Blender 3D Architecture, Buildings, and Scenery Table of Contents

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Table of Contents

Preface
Chapter 1: Introduction to Blender and Architectural Visualization
Chapter 2: Blender 3D: Quick Start
Chapter 3: Modeling
Chapter 4: Modeling for Architecture
Chapter 5: Modeling Details
Chapter 6: Modeling Furniture
Chapter 7: Materials
Chapter 8: Textures
Chapter 9: UV Mapping
Chapter 10: Light Basics
Chapter 11: Radiosity and Ambient Occlusion
Chapter 12: Global Illumination with YafRay
Chapter 13: Animation for Architectural Visualization
Chapter 14: Post-Production with GIMP
Index

  • Chapter 2: Blender 3D: Quick Start
    • Interface
    • Windows and Menus
      • Multiple Windows
      • Merge Windows
      • Header
        • Add and Remove a Header
      • Active Window
    • Keyboard Shortcuts
    • 3D Visualization
    • Selecting Objects
      • Selecting by Name
      • Renaming Objects
    • 3D Cursor
      • Cursor Snap
    • Modes
    • Creating Objects
      • Duplicating Objects
    • Transforming Objects
    • Cameras
    • Render Basics
      • Render Preview
    • Summary
  • Chapter 3: Modeling
    • Types of Objects
    • Mesh Primitives
    • Mesh Editing
      • Transformations
      • Transforming with Precision
      • Loop Subdivide
      • Knife Tool
      • Selecting Loops
      • New Edges and Faces
      • Merge
      • Removing Double Vertices
    • Extrude
      • Extrude with Vertex
      • Extrude with Edges
      • Extrude with Faces
      • Constraining the Extrude
      • Modeling Example
    • Modifiers
      • Subsurf Modifier
        • Smoothing Faces
      • Array Modifier
      • Array Example
      • Boolean Modifier
      • Mirror Modifier
    • Groups
      • How to Create a Group
    • Proportional Editing
    • Summary
  • Chapter 4: Modeling for Architecture
    • Architectural Modeling
      • Modeling by Proportions
    • Planning Is the Key to Success
    • Precision Modeling
      • Edge Length
      • Transforming with Precision
    • Layers
    • Modeling in Practice
      • Walls
      • Rounded Corners
      • Symmetry
      • Openings
      • Floors and Lining
        • Modeling Using the Walls
        • Modeling with Separated Objects
    • Starting From a CAD Drawing
      • Preparing the DXF Files
      • Importing DXF files
    • Summary
  • Chapter 6: Modeling Furniture
    • Create Models or Use a Library?
    • How to Get Started?
      • Appending Models
      • Importing Models
    • Modeling a Chair
    • Modeling a Sofa
    • Summary
  • Chapter 7: Materials
    • Creating and Organizing Materials
    • Material Color
      • Gradient Colors
    • Shaders
      • Diffuse
      • Specular
    • Ray Tracing
      • Creating Glass
        • Simple Glass
      • Mirrors and Reflections
      • Ray-traced Shadows
    • Wireframe Materials
    • Self-illumination
    • Summary
  • Chapter 8: Textures
    • Procedural Textures vs. Bitmap Textures
    • Texture Library
    • Applying Textures
    • Mapping
    • Normal Map
    • UV Mapping
      • Unwrapping Scripts
    • Summary
  • Chapter 9: UV Mapping
    • What is UV Mapping?
      • Why UV Mapping?
      • What Makes a Good Seam?
    • Unfold the Model
      • Editing the Unfolded Model
      • Export the Unfolded Mesh
    • Unwrapping Scripts
    • Summary
  • Chapter 10: Light Basics
    • Lamps
      • Energy
      • Distance
      • Color
      • Controlling Light
      • Hemi
      • Sun
      • Lamp
      • Area
      • Spot
        • Volumetric Shadows
    • Soft Shadows
    • Lighting Exercise
    • Summary
  • Chapter 12: Global Illumination with YafRay
    • Installing YafRay
    • Blender and YafRay
    • YafRay Setup
    • YafRay GI Setup
      • SkyDome
        • Lighting with SkyDome
      • Full
        • Interior Light with the Full Method
    • YafRay Materials
    • YafRay Lights
    • Summary
  • Chapter 13: Animation for Architectural Visualization
    • Animation
      • Planning the Animation
        • Animatic
    • Animation and Frames
    • Keyframes
      • Creating Keyframes
    • Timeline
    • Managing Keyframes
    • IPO Curves
      • Editing the Curves
    • Using Curves
    • Animating a Camera
      • Adding a Target
    • Rendering Animation
    • Video Sequence Editor
      • Editing Video Files
      • Preview the Video
      • Effects
      • Meta Strip
      • Exporting the Video from the Sequencer
    • Interactive Animation
      • Logic Bricks
        • Sensors
        • Controllers
        • Actuators
    • Walkthrough
      • Export Walkthrough
    • Summary
  • Chapter 14: Post-Production with GIMP
    • GIMP Interface
    • Selection Tools
      • Selecting Regular Shapes
      • Selecting by Color
    • Color Adjustment
      • Color Balance
      • Hue and Saturation
      • Color Level
    • Layers
      • Create a New Layer
      • Create a New Layer from a Selection
      • Adding a Background Image
    • Fixing Errors
    • Watermark
    • Summary

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