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Flex 3 with Java Table Of Contents

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Flex 3 with Java Table Of Contents
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Table of Contents

Preface
Chapter 1: Installing and Configuring Adobe Flex
Chapter 2: Introduction to Flex 3 Framework
Chapter 3: Introduction to ActionScript 3.0
Chapter 4: Using External API and LocalConnection
Chapter 5: Working with XML
Chapter 6: Overview of LiveCycle Data Services and BlazeDS
Chapter 7: Flex Data Access Methods
Chapter 8: Communicating with Server-side Java
Chapter 9: Debugging Techniques
Chapter 10: Styling your Application
Chapter 11: Packaging and Deployment
Chapter 12: Internationalization and Localization
Chapter 13: Creating an E-commerce Application
Index
  • Chapter 1: Installing and Configuring Adobe Flex
    • Installing open source Flex 3 SDK
      • Installation directory structure
      • About configuration files
    • Flex compilers
      • Using compc—the component compiler
      • Using mxmlc—the application compiler
    • Installing Flex Builder 3
    • Creating a Flex project
      • UI designer and source code editor
      • Flex LiveDocs
    • Summary
    • Chapter 2: Introduction to Flex 3 Framework
      • How Flex works
      • Compiling and running an application
      • About MXML
        • Understanding namespaces
        • Using namespaces in your code
      • Containers
        • Layout manager
        • Layout containers
        • Using Box, HBox, and VBox containers
        • Navigator containers
        • Form containers
        • Constraint-based layout
      • Using events in MXML
      • Creating custom events
      • Validating and formatting data
        • Restricting user entry
        • Formatting
      • Data binding
        • Using the [Bindable] metadata tag
      • Creating MXML custom components
      • Understanding Flex itemRenderers
        • Drop-in itemRenderers
        • Inline itemRenderers
        • External itemRenderers
      • Summary
      • Chapter 3: Introduction to ActionScript 3.0
        • ActionScript 3.0 language features
          • Strict data typing
          • Runtime exceptions
          • Sealed classes and dynamic classes
          • Method closure
          • XML and E4X
          • New primitive data types
          • Regular expressions
          • Object-oriented programming
        • ActionScript 3.0 fundamentals
          • Variables
          • Access modifiers
          • Packages
          • Classes and interfaces
            • Classes
            • Interfaces
            • Implementing an interface in a class
            • Inheriting classes
          • Functions and methods
            • Named functions
            • Anonymous functions
            • Function parameters
          • Setter and getter methods
          • Flow control and looping
            • If/else statement
            • switch statement
            • Looping
          • Exceptions and error handling
            • try…catch…finally statements
            • Create your own custom Error class object
          • Reserved words and keywords
        • Using ActionScript 3.0 with MXML
          • Using the <mx:script> tag
          • Using the include directive
        • Working with events
          • Registering event handlers
          • Dispatching an event
          • About the target and currentTarget properties
          • Event propagation
            • Capturing phase
            • Targeting phase
            • Bubbling phase
          • Creating custom events
          • Creating and using ActionScript components
          • The commitProperties() method
          • The createChildren() method
          • The layoutChrome() method
          • The measure() method
          • The updateDisplayList() method
        • Summary
        • Chapter 4: Using External API and LocalConnection
          • Using External API
            • Using the ExternalInterface class
              • Getting information about external container
            • Calling JavaScript code from ActionScript
            • Calling ActionScript code from JavaScript
          • Using LocalConnection
            • Summary
          • Chapter 5: Working with XML
            • XML basics
            • Understanding E4X
              • The XML object
              • The XMLList object
              • Working with XML objects
              • Using XML as dataProvider
            • Loading external XML documents
            • An example: Building a book explorer
            • Summary
              • Chapter 7: Flex Data Access Methods
                • Flex data access components
                  • The HTTPService class
                    • Using the HTTPService tag in MXML
                    • An example of HTTPService
                    • Using the HTTPService class in ActionScript
                  • The WebService class
                    • Using the WebService tag in MXML
                    • An example of WebService
                    • WSDL document
                    • Using the WebService class in ActionScript
                    • Working with SOAP headers
                  • The RemoteObject class
                    • Using the RemoteObject tag in MXML
                    • An example of RemoteObject
                    • Working with strongly-typed objects
                  • Understanding the Flash Player security sandbox
                    • Understanding the cross-domain policy file
                    • Creating a proxy service
                • Summary
                  • Chapter 9: Debugging Techniques
                    • Flash Debug Player
                      • Using client-side logging
                      • Flex Builder Debugger
                        • The Debug view
                        • The Variables view
                        • The Breakpoints view
                        • The Expressions view
                      • Network monitoring
                        • ServiceCapture
                        • Charles Web Debugging Proxy
                    • Summary
                      • Chapter 11: Packaging and Deployment
                        • Packaging your application
                        • Using Flex Ant Tasks
                        • Deploying your application
                          • Flex deployment options
                            • Using a single SWF file deployment
                            • Using web-tier compilation
                        • Summary
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