It is very common to see newcomers to 3D art who want to create something "human", mostly a face. The complexity of creating a fully detailed body or even a face is too high for a project. So in this article by John E. Herreño, author of Blender 2.5 HOTSHOT, let's work on creating a basic humanoid character and learn a simple but effective methodology to model in Blender 3D.Read Blender 2.5: Modeling a Basic Humanoid Character in full
There are various ways of approaching the subject of rigging, and we're going to see a mix of solutions ranging from unique to adapted ideas by reverse-engineering some well known rigs available online, such as the ManCandy rig, Ludwig, or the Blender Foundation's open movie characters. While these solutions are not the only way to go, you can achieve quite satisfactory results and its building processes are far from being rocket science.
In this article by Virgilio Vasconcelos, author of Blender 2.5 Character Animation Cookbook, we will cover the following topics:
- How to create a stretchy spine
- Rigging the pelvis
- Making your character breathe
- Controlling the neck and head
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The Blender 3D suite is probably one of the most used 3D creation and animation tools currently in existence. The reason for that popularity is both its tool set and the extraordinary fact that it can be downloaded free of charge.
In this article by Colin Litster, author of Blender 2.5 Materials and Textures Cookbook, we will cover:
- Creating metals
- Using specular maps to add age and variety to man-made surface materials
- Adding oxidization weathering to our copper material
- Adding grime and artistic interest to our copper material
This article by Allan Brito, author of Blender 3D 2.49 Architecture, Buildings, and Scenery, will deal with all the basic aspects related to Blender, which will be useful for artists who have never had the chance to use Blender. We must learn the basics first before we get into more specific questions about modeling and rendering architectural visualizations and scenarios. It's very important to understand how object manipulation, creation, and editing works in Blender. This way, we will be able to work a lot faster and create better models and visualizations.
In this article, we will learn how to:
- Use the interface
- Set up the interface
- Select Objects
- Work with modes
- Transform objects
- Create objects
- Copy objects
- Work with the camera
- Rendering basics
In this article by Allan Brito, author of Blender 3D 2.9: Architecture, Buildings, and Scenery, we will take the realism of our scenes to a higher level using textures. With textures, the "magic" really happens! There are basically two types of textures, which are procedural and non-procedural textures. For us, the bitmap textures will be used most often, to allow us to create scenes with more realism.
In addition, we will learn how to:
- Choose and organize textures
- Apply and setup a bitmap texture
- Map a texture around a model
- Use normal maps
- Create UV Layouts to create more complex textures
Blender is an open source, cross platform suite of tools for 3D creation, capable of modeling, rendering, and animating 3D environments. Since Blender is completely free, everyone can download and use it immediately in commercial projects. It's not a shareware with limited tools, or time constraints; you can use it freely. In the past few years, the Blender user base has grown significantly. One of the positive aspects of Blender is its size—it is only 10 MB and we can even run it directly from a portable drive. Another great aspect of Blender is that we can use various Operating Systems such as Linux, Windows, and Mac OS X, leaving us the choice of which one to use.
Packt spokesperson Meeba Abraham approached Allan Brito at the heart of this movement to understand his take on the future of Blender.Read Blender 3D: Interview with Allan Brito in full
Blender is an open source, cross platform suite of tools for 3D creation, capable of modeling, rendering, and animating 3D environments.Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It’s the ideal entry level game development environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks.
In this article by Victor Kuller Bacone, author of Blender Game Engine: Beginner’s Guide, we'll:
- Learn how to create a library
- Involve enemies in the game
- Create a meeting point for the enemy and player
In this three-part article by Magnus Mischel, we will look at some of the most common attacks that are being carried out against web applications and servers today. Knowing the anatomy of these attacks is the first step in understanding how they can be blocked, so we will first seek to understand the details of the attacks, and then see how they can be blocked using ModSecurity.Read Blocking Common Attacks using ModSecurity 2.5: Part 1 in full
In this article by Adam Watson, the author of Learning Modernizr, we will look into the basics of blocking versus non blocking scripts. We take help of several topics to cover this section.
In this article we will cover:
The async attribute
Blocking to allow shimming
The section frames
Lets look at the specific uses of CMSs, and evaluate a few of them. In this article by Nirav Mehta, we will take a look at top blog CMSs.
We will also :
- Learn about different blog CMSs
- Evaluate how to perform typical content management operations using the top three blog CMSs
- Review flexibility and extensibility
- Consider the other options available
In this article by Lee Jordon, we are focusing on Google analytics and search engine optimization techniques that work best for blogs. They are as follows:
- Analyzing Navigation
- Optimizing your Landing Page
- Optimizing On-site
- Optimizing Off-site
In a university, large class sizes limit class discussions and individual attention, while travel budgets limit the number of professional conferences where faculty can present. In this article by Erik Rose, author of the book Plone 3 for Education, we will set up blogs and forums to counter both problems—giving students more class interaction and helping faculty build professional prominence. We'll find the best Plone blog products and explore practical suggestions of how to use blogs in the classroom. We'll also take the undisputedly top forum product for a spin and see how to use it to let students support each other, saving office hours and after-school help for those who need them most.Read Blogs and Forums using Plone 3 in full
BPEL processes are the new generation of workflow. It provides IT with an automated framework for enterprise-wide business processes. Monitoring BPEL processes is important for business analysts and administrators to maintain business visibility and resolve problems quickly. This article by Narayan Bharadwaj, author of BPEL Management with Oracle Enterprise talks about viewing deployed BPEL processes and their constituent partner links. Further, monitoring of BPEL processes and partner links using a combination of metrics and synthetic tests is covered.
In this article we will cover:
- Step-by-step exercises:
- Navigating to the BPEL PM target home page
- Navigating to the BPEL process home page
- Creating the BPEL process aggregate service
- Creating a SOAP test to monitor a partner link
- Creating a SOAP test to monitor a BPEL process
- Testing the SOAP tests
In this article, by Matjaz B. Juric, authors of WS-BPEL 2.0 for SOA Composite Applications with IBM WebSphere 7, we will cover the following topics:
- Long-running processes and microflows
- Overview of BPEL activities
- BPEL extensions
- Assembly diagram
In the previous article, Human Interactions in Business Processes, we learnt about the the basic human workflow concepts, features, and architecture. Then discussed the Human Task service component.
In this article, by Matjaz B. Juric & Marcel Krizevnik, authors of WS-BPEL 2.0 for SOA Composite Applications with Oracle SOA Suite 11g, we will learn about BPEL4People.
We will specifically cover:
- Brief look at WS-HumanTask
- Brief look at BPEL4People
The adoption of Business Process Management (BPM) is increasingly becoming one of the most popular approaches for boosting overall organizational excellence. Built on Oracle's SOA (Service Oriented Architecture) Suite infrastructure, BPM Suite 11g provides enhanced support for application integration services and business events, Web 2.0 and E2.0 style collaborations, and high scalability. It is a full-featured, enterprise-grade BPMS that has sufficient easy-to-use features to make it also suitable for small departmental quick-win projects.
This article by Heidi Buelow, Manoj Das, Manas Deb, Prasen Palvankar and Meera Srinivasan, authors of the book Getting Started with Oracle BPM Suite 11gR1, provides a brief overview of Business Process Modeling Notation (BPMN) concepts with particular emphasis on the BPMN 2.0 additions. In addition, it describes the steps involved in modeling the Sales Quote Process.Read BPMN 2.0 Concepts and The Sales Quote Process in full
You may now be asking yourself, "I've downloaded the CryENGINE 3 SDK. Now how do I start making games with it?" Such a question has far-reaching implications and is awfully difficult to answer! So in my attempt to answer this question, let's create our own game together, in a short amount of time, using some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.
In this article by Sean Tracy and Paul Reindell, authors of CryENGINE 3 Game Development: Beginner's Guide, we will be:
- Beginning with our first example using out of the box features of the engine
- Creating and sculpting terrain for a new level, from scratch
- Creating and using terrain texture layers
- Creating vegetation groups and applying them to your level
- Creating and setting a basic time of day to light our level