Matthew DeLucas

Matthew DeLucas has been a gameplay engineer with Schell Games in Pittsburgh, Pennsylvania for over five years. He has worked on a wide range of interactive projects for PC, Web, mobiles, and consoles. Matt has also released independent projects for PC and Xbox 360, such as Convextrix, a puzzle game, and Battle High, which is a fighting game series. Being a programmer and designer, Matthew has also participated in almost every official, 48-hour Global Game Jam, managing to help his team achieve success while experimenting with new ideas.

Matthew began his programming career in GameMaker: Studio and has become proficient with additional game engines, such as Gamebryo and Unity3D, and scripting languages such as C#, Python, Lua, and MaxScript for 3DS Max. Often, he chronicles his experiences with game production on his blog at www.mattrifiedgames.blogspot.com.

Matthew has had a desire to work in the game industry ever since he was young, and he enjoys all of the facets of game production—programming, design, and art. His favorite genres include platformer, puzzles, racing, and fighting games, all of which influence his designs.

Matthew DeLucas has worked on the following Packt books:

Code Download and Errata
Packt Anytime, Anywhere
Register Books
Print Upgrades
eBook Downloads
Video Support
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Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software