In the previous article we had an introduction to the Application.cfc object and application variables. Next, we are going to discover the differences between application, session, and request scopes. We will learn how to share some information and how to protect the rest of the information in a controlled manner. In this article by John Farrar, author of ColdFusion 9 Developer Tutorial, we will have a look at the following topics:
- The special standard method events, which ColdFusion calls in the Application.cfc object.
- Custom tag paths and mapping settings inside the object—the two special functions of the Application.cfc object.
In this article by Jayme Schroeder and Brian Broyles the authors of AndEngine for Android Game Development Cookbook, we are going to see Physics-based games provide players with a unique type of experience not encountered in many other genres. This article covers the use of AndEngine's Box2D physics extension. Our recipes include:
Introduction to the Box2D physics extension
Understanding different body types
Creating category-filtered bodies
Creating multiple-fixture bodies
Creating unique bodies by specifying vertices
Using forces, velocities, and torque
This article written by Paul te Braak, the author of the book Microsoft Tabular Modeling Cookbook, focuses on the complex modeling concepts such as:
- Grouping by binning and sorting with ranks
- Defining many-to-many relationships
- Using the last non-empty function for stock data
In this article by Mike Liu, the author of WCF 4.5 Multi-Layer Services Development with Entity Framework, we will learn how to update a product with LINQ to Entities in the data access layer. We will see how to apply changes of a client object to LINQ to Entities and leave all of the update work to LINQ to Entities, and will also see how to control the concurrency of updates with LINQ to Entities.Read Applying LINQ to Entities to a WCF Service in full
In this two part article series by Gastón C. Hillar, we will use advanced physics and add special effects to the scenes. We will learn to generate gravity effects, add fluids with movements, and use transitions to determine different states in a game.
By reading this article and following the exercises we will learn to:
- Add many background models, adding life to the game
- Control many independent backgrounds
- Simulate fluids with movement
- Work with multiple concurrent physics simulators
- Use advanced physics simulation to create waves
This article by Rob Manson, author of Getting Started with WebRTC, shows how we can use WebRTC as an advantage for education and e-learning.Read Applying WebRTC for Education and E-learning in full
This article written by Dominic Cushnan and Hassan El Habbak, the authors of Developing AR Games for iOS and Android, discusses about how Vuforia tracks the images and also defines the various features that can be tracked in an image. This article contains two sections: What decides trackable score? and Features definition.Read AR experience using Vuforia and features definition in full
Welcome to FreeSWITCH! If you are reading this, then undoubtedly you are interested in things like telecommunications and Voice over Internet Protocol (VoIP). FreeSWITCH is revolutionary software created during a telephony revolution. Before looking at the architecture of this powerful software, let's take a look at the colorful world of telecommunications. This will help to put FreeSWITCH into perspective. This article is written by
In this article by Anthony Minessale,Michael S Collins,Darren Schreiber and Raymond Chandler authors of FreeSWITCH 1.2 we will cover:
A telephony revolution
Advantages of FreeSWITCH
Endpoint and Dialplan modules
How FreeSWITCH simplifies complex applications like voicemail
This article by Maria Odea Ching and Brett Porter showcases the different techniques and ways for getting the best out of using an Archiva repository. We will learn a little bit about access control in Archiva, how to configure and use a virtual repository, and a whole lot about maintenance.Read Archiva in a Team: Part 1 in full
- Flow control statements, such as loops and if-else conditions
Article marketing means that you will write articles about your field of interest and distribute them for publication on other websites, blogs, and ezines with a link back to your site. Each time your article is published on a website you get a one-way link to your site.
By publishing articles in your own online store, you not only get better indexed by search engines, but what's more important provide useful information to your customers who may be seeking for it.
In this article by Vadym Gurevych, we will see how to use the articles for the purpose of marketing and improve the sales.
Read Article Marketing on CMS, Blogs, and Online Magazines to Improve Sales in full
In this article by Jeff Cochran, we will be discussing about how to add security and membership to a Content Management system. we will divide this article in two parts. In this first part, we will cover configuring and using forms authentication, along with how to create the membership database and the login page.Read ASP.NET 3.5 CMS: Adding Security and Membership (Part 1) in full
In this two-part article by Jeff Cochran, we will be discussing about how to add security and membership to a Content Management system. In the first part we saw how to create Forms authentication and how to use it, along with how to create home page, Master Page, and login page. In this part of the article will focus on adding Forms authentication to our CMS, along with creating user accounts and how to assign membership roles.Read ASP.NET 3.5 CMS: Adding Security and Membership (Part 2) in full
In this article by Curt Christianson, we will discuss a number of visual aspects of a site design. Many of these topics are not specific to a CMS, but are great concepts to remember for any site you may be designing.
In this article, you will learn about implementing and using:
- Master Pages
- Menus and navigation