Useful Maven Plugins: Part 1
In this article by Brett Porter and Maria Odea Ching, we will take a closer look at some of the plugins from two locations: those hosted as part of the Apache Maven project (http://maven.apache.org/plugins/), and a number of plugins from the Codehaus Mojo project (http://mojo.codehaus.org/plugins.html), which is oriented directly towards Maven plugin development.
Where possible, we will apply the plugins to our example application to see how they can be used in practice, and then cover some of the other use cases and best practices for their use.
Read Useful Maven Plugins: Part 1 in fullUse of Templates in Report using BIRT
BIRT is an open source business intelligence and reporting tool, built on top of the Eclipse Framework. BIRT is used by developers for building reports that can best represent data and tell a story of that data that is easy to follow. In addition, BIRT can be integrated into a product, to allow that product to provide reporting capabilities.
In this article by John Ward,author of BIRT 2.6 Data Analysis and Reporting we will look at templates. Templates are existing report layouts that can be used as a starting point for new reports. This is useful if we use a similar layout in all our reports; we can then create a template and build from that for each new report.
Read Use of Templates in Report using BIRT in fullUse of Stylesheets for Report Designing using BIRT
BIRT is an open source business intelligence and reporting tool built on top of the Eclipse Framework. BIRT is used by developers for building reports that can best represent data and tell a story of that data that is easy to follow. In addition, BIRT can be integrated into a product to allow that product to provide reporting capabilities.
In this article by John Ward,author of BIRT 2.6 Data Analysis and Reporting we will look at how BIRT uses stylesheets in report designs and how styles can be grouped in a library to create themes. This will allow us to have certain sets of styles ready for use any time we develop a report so that we, as a report developer, can focus strictly on the technical aspects of the report while maintaining a consistent visual presentation.
Read Use of Stylesheets for Report Designing using BIRT in fullUse of macros in IBM Cognos 8 Report Studio
Cognos Report Studio is widely used for creating and managing business reports in medium to large companies. It is simple enough for any business analyst, power user, or developer to pick up and start developing basic reports. However, when it comes to developing more sophisticated, fully functional business reports for wider audiences, report authors will need guidance.
In this article, by Abhishek Sanghani, author of IBM Cognos 8 Report Studio Cookbook, we will show you that even though macros are often considered a Framework Modeler's tool, they can be used within Report Studio as well. These recipes will show you some very useful macros around security, string manipulation, and prompting.
Read Use of macros in IBM Cognos 8 Report Studio in fullURL Shorteners – Designing the TinyURL Clone with Ruby
This article by Chang Sau Sheong, author of the book Cloning Internet Applications with Ruby, explains about the popular Internet application, TinyURL. It describes how to create a TinyURL clone, its basic principles, and algorithms used.
Read URL Shorteners – Designing the TinyURL Clone with Ruby in fullUploading Videos and Sound Files on Your Posts Using Apache Roller 4.0
This article by Alfonso Romero, teaches you how to insert video files in your posts.The article tells you how to offer your spectators the easiest, quickest, and most attractive way to see what you have to offer.
Read Uploading Videos and Sound Files on Your Posts Using Apache Roller 4.0 in fullUpgrading with Microsoft Sure Step
In this article by Chandru Shankar and Vincent Bellefroid, authors of Microsoft Dynamics Sure Step, we will cover Sure Step's approach to upgrading Microsoft Dynamics solutions. The following topics will be covered:
- Beginning with the Upgrade Assessment to determine the scope and components of the existing solution that need to be upgraded to the current product release
- Determining if the upgrade approach is a Technical Upgrade, or if additional functionality is to be delivered as part of a Functional Upgrade
- Delivering the upgrade using the Sure Step Upgrade Project Type
- Implementing additional functionality to an existing solution
Upgrading OpenCart
It is wise to update our OpenCart environment to the latest version regularly. It protects our system against security vulnerabilities and allows us to use new features. It is also possible that the new OpenCart version will have several bug fixes.
Moreover, new versions can have new bugs. Because of this, it is a common practice to wait while a version with major changes matures and gets rid of serious bugs with minor release fixes.
In this article by Murat Yilmaz, author of OpenCart 1.4 Beginner's Guide, we shall learn about:
- Making a backup of current OpenCart system
- Downloading the latest OpenCart version
- Uploading the new files to a server
- Running the upgrade script
- Checking whether everything works as expected or not
- Restoring the OpenCart system if an upgrade fails or has serious problems
Upgrading a Home Network to a Small Business System Using pfSense
In this article by Matt Williamson, we will learn how to upgrade a home network to a small business system using pfSense in a step by step manner. We will begin right from the basic concepts of networking to the actual implementation of the upgrade.
Read Upgrading a Home Network to a Small Business System Using pfSense in fullUpdating Software in Koha
The Koha software is always changing, almost every day. These changes contain bug fixes, minor revisions to existing features, and entirely new features. You should keep the software updated to benefit from these changes.
Even if the new versions do not contain changes of interest to you, it is good practice to keep the software updated. If your version falls too far behind the current version, the update process to the latest version is likely to be very difficult.
In this article, by Amit Gupta & Savitra Sirohi, authors of Koha 3 Library Management System, we will learn how to download and install software updates. We cover the article in two steps—an orientation followed by a demonstration of the process.
Read Updating Software in Koha in fullUnveil the Power of Your Business Data with Oracle Discoverer
While starting a discussion about Oracle Discoverer, it would be interesting to say that the name actually stands for more than one tool. Discoverer Plus, Discoverer Portlet Provider, Discoverer Administrator, and Discoverer Viewer – all of these belong to the Oracle Discoverer group. You might be wondering what these components have in common and what purpose they serve. The answer is, all of them are integrated to work together as a complete Business Intelligence solution.
In this article by Yuli Vasiliev, you will look at:
- Where to get the software containing Oracle Discoverer
- What components are included in the installation packages
- How to install Oracle Discoverer components
- First steps to take in exploring Oracle Discoverer
Unreal Development Toolkit: Level Design HQ
In this article, I'm going to explain how to download and install the Unreal Development Kit (UDK), show you how to launch the editor, how to move and rotate around the editor, and finally briefly explain Binary Space Partitioning (BSP) brushes and static meshes.
In this article by Richard Moore, author of Unreal Development Toolkit: Beginner's Guide, we will learn the following:
- UDK download and installation
- Launching the editor
- Movement and rotation
- Using BSP brushes and static meshes
UNIX Monitoring Tool for PostgreSQL
Performance of your database server is directly tied to how well the underlying operating system is working, and there the performance is driven by the hardware you're using. To fit all of these pieces together—hardware performance, operating system performance, and database performance—you need a good monitoring system.
The simple performance tools on a UNIX-derived system are straightforward to use, and it's easy to show examples of good and bad behavior, the best way to teach how those tools are useful for monitoring. In this article by Gregory Smith, author of PostgreSQL 9.0 High Performance, we will cover iostat; Unix's monitoring tool.
Read UNIX Monitoring Tool for PostgreSQL in fullUnity iOS Essentials: Flyby Background
Our game menu system is a critical component for drawing players into our game. One of the best ways to make the menu system engaging is to have the player fly through one or more of the game scenes as a backdrop to the menu system.
In this article by Robert Wiebe, author of Unity iOS Essentials, we will learn the following:
- How to set up a background scene that gives the player a feel for the expansive nature of our game?
- How to create a path that a camera can follow?
- How to create a main menu that overlays the camera, flying through our scene?
- How to save time by creating a menu that can be tested as easily in the editor as on an iOS device?
- How to set up Unity3D for iOS build settings to create an App that will run on all iOS devices?
- How to deploy an iOS app on multiple devices?
Unity Game Development: Welcome to the 3D world
Before getting started with any 3D package, it is crucial to understand the environment you'll be working in. This article by Will Goldstone covers the key 3D concepts and processes we'll need to understand to create games in Unity.
Read Unity Game Development: Welcome to the 3D world in fullUnity Game Development: Interactions (Part 2)
In the previous part of the article by Will Goldstone, we saw how to add an outpost model to our project and also learned how to position, scale, assign colliders to objects as well as tag objects. In this part, we will look at the two differing approaches for triggering the animation giving you an overview of the two techniques that will both become useful in many other game development situations. In the first approach, we'll use collision detection—a crucial concept to get to grips with as you begin to work on games in Unity. In the second approach, we'll implement a simple ray cast forward from the player.
Read Unity Game Development: Interactions (Part 2) in fullUnity Game Development: Interactions (Part 1)
Games are all about interacting with a virtual world, so where would our character be without some in-game actions? In this two-part article by Will Goldstone, we'll be looking at interactions and dive into two of the most crucial elements of game development, namely, Collision Detection and Ray Casting. In the first part, we will learn how to add an outpost model to our project and learn how to position, scale, assign colliders to objects as well as tag objects.
Read Unity Game Development: Interactions (Part 1) in fullUnpublished
Unity books now added to the e-learning Library in PacktLib
Unity books now added to the e-learning Library in PacktLib
Read Unity books now added to the e-learning Library in PacktLib in fullUnity 3D Game Development: Don't Be a Clock Blocker
One cheap, effective way of amping up the game experience is to add a clock. Games have used clocks to make us nervous for time immemorial, and it's hard to find a video game in existence that doesn't include some sort of time pressure—from the increasing speed of falling Tetris pieces, to the countdown clock in every Super Mario Bros. level, to the egg timers packaged with many popular board games like Boggle, Taboo, and Scattergories.
This article by Ryan Henson Creighton, author of Unity 3D Game Development by Example Beginner's Guide, shows you how to build three different game clocks: a number-based clock, a depleting bar clock, and a cool pie wedge clock, all of which use the same underlying code. You can then reuse the code in a game of your own.
Read Unity 3D Game Development: Don't Be a Clock Blocker in fullUnity 3: Building a Rocket Launcher
Only Unity fits the bill of being a game engine that allows you to create a full 3D game for free, and with phenomenal community support.
In this article by Jate Wittayabundit, author of Unity 3 Game Development Hotshot, we will learn how to create a rocket launcher. Here, we will first use the FPS camera and controller from the Unity built-in FPS package, but we will tweak our camera view to see from the character's shoulder as in Resident Evil 4 or 5. Then, we will adapt the built-in FPS controller script to be able to play the animation of the character, and make the controller similar to the Resident Evil style controller. Next, we will create a rocket prefab and the rocket launcher script to fire our rocket, which will also include the use of the built-in fire explosion particle and custom smoke particle effect from the launcher when we fire.
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