Packt Publishing Community Experience, Distilled

Blender 3D Architecture, Buildings, and Scenery Table of Contents

HomeBooksSupportFreeAuthorsAward
WELCOME YOUR ACCOUNT NEWSLETTERS ARTICLES ABOUT US

 
Blender 3D Architecture, Buildings, and Scenery Table of Contents
Back to BOOK PAGE

Table of Contents

Preface
Chapter 1: Introduction to Blender and Architectural Visualization
Chapter 2: Blender 3D: Quick Start
Chapter 3: Modeling
Chapter 4: Modeling for Architecture
Chapter 5: Modeling Details
Chapter 6: Modeling Furniture
Chapter 7: Materials
Chapter 8: Textures
Chapter 9: UV Mapping
Chapter 10: Light Basics
Chapter 11: Radiosity and Ambient Occlusion
Chapter 12: Global Illumination with YafRay
Chapter 13: Animation for Architectural Visualization
Chapter 14: Post-Production with GIMP
Index
    • Chapter 2: Blender 3D: Quick Start
      • Interface
      • Windows and Menus
        • Multiple Windows
        • Merge Windows
        • Header
          • Add and Remove a Header
        • Active Window
      • Keyboard Shortcuts
      • 3D Visualization
      • Selecting Objects
        • Selecting by Name
        • Renaming Objects
      • 3D Cursor
        • Cursor Snap
      • Modes
      • Creating Objects
        • Duplicating Objects
      • Transforming Objects
      • Cameras
      • Render Basics
        • Render Preview
      • Summary
      • Chapter 3: Modeling
        • Types of Objects
        • Mesh Primitives
        • Mesh Editing
          • Transformations
          • Transforming with Precision
          • Loop Subdivide
          • Knife Tool
          • Selecting Loops
          • New Edges and Faces
          • Merge
          • Removing Double Vertices
        • Extrude
          • Extrude with Vertex
          • Extrude with Edges
          • Extrude with Faces
          • Constraining the Extrude
          • Modeling Example
        • Modifiers
          • Subsurf Modifier
            • Smoothing Faces
          • Array Modifier
          • Array Example
          • Boolean Modifier
          • Mirror Modifier
        • Groups
          • How to Create a Group
        • Proportional Editing
        • Summary
        • Chapter 4: Modeling for Architecture
          • Architectural Modeling
            • Modeling by Proportions
          • Planning Is the Key to Success
          • Precision Modeling
            • Edge Length
            • Transforming with Precision
          • Layers
          • Modeling in Practice
            • Walls
            • Rounded Corners
            • Symmetry
            • Openings
            • Floors and Lining
              • Modeling Using the Walls
              • Modeling with Separated Objects
          • Starting From a CAD Drawing
            • Preparing the DXF Files
            • Importing DXF files
          • Summary
            • Chapter 6: Modeling Furniture
              • Create Models or Use a Library?
              • How to Get Started?
                • Appending Models
                • Importing Models
              • Modeling a Chair
              • Modeling a Sofa
              • Summary
              • Chapter 7: Materials
                • Creating and Organizing Materials
                • Material Color
                  • Gradient Colors
                • Shaders
                  • Diffuse
                  • Specular
                • Ray Tracing
                  • Creating Glass
                    • Simple Glass
                  • Mirrors and Reflections
                  • Ray-traced Shadows
                • Wireframe Materials
                • Self-illumination
                • Summary
                • Chapter 8: Textures
                  • Procedural Textures vs. Bitmap Textures
                  • Texture Library
                  • Applying Textures
                  • Mapping
                  • Normal Map
                  • UV Mapping
                    • Unwrapping Scripts
                  • Summary
                  • Chapter 9: UV Mapping
                    • What is UV Mapping?
                      • Why UV Mapping?
                      • What Makes a Good Seam?
                    • Unfold the Model
                      • Editing the Unfolded Model
                      • Export the Unfolded Mesh
                    • Unwrapping Scripts
                    • Summary
                    • Chapter 10: Light Basics
                      • Lamps
                        • Energy
                        • Distance
                        • Color
                        • Controlling Light
                        • Hemi
                        • Sun
                        • Lamp
                        • Area
                        • Spot
                          • Volumetric Shadows
                      • Soft Shadows
                      • Lighting Exercise
                      • Summary
                          • Chapter 13: Animation for Architectural Visualization
                            • Animation
                              • Planning the Animation
                                • Animatic
                            • Animation and Frames
                            • Keyframes
                              • Creating Keyframes
                            • Timeline
                            • Managing Keyframes
                            • IPO Curves
                              • Editing the Curves
                            • Using Curves
                            • Animating a Camera
                              • Adding a Target
                            • Rendering Animation
                            • Video Sequence Editor
                              • Editing Video Files
                              • Preview the Video
                              • Effects
                              • Meta Strip
                              • Exporting the Video from the Sequencer
                            • Interactive Animation
                              • Logic Bricks
                                • Sensors
                                • Controllers
                                • Actuators
                            • Walkthrough
                              • Export Walkthrough
                            • Summary
                            • Chapter 14: Post-Production with GIMP
                              • GIMP Interface
                              • Selection Tools
                                • Selecting Regular Shapes
                                • Selecting by Color
                              • Color Adjustment
                                • Color Balance
                                • Hue and Saturation
                                • Color Level
                              • Layers
                                • Create a New Layer
                                • Create a New Layer from a Selection
                                • Adding a Background Image
                              • Fixing Errors
                              • Watermark
                              • Summary
                              Back to BOOK PAGE
                                 




                              © Packt Publishing Ltd 2010

                              RSS