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Swing Extreme Testing Table of Contents
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Table of ContentsPrefaceChapter 1: What Needs Testing? Chapter 2: Basics of Unit Testing Chapter 3: Infrastructure for Testing Chapter 4: Cyborg—a Better Robot Chapter 5: Managing and Testing User Messages Chapter 6: Making Classes Testable with Interfaces Chapter 7: Exercising UI Components in Tests Chapter 8: Showing, Finding, and Reading Swing Components Chapter 9: Case Study: Testing a 'Save as' Dialog Chapter 10: More Techniques for Testing Swing Components Chapter 11: Help! Chapter 12: Threads Chapter 13: Logging Chapter 14: Communication with External Systems Chapter 15: Embedding User Interface Components in Server-side Classes Chapter 16: Tests Involving Databases Chapter 17: Function Tests Chapter 18: Load Testing Chapter 19: GrandTestAuto Chapter 20: Flaky Tests Index
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