects
                    • The BREP command
                  • Exercise 7.1
                  • Exercise 7.2
                • Cutting objects
                  • Cutting solids and surfaces
                    • The SLICE command
                  • Exercise 7.3
                • Filleting and chamfering
                  • Applying fillets
                    • The FILLET command
                    • The FILLETEDGE command
                  • Applying chamfers
                    • The CHAMFER command
                    • The CHAMFEREDGE command
                  • Exercise 7.4
                • Editing solids and surfaces
                  • Changing parameters
                    • The PROPERTIES command
                    • The QUICKPROPERTIES command
                  • Operations with faces, edges, and volumes of solids
                    • The SOLIDEDIT command
                  • Exercise 7.5
                  • Creating linear objects from 3D
                    • The OFFSETEDGE command
                    • The SURFEXTRACTCURVE command
                  • Projecting linear objects
                    • The PROJECTGEOMETRY command
                    • The IMPRINT command
                  • Exercise 7.6
                • Editing surfaces
                  • The THICKEN command
                • Summary
                • Chapter 8: Inquiring the 3D model
                  • Measuring points, distances, and angles
                    • Obtaining point coordinates
                      • The ID command
                    • Measuring distances and angles
                      • The DIST command
                      • The MEASUREGEOM command
                    • Exercise 8.1
                  • Interferences
                    • Detecting interferences and creating solids with a common volume
                      • The INTERFERE command
                    • Exercise 8.2
                  • Volumes and other properties
                    • Obtaining volumes and other geometric properties
                      • The MASSPROP command
                    • Exercise 8.3
                  • Summary
                  • Chapter 9: Documenting a 3D Model
                    • Creating 2D drawings from 3D models
                    • Layouts
                      • Creating and configuring layouts
                        • Shortcut menu
                        • The LAYOUT command
                        • The PAGESETUP command
                      • Creating viewports and adjusting scales
                        • The MVIEW command
                        • Adjusting views
                        • Viewport scales
                        • The SCALELISTEDIT command
                        • Plot styles
                      • Layer properties per viewport
                        • Freezing layers per viewport
                        • The LAYER command
                      • Previewing and printing
                        • The PREVIEW command
                        • The PLOT command
                      • Exercise 9.1
                    • Views and sections
                      • Sections
                        • The SECTIONPLANE command
                        • The SECTION command
                      • Exercise 9.2
                      • Projections and flattened views
                        • The FLATSHOT command
                      • Exercise 9.3
                    • Associative views
                      • Access and automatic layers creation
                      • Base and projection views
                        • The VIEWBASE command
                        • The VIEWPROJ command
                        • The VIEWEDIT command
                        • The VIEWSTD command
                        • The VIEWUPDATE command
                      • Section and detail views
                        • The VIEWSECTION command
                        • The VIEWSECTIONSTYLE command
                        • The VIEWCOMPONENT command
                        • The VIEWDETAIL command
                        • The VIEWDETAILSTYLE command
                      • Other commands
                      • Exercise 9.4
                    • Summary
                    • Chapter 10: Rendering and Illumination
                      • Rendering concepts and commands
                        • General concepts
                        • Access to commands
                        • Rendering commands
                          • The RENDER command
                          • The RENDERWIN command
                          • The RENDERCROP command
                          • The SAVEIMG command
                          • The RPREF command
                          • The RENDERPRESETS command
                        • Exercise 10.1
                      • Scene illumination
                        • Default lighting
                        • Generic and photometric lighting
                        • Sun light and sky light
                          • The SUNPROPERTIES command
                          • The GEOGRAPHICLOCATION command
                        • Exercise 10.2
                        • Point lights
                          • The POINTLIGHT command
                          • The TARGETPOINT command
                        • Spot lights
                          • The SPOTLIGHT command
                          • The FREESPOT command
                        • Other lights
                          • The DISTANTLIGHT command
                          • The WEBLIGHT command
                          • The FREEWEB command
                        • Other lighting commands
                          • The LIGHTLIST command
                          • The RENDEREXPOSURE command
                          • The CONVERTOLDLIGHTS command
                        • Exercise 10.3
                      • Summary
                      • Chapter 11: Materials and Effects
                        • Introduction to materials, textures, and effects
                        • Materials and textures
                          • Autodesk Material Library
                          • Managing materials and libraries
                            • The MATBROWSEROPEN command
                          • Assigning materials
                            • The MATERIALATTACH command
                            • The MATERIALASSIGN command
                          • Exercise 11.1
                          • Creating and editing materials
                            • The MATEDITOROPEN command
                            • Images and other textures/maps
                          • Exercise 11.2
                          • Mapping coordinates
                            • The MATERIALMAP command
                          • Exercise 11.3
                        • Effects
                          • Backgrounds
                            • The BACKGROUND command
                          • Fog and depth cue
                            • The RENDERENVIRONMENT command
                        • Summary
                        • Chapter 12: Meshes and Surfaces
                          • Procedural surfaces
                            • Access to commands
                            • Creating surfaces from linear objects and by conversion
                              • The SURFNETWORK command
                            • Creating surfaces from other surfaces
                              • Continuity and bulge
                              • The SURFBLEND command
                              • The SURFPATCH command
                              • The SURFEXTEND command
                              • The SURFOFFSET command
                              • The SURFFILLET command
                            • Editing surfaces
                              • The SURFTRIM command
                              • The SURFUNTRIM command
                            • Exercise 12.1
                            • Creating solids from surfaces
                              • The SURFSCULPT command
                            • Exercise 12.2
                          • NURBS surfaces
                            • Creating NURBS surfaces
                              • The SURFACEMODELINGMODE variable
                              • The CONVTONURBS command
                            • Editing NURBS surfaces
                              • The 3DEDITBAR command
                              • The CVSHOW command
                              • The CVHIDE command
                              • The CVADD command
                              • The CVREMOVE command
                              • The CVREBUILD command
                            • Exercise 12.3
                          • Meshes
                            • Access to commands
                            • Creating primitive meshes
                              • The MESH command
                              • The MESHPRIMITIVEOPTIONS command
                            • Creating meshes from linear objects
                              • The RULESURF command
                              • The TABSURF command
                              • The REVSURF command
                              • The EDGESURF command
                            • Creating meshes by converting objects
                              • The MESHSMOOTH and CONVTOMESH commands
                              • The MESHOPTIONS command
                            • Editing meshes
                              • The MESHEXTRUDE command
                              • The MESHSCAP command
                              • The MESHSMOOTHMORE command
                              • The MESHSMOOTHLESS command
                              • The MESHCREASE command
                              • The MESHUNCREASE command
                              • The MESHREFINE command
                              • The MESHMERGE command
                              • The MESHCOLLAPSE command
                              • The MESHSPLIT command
                              • The MESHSPIN command
                          • Polyface meshes
                            • Creating polyface meshes
                              • The 3DFACE command
                              • The 3DMESH command
                              • The PFACE command
                              • The 3D command
                            • Editing polyface meshes
                          • Surface analysis
                            • Types of analysis and commands
                              • The ANALYSISZEBRA command
                              • The ANALYSISCURVATURE command
                              • The ANALYSISDRAFT command
                              • The ANALYSISOPTIONS command
                          • Summary
                          • Appendix: Final Considerations
                            • Advanced concepts and clues for development
                              • Animation
                                • The ANIPATH command
                              • Connecting to other programs
                                • Typical 3D import and export formats
                                • Exporting to 3ds Max
                                • Exporting to Revit
                              • Clues for development

                            João Santos

                            João Santos is the manager and main instructor at QualiCAD (www.qualicad.com), one of the most important Portuguese ATCs (Authorized Training Centers), based in Lisbon. With a degree in Mechanical Engineering, he has been teaching AutoCAD for more than 25 years now and is an ATC coordinator for almost 20 years. He is an AutoCAD 2013 and 3ds Max 2013 Certified Professional User and Instructor. He is also the Portuguese instructor in these technologies with more students. He is the author and co-author of more than 40 AutoCAD and 3ds Max books, all written in Portuguese.
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                            What you will learn from this book

                            • Learn how to create basic 3D shapes and models
                            • View and navigate 3D models
                            • Apply user coordinate systems to define workplanes
                            • Create 3D models from 2D drawings
                            • Apply 3D basic shapes and modify 3D models
                            • Master AutoCAD Lighting and materials effects
                            • Obtain information from 3D models, like volumes and inertias
                            • Create photorealistic images of your 3D models

                            In Detail

                            AutoCAD is a computer-aided design (CAD) and drafting software application. AutoCAD supports both 2D and 3D formats. AutoCAD is used in a range of industries and is utilized by architects, project managers, and engineers, among others.

                            "Autodesk AutoCAD 2013 Practical 3D Drafting and Design" will take you beyond the 2D frontier and help you create accurate 3D models that simulate reality. This book is crammed full of creative and practical tutorials which will help you master the third dimension. From exercises on coordinate systems to creating solids and surfaces from 2D, you will wonder how you ever designed without this resource by your side.

                            "Autodesk AutoCAD 2013 Practical 3D Drafting and Design" is full of hands-on studies and projects that will help develop your 3D skills. Starting from the assumption of only a very basic knowledge of AutoCAD, this book will help you master 3D visualization and coordinate systems, create 3D models from 2D drawings, and from basic shapes, measure volumes, and other information, obtain 2D construction drawings from 3D models as well as how to apply lights and materials to get photorealistic images.

                            Approach

                            This book is written in a practical and friendly style with practical tutorials, exercises, and detailed images which will help you master the third dimension.

                            Who this book is for

                            This book is intended for everyone who wants to create accurate 3D models in AutoCAD, like architecture, engineering, or design professionals, and students. Only basic understanding of 2D AutoCAD is needed.

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