Article Network

Getting started with Modernizr using PHP IDE

by Chip Lambert | April 2013 | Open Source

This article by Chip Lambert, author of Instant RESS Implementation How-to will explain how to get started with the feature detection library, Modernizr.

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Creating weapons for your game using UnrealScript

by Dave Voyles | April 2013 | Cookbooks Games

In this article by Dave Voyles, author of UnrealScript Game Programming Cookbook, we will learn how we can create a gun that fires homing missiles, a gun that heals pawns, and a weapon that can damage over time.

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Installing and customizing Redmine

by Andriy Lesyuk | April 2013 | Open Source

In this article by Andriy Lesyuk, author of Instant Google Drive Starter, you will learn how to install and customize Redmine.

For installing Redmine from a package we will use Ubuntu Server 12.04 LTS. Why Ubuntu? Because it's one of the most popular Linux distributions nowadays and Ubuntu is widely used along with Redmine (for example, the TurnKey Linux is also based on Ubuntu).

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Creating a Lazarus Component

by Roderick Person | April 2013 | Open Source

In this article by Roderick Person, author of Getting Started with Lazarus IDE, we are going to look at creating new components for Lazarus. We will do this by:

  • Creating a message-logging component

  • Adding properties to the components that appear in the Object Inspector window when a component is used in design time

  • Adding events of the components that appear in the Object Inspector window when a component is used in design time

  • Learning the basics of creating a Property Editor window

  • Learning the basics of creating a Component Editor window and looking at the TCheckListBoxComponentEditor component are some examples

So let's begin.

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Line, Area, and Scatter Charts

by Joe Kuan | April 2013 | Open Source

In this article by Joe Kuan, the author of the book Learning Highcharts, we will cover the following topics:

  • Introducing line charts

  • Sketching an area chart

  • Mixing line and area series

  • Combining scatter and area series

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Creating your first VM using vCloud technology

by Daniel Langenhan | April 2013 | Enterprise Articles

This article by Daniel Langenhan, author of Instant VMware vCloud Starter [Instant] explains how we can create our first VM in vCloud using VMware vCloud Director.

We first have to get vCloud Director installed then we can start playing with it. Our first aim is obviously to deploy a VM inside our vCloud. To do that, we have to assign resources (CPU memory and disk) to vCD for consumption. In step 1 we will learn about all the different types of resources, and in steps 2 to 5, we will build them. Step 6 finally builds a vApp. Last but not least, I will give you some ideas about what to explore next.

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So, what is ForgedUI?

by Joseandro Luiz | April 2013 | Web Development

In this article by Joseandro Luiz, author of Instant ForgedUI Starter, we will introduce ForgedUI and explain how it makes cross-platform app development easier.

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Creating a Custom HUD

by John P. Doran | April 2013 | Games

In this article by John P. Doran, the author of the book, Mastering UDK Game Development, we will guide us in creating a HUD that can be used within a Medieval RPG and will fit nicely into the provided Epic Citadel map making use of Scaleform and ActionScript 3.0 using Adobe Flash CS6.

We can have the most fun game in the world, but if the player has no idea what's going on it is next to impossible for that fun to be experienced by anyone other than the creator. One of the main tools that we use within the game industry to pass on information to the user is a heads—up display, more commonly referred to as a HUD.

The tool that most modern—day games use for doing user—interface (UI) work, such as HUDs, is Scaleform. Scaleform has been used with great success in Unreal games such as Borderlands 2, Mass Effect 3, XCOM: Enemy Unknown, and Bioshock Infinite.

Scaleform allows users to bring in Flash animation files to UDK to be rendered directly on the screen or rendered onto textures that can be used within the game world. We can interact with these movies using both Kismet and UnrealScript to create whatever kind of interface you can dream of.

 

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Building a London Travel Guide with iBooks Author

by Zeeshan Chawdhary | April 2013 | Enterprise Articles

This article by Zeeshan Chawdhary, author of Instant Apple iBooks How-to, helps us create a full working book with iBooks Author titled London CityGuide. This will incorporate all the widgets and functions available within iBooks Author as well as a case study for layout/design.

The content will be travel-specific for London, sourced from www.WikiTravel.org, Wikipedia, and other open sources. Images will be from Creative Commons wherever possible, or free to use, depending on licenses from original owners.

The finished book is available for download via the iTunes store at https://itunes.apple.com/us/book/london/id593298852?ls=1.

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Inventorying Servers with PowerShell

by Ed Goad | April 2013 | Cookbooks Enterprise Articles Microsoft

This article explains how to inventory the hardware and software configurations of Windows 8 Servers and create a detailed inventory and configuration report. Additionally, this article will cover methods to track configuration changes over time, export the configuration report via Word. This article should cover everything necessary to create a centralized hardware and software inventory of all servers in the enterprise.

This article by Ed Goad, author of Windows Server 2012 Automation with PowerShell Cookbook, covers the following topics:

  • Inventorying hardware with PowerShell

  • Inventorying the installed software

  • Inventorying system configuration

  • Reporting on system security

  • Creating a change report

  • Exporting a configuration report to Word

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Getting Started with PlayStation Mobile

by Michael Fleischauer | April 2013 | Cookbooks Games

In this article by Michael Fleischauer, author of PlayStation®Mobile Development Cookbook, we will cover:

  • Accessing the PlayStation Mobile portal

  • Installing the PlayStation Mobile SDK

  • Creating a simple game loop

  • Loading, displaying, and translating a textured image

  • "Hello World" drawing text on an image

  • Deploying to PlayStation Mobile certified Android devices

  • Deploying to a PlayStation Vita

  • Manipulating an image dynamically

  • Working with the filesystem

  • Handling system events

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Basic use of Local Storage

by Alex Libby | April 2013 | Web Development

In this article by Alex Libby, the author of the book, Instant HTML5 Local Storage How-to, we will discuss about HTML5 Local Storage.

When using HTML5 Local Storage, there are two types that you can use—local storage and session storage. We'll begin by looking at the former first, using a simple form as the basis for our article.

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So, what is Google Drive?

by Mike Procopio | April 2013 | Open Source

Google Drive is a place where you can safely store your files online and access them from anywhere. When you use Google Drive, your files are stored remotely on the Web instead of your computer's hard drive. This is the main idea behind "cloud computing".

Once your files are online and "in the cloud", you can access and edit them from wherever you are using any standard web browser. You can even use your smartphone or tablet computer to access your files on the go. You can also share your files with people that you choose, making it easier than ever to collaborate with others and get stuff done.

Google Drive also includes an optional free sync program that runs on your computer and keeps files synchronized between a folder on your hard drive and Google Drive on the Web. That way, whenever you create or make changes to a file, either on the Web or on your hard drive, it will automatically be kept in sync between your computer and the cloud.

In this article by Mike Procopio, author of Instant Google Drive Starter, you will learn the basics of Google Drive and how to use Google Drive on your phone or tablet computer.

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Content Switching using Citrix Security

by Carmel Jacob | April 2013 | Enterprise Articles

In this article by Carmel Jacob, author of Citrix Security How-to, we will cover the implementation of content switching.

CS is the ability to redirect traffic based on content file extensions and, going a step further, in redirecting based on geographical locations. Multiple hostnames can be mapped to the same CS VIP using the server name indication feature from NetScaler 9.2 onwards. Starting with the NetScaler version 10 software, the version of MySQL software can be set for content switching virtual servers (this is to avoid compatibility problems between the client and server).

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Ease the Chaos with Automated Patching

by Porus Homi Havewala (Oracle Certified Master) | April 2013 | Enterprise Articles Oracle

This article by Porus Homi Havewala (OCM), author of Oracle Enterprise Manager Cloud Control 12c: Managing Data Center Chaos , demonstrates how Cloud Control 12c allows automated patching of Oracle databases in the data center, thus making it possible to easily apply critical patch updates or patch set updates on a quarterly basis. The Patching Designer selects from a list of recommended patches, creates a patch plan template, and publishes it to the Patching Operator, who then creates a patch plan to apply the patch to target databases. After the initial selection, the download, validation and deployment of the patch (single or multiple) is fully automated, thus enabling mass deployment of patches to multiple database homes at prescheduled times. The new feature of out-of-place patching is explained in this article, as is the patch plan templates.

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