Michelle K. Martin is a software engineer in the game industry, specializing in animation systems. She started her career with the German developer, Crytek, working on projects such as Crysis and Crysis 2. During her career, Michelle has helped develop and improve CryENGINE's animation system with several features. Being an expert in CryENGINE, she has provided a lot of support and training to CryENGINE licensees over the years, helping their team to get the most out of the engine.
In 2013, she founded MetalPop Games together with her partner and Crytek veteran Sascha Gundlach. It is an indie game development studio and they are currently working on their first title.
When she's not in front of the computer programming, she is most likely to be in front of the computer playing games.
More about Sascha and Michelle's company MetalPop Games can be found at www.metalpopgames.com.