Presentations are one of the most effective ways of communicating our ideas to people who are interested in the topic. We used to create presentations with popular desktop programs such as Microsoft PowerPoint and Open Office Impress. Things have changed dramatically now and web-based presentations are gaining more interest from users. impress.js is one of the stand out frameworks among the web-based presentation creation libraries and tools.
In this article by Rakhitha Nimesh Ratnayake, the author of Building Impressive Presentations with impress. js, we are going to work on creating impressive visualizations with the impress.js framework.
In this article, we are going to cover the following topics:
- What is impress.js?
- Built-in features
- Beyond presentations with impress.js
- Why is it important?
- Downloading and configuring impress.js
Read Getting Started with HTML5 Modernizr in full
In this article by Adam Watson, the author of Learning Modernizr, describes some basic concepts
of modernizr and feature detection over more traditional User Agent sniffing.<br>
In this article by Adam Watson, the author of Learning Modernizr, describes some basic concepts
This article by Pavel Ryzhov, the author of Haskell Financial Data Modeling and Predictive Analytics, gives a brief idea about the Haskell platform. The first version of Haskell was standardized in 1990. After a series of intermediate standards, the minimal, stable, and portable version of the language was published as "The Haskell 98 Report" in February 1999. This successful standard was revised in 2003 and published as "Haskell 98 Language and Libraries: The Revised Report". This is the most supported version of the language and it is implemented in many compilers and interpreters of Haskell. The latest specification, Haskell 2010, adds Foreign Function Interface (FFI) for binding to other programming languages, fixes some syntax issues, and introduces several pluggable language extensions. Throughout this article, we will use Haskell 2010.Read Getting started with Haskell in full
GnuCash is a personal and small business bookkeeping and accounting software. Designed to be easy to use, yet powerful and flexible, GnuCash allows you to track bank accounts, income, and expenses. As quick and intuitive to use as a checkbook register, it is based on professional accounting principles to ensure balanced books and accurate reports.
In this article by Ashok Ramachandran, author of Gnucash 2.4 Small Business Accounting: Beginner's Guide, we will:
- Walk through the steps to install GnuCash on a Windows PC
- Quickly create the "Table of contents" for the accounts of a typical small business
- Learn how to tweak this "Table of contents" further to suit the needs of your specific business
- Enter account opening balances
- Output this "Table of contents" to send to your accountant for review
- Review the strengths and limitations of GnuCash
In this article, by David Wolff, author of OpenGL 4 Shading Language Cookbook Second Edition, we will cover the steps needed to compile, link, and use GLSL shaders within an OpenGL program. It also covers how to send data to shaders using attributes and uniform variables, and the use of the GLM library for mathematics support. Every modern OpenGL program today requires a function loader. We will also cover the use of GLLoadGen, a relatively new and easy-to-use OpenGL loader generator.Read Getting Started with GLSL in full
GeoServer can be installed on many different operating systems, since it's a Java application. You can run it on any kind of operating system for which exists a Java virtual machine. It takes advantage of multi-threaded operations, and supports 64-bit modern operating systems.
This article by Stefano Iacovelle and Brian Youngblood, authors of GeoServer Beginner's Guide, will cover, in detail, the steps that will bring you to a successful installation. Though we will explain the whole process in detail, don't be afraid. As soon as you finish reading it, you will have your running copy of GeoServer. The steps will be illustrated in two scenarios, an Ubuntu 12.04 machine and a Windows 7 machine. We chose these two as they cover the majority of users. Besides Ubuntu being a Debian derivative, the installation process can be easily reproduced on other similar distributions, for example, Debian or Linux Mint.
Read Getting Started with GeoServer in full
So, you're ready to become an iPhone developer? This article will show you how to create a very simple prototype level. Once you get into GameSalad you will truly enjoy it, the interface is so simple, and you never have to do any programming.
Many people dream of creating games, but unfortunately not many people possess the knowledge to find a suitable game engine (or create their own), to learn the language and start developing. You are going to love GameSalad for its simplicity and power of use.
In this article by Miguel DeQuadros,author of GameSalad Beginner’s Guide will discuss the following topics for GameSalad:
- System requirements for developing
- Registering with GameSalad and downloading it
- Tour through GameSalad's user interface
- How to create a GameSalad project
- How to add moveable characters, platform collisions, win and death points
- Add controls to your characters
- Preview your game on your computer
This article by Faisal Ghadially and Kalpit Parikh, the authors of Oracle Fusion Applications Administration Essentials, provides an architectural overview and an introduction to the technical components of Oracle Fusion Applications.Read Getting Started with Fusion Applications in full
After FreeRADIUS has been installed it needs to be configured for our requirements. This article by Dirk van der Walt, author of FreeRADIUS Beginner's Guide, will help you to get familiar with FreeRADIUS. It assumes that you already know the basics of the RADIUS protocol.
In this article we shall:
- Perform a basic configuration of FreeRADIUS and test it
- Discover ways of getting help
- Learn the recommended way to configure and test FreeRADIUS
- See how everything fits together with FreeRADIUS
In this article by James Ford, author of Flash Facebook Cookbook, we'll be getting ready to start developing with Facebook—we'll download the Facebook ActionScript 3 SDK, integrate that SDK with our Flash Builder workspace, set up our application on Facebook.com, and generally get everything set up that we need to before we can start communicating with the Facebook APIs.
In this article, we will cover:
- Setting up a new application on Facebook
- Downloading the Facebook ActionScript 3 SDK
- Including the Facebook ActionScript 3 SDK in a Flash Builder project
- Including the Facebook ActionScript 3 SDK as a Flash Builder library project
Flash Player application's HTML template for Facebook integration will be covered in the next article.Read Getting Started with Flash and Facebook in full
In this article by Andrew Schwabe, we will be learn how to build Facebook applications using CFML (ColdFusion Markup Language) on Railo (open source CFML engine) or ColdFusion.
This article will discuss the fundamentals of how Facebook applications work, getting started with building a Facebook application using CFML and how to use the Facebook APIs so you can get running quickly.Read Getting Started with Facebook Application Development using ColdFusion/Railo in full
In this article by Daniel Vaughan, author of the book Ext GWT 2.0: Beginner's Guide, we introduce Ext GWT and explain where it fits into GWT. We then move on to show you how to get up and running with Ext GWT by creating your first project.
Specifically, we will cover:
- Installing Ext GWT
- Creating a new GWT project
- Preparing the GWT project to use Ext GWT
- Adapting the GWT example application to use Ext GWT components
While developing enterprise-scale applications, developers often find themselves focusing on mundane and repeated tasks generally referred to as cross-cutting concerns: tasks such as writing repeated data access code, logging exceptions, handling and managing exceptions, caching data, validating user input, and so on. Although these tasks are important, developers often spend a lot of time implementing and debugging these cross-cutting concerns rather than channeling their efforts towards the core business requirements of customers.
In this article by Sachin Joshi, author of Microsoft Enterprise Library 5.0, you will:
- Receive an overview of Enterprise Library
- Receive a brief introduction to functional application blocks
- Learn about the dependencies between the functional application blocks
- Learn the system requirements
- Learn to install Enterprise Library
In this article, by Bhavin (Vin) Patel, author of Drupal 6 Panels Cookbook, we will learn about getting started with Drupal 6 panels. We will specifically cover:
- Setting up Ctools and Panels
- Upgrading from Panels 2 to Panels 3.0
- Adding a custom Panels page
- Adding a custom Panels node
- Adding Mini panels
- Managing pages via the Panels dashboard
In this article by João Santos, the author of Getting Started with DraftSight, we will cover the following topics:
- Downloading and starting DraftSight
- Understanding the user interface and locating all elements
- Configuring DraftSight
- Setting up a drawing
- Opening, saving, and closing drawings
CouchDB is a NoSQL database which is making waves in the development world. It’s the tool of choice for many PHP developers so they need to understand the robust features of CouchDB and the tools that are available to them.
This article by Tim Juravich, author of CouchDB and PHP Web Development Beginner's Guide, defines CouchDB documents and shows how to manage them both from the command-line and within Futon – CouchDB's built-in administration utility.Read Getting Started with CouchDB and Futon in full
Cocos2d for iPhone is a framework for building 2D games, applications, presentations, demos, and more. It was originally made for Python and then ported to IPhone by Ricardo Quesada as an open source project with the MIT license.
In this article by Pablo Ruiz, author of the book Cocos2d for iPhone 0.99 Beginner's Guide, we shall:
- Learn how to get the example projects (called templates) working
- Play with those templates
- Take a look at the basic structure of a Cocos2d game
So let's get on with it.Read Getting Started With Cocos2d in full
This article written by Martin Bergljung, the author of Alfresco CMIS, describes Content Management Interoperability Services (CMIS), which is an interface that provides a standard way to access a Content Management System (CMS). This article introduces the CMIS standard and it explains why CMIS is important.Read Getting Started with CMIS in full