Creating the first Circos diagram
In this article, by Tom Schenk Jr., the author of Circos Data Visualization How-to, we will create a very basic Circos diagram containing links (ribbons) showing the relationship between hair and eye color. Throughout this task, we will become acquainted with Circos' genome-based terminology. As Circos' roots are in biology, the program does not read the typical tables most users are accustomed to.
Read Creating the first Circos diagram in fullCreating Tax Rules in Magento
In this article by William Rice, we will see how to create Tax Rules in Magento. In the real world, the tax rate that you pay is based on three things: location, product type, and purchaser type. In Magento, we can create Tax Rules that determine the amount of tax that a customer pays, based upon the shipping address, product class, and customer class.
When you buy a product, you sometimes pay sales tax on that product. The sales tax that you pay is based on:
- Where you purchased the product from. Tax rules vary in different cities, states, and countries.
- The type of product that you purchased. For example, many places don't tax clothing purchases. And, some places tax only some kinds of clothing. This means that you must be able to apply different tax rates to different kinds of products.
- The type of purchaser you are. For example, if you buy a laser printer for your home, it is likely that you will pay sales tax. This is because you are a retail customer. If you buy the same printer for your business, in most places you will not pay sales tax. This is because you are a business customer.
- The amount of the purchase. For example, some places tax clothing purchases only above a specific amount.
Creating Tables in Latex
LaTeX is a high-quality open source typesetting software that produces professional prints and PDF files.
In this article by Stefan Kottwitz, author of LaTeX Beginner's Guide, we will learn how to perform the following:
- Lining up text and data in columns
- Typesetting complex tables
Creating Skeleton Apps with Coily in Spring Python
Spring Python has many useful building blocks. These illustrate the bottom line task for software developers: delivering runnable applications.
To speed up the process for building apps, Spring Python provides the Python script coily. This script is built to support extensible plugins. The first plugin provided by the Spring Python team is gen-cherrypy-app, which is based on creating a skeleton CherryPy application using Spring Python IoC and security.
In this article, by Greg Lee Turnquist, author of Spring Python 1.1, we will learn:
- The plugin driven approach of coily, which allows us to utilize plugins written by other developers or to write our own
- The easy-to-code requirements of creating a plugin
- Building a CherryPy application from scratch, with fully configured security, using the template-based gen-cherrypy-app plugin
Creating Site Accesses with eZ Publish 4
An eZ publish installation can host multiple sites using something called the siteaccess system. In this article by Francesco Fullone and Francesco Trucchia, we will look at:
- eZ Publish siteaccesses
- How to create custom siteaccesses
- How a custom site access will help us in development stage
Also, we will look at how to enable additional languages on our site.
Read Creating Site Accesses with eZ Publish 4 in fullCreating Pseudo-3D Imagery with GIMP: Part 2
This is the second part of the two part article series by Reynante Martinez. In this article series, we will learn how to digitally sketch/draw your scenes, give them subtle color shifts, add fake lighting, and apply filter effects to further emulate how 3D does its job in a step by step process. Read Creating Pseudo-3D Imagery with GIMP: Part 1 here.
Read Creating Pseudo-3D Imagery with GIMP: Part 2 in fullCreating Pseudo-3D Imagery with GIMP: Part 1
In this two part article series by Reynante Martinez, we will learn how to digitally sketch/draw your scenes, give them subtle color shifts, add fake lighting, and apply filter effects to further emulate how 3D does its job in a step by step process. We will start off from scratch and move on to create a realistic 3D scene with just some 2D tools.
We will discuss:
- creating an appropriate canvas
- layering
- layer modes
- layers as backups
- selection tools
- color transition and theory
- gradients
- filters
- faking Depth of Field
- faking reflections
- simple post processing
Read Creating Pseudo-3D Imagery with GIMP: Part 1 in full
Creating Our First Module using Drupal 6 (Part2)
In the first part of this 2-part article series we had created a basic module that uses hook_block() to add block content and installed this basic module. In this article by Matt Butcher, we are going to extend the module's functionality. We will add a few new functions that retrieve and format data from Goodreads.
Read Creating Our First Module using Drupal 6 (Part2) in fullCreating Our First Module using Drupal 6 (Part2)
In the first part of this 2-part article series we had created a basic module that uses hook_block() to add block content and installed this basic module. In this article by Matt Butcher, we are going to extend the module's functionality. We will add a few new functions that retrieve and format data from Goodreads.
Read Creating Our First Module using Drupal 6 (Part2) in fullUnpublished
Creating Our First Module using Drupal 6 (Part1)
In this two-part article series by Matt Butcher, we will create our first Drupal module. This article assumes basic knowledge of Drupal module development. Our first module will make use of an existing web service to pull in some XML data, format it, and display it as a block in the site's layout.
We will cover the following topics in this article:
- Creating the .info and .module files
- Creating a new module
- Using basic hooks
- Installing and configuring the module
- Using important Drupal functions
Creating Our First jQuery Plugin
As the name suggests, this article by Giulio Bai, author of jQuery Plugin Development Beginner's Guide, is about creating our first, working, and fantastic jQuery plugin! This article deals with the correct creation of a plugin of any sort, the basic outline of a plugin and what is fundamental for successfully developing a plugin from scratch. Step-by-step instructions are provided in order to guide even very beginners to the successful realization of their first plugin.
This article will be about the following topics:
- Defining our own default plugin structure
- Setting the basics for our first plugin
- Getting a step farther
- Dealing with options
- Using functions inside the plugin
- Closures: making functions private
Creating New Types of Plone Portlets
Plone's portlet system makes it easy to place chunks of additional information on your site. Plone ships with a variety of built-in portlets, and you can easily create custom portlets that meet your particular needs. You can associate portlets with different sections of your site, with different content types, and with different groups of users. In this article by Jon Stahl, we will look at creating new types of protlets.
Read Creating New Types of Plone Portlets in fullCreating Motion Through the Timeline
The goal of Adobe Edge Animate is to allow users to easily create standards-based motion and interaction without having to deal with a lot of code by hand. This article explores the motion side of the equation through animated content and the Timeline.
In this article by Joseph Labrecque , author of Learning Adobe Edge Animate, we will cover:
- The Timeline
- The Playhead
- The Pin
- Transitions
- Keyframes
- Easing
Creating Modal-Dialogs Grids and Collapsible Blocks
In this article, we will:
- Discuss how to link to and create dialogs – also how to handle leaving them
- Demonstrate grids and how you can add them to your pages
- Show how collapsible blocks allow you to pack a lot of information in a small amount of space
In this article by Raymond Camden, co-author of jQuery Mobile Development Essentials, we will look at dialogs, grids, and collapsible blocks.
Read Creating Modal-Dialogs Grids and Collapsible Blocks in fullCreating mobile friendly themes
Creating mobile friendly themes will help the gallery switch seamlessly between different devices, landscape and portrait mode, and other device screen sizes. Responsive web design is a very powerful technique to style websites for various screen sizes. It allows you to provide CSS rules that are only applied when certain media queries match. Use this article by Nathan Van Gheem, authors of Instant Galleria How-to to modify settings for Galleria to utilize responsive web techniques.
Read Creating mobile friendly themes in fullCreating Media Galleries with ASP.NET 4 Social Networking
This article by Atul Gupta, Sudhanshu Hate and Andrew Siemer, authors of ASP.NET 4 Social Networking, covers details on how to build a generic media management system that will allow you to host video, photos, resumes, or any number of physical files with minimal tweaking. It also addresses the issue of multi-file uploads via RIA technologies like Flash and Silverlight.
In addition to that, we will build the concept of having user-specific sets of files as well as content that can be shared among many users. This article will create a basic framework from which you can easily grow to suit the file management needs of just about any community site.
Read Creating Media Galleries with ASP.NET 4 Social Networking in fullCreating Man-made Materials in Blender 2.5
The Blender 3D suite is probably one of the most used 3D creation and animation tools currently in existence.
Also, man-made materials and textures are probably the most used and applied in any 3D environment. The need to simulate created and manufactured objects is therefore an important skill to learn and apply within Blender. Fortunately, the techniques necessary to simulate man-made surfaces are no more difficult than creating natural surfaces.
In this article by Colin Litster, author of the book Blender 2.5 Materials and Textures Cookbook, we will cover
- Creating a slate roof node material that repeats but with ultimate variety
- Using a tileable texture to add complexity to a surface
- Warping a texture to disguise seams in a repeated texture
- Adding weathering by copying and reusing textures
Creating Line Graphs in R
With more than two million users worldwide, R is one of the most popular open source projects. It is a free and robust statistical programming environment with very powerful graphical capabilities. Analyzing and visualizing data with R is a necessary skill for anyone doing any kind of statistical analysis.
In this article by Hrishi V. Mittal, author of the book R Graph Cookbook, we will learn some intermediate to advanced recipes for customizing line graphs even further. We will look at ways to improve and speed up line graphs with multiple lines representing more than one variable.
Read Creating Line Graphs in R in fullCreating Joomla 1.5 Templates
In order to customize the appearance of your website to that of your company's image, you have to modify an existing template or create a new one. In this article by Hagen Graf, you will learn the basics of building your own Joomla! templates.
Read Creating Joomla 1.5 Templates in fullCreating Interactive Graphics and Animation
In this article by Nivedita Majumdar and Swapnonil Banerjee authors of MATLAB Graphics and Data Visualization Cookbook, we will cover:
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Callback functions
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Obtaining user input from the graph
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Linked axes and data brushing
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The magnifying glass demo
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Animation with playback of frame captures
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Stream particle animation
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Animation by incremental changes to chart elements


