Creating a website with Artisteer
The article, Creating a website with Artisteer, helps you develop a good-looking, professional website using Artisteer without the need to learn programming languages. This article by Jakub Sanecki, author of Creating Templates with Artisteer, explains the process of designing templates for websites using Artisteer.
Read Creating a website with Artisteer in fullLearning to Fly with Force.com
In this article by Ankit Arora and Abhinav Gupta, the authors of the book Force.com Tips and Tricks, we will focus on the basics of cloud computing and briefly go over the following:
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Principles and constructs of Force.com
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Benefits and building blocks of Force.com
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When to choose this platform
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Which edition is right for you?
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A cursory overview of how to manage your Salesforce.com org
Testing your App
While the subject of testing could span whole books and there are many books on the subject indeed, we will offer a framework for testing HTML5 enterprise applications as well as an outline of cogent topics that will serve as a point of departure for further study. Different testing tools come with their own particular set of idioms; we will cover the concepts underlying those idioms.
This article by Nehal Shah and Gabriel José Balda Ortíz, authors of HTML5 Enterprise Application Development, will cover the following:
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Unit testing
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Functional testing
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Browser testing
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Continuous integration
Advanced Hadoop MapReduce Administration
In this article by Srinath Perera and Thilina Gunarathne, authors of Hadoop MapReduce Cookbook, we will cover:
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Tuning Hadoop configurations for cluster deployments
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Running benchmarks to verify the Hadoop installation
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Reusing Java VMs to improve the performance
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Fault tolerance and speculative execution
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Debug scripts – analyzing task failures
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Setting failure percentages and skipping bad records
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Shared-user Hadoop clusters – using fair and other schedulers
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Hadoop security – integrating with Kerberos
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Using the Hadoop Tool interface
Getting started with Modernizr using PHP IDE
This article by Chip Lambert, author of Instant RESS Implementation How-to will explain how to get started with the feature detection library, Modernizr.
Read Getting started with Modernizr using PHP IDE in fullCreating weapons for your game using UnrealScript
In this article by Dave Voyles, author of UnrealScript Game Programming Cookbook, we will learn how we can create a gun that fires homing missiles, a gun that heals pawns, and a weapon that can damage over time.
Read Creating weapons for your game using UnrealScript in fullInstalling and customizing Redmine
In this article by Andriy Lesyuk, author of Instant Google Drive Starter, you will learn how to install and customize Redmine.
For installing Redmine from a package we will use Ubuntu Server 12.04 LTS. Why Ubuntu? Because it's one of the most popular Linux distributions nowadays and Ubuntu is widely used along with Redmine (for example, the TurnKey Linux is also based on Ubuntu).
Read Installing and customizing Redmine in fullCreating a Lazarus Component
In this article by Roderick Person, author of Getting Started with Lazarus IDE, we are going to look at creating new components for Lazarus. We will do this by:
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Creating a message-logging component
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Adding properties to the components that appear in the Object Inspector window when a component is used in design time
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Adding events of the components that appear in the Object Inspector window when a component is used in design time
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Learning the basics of creating a Property Editor window
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Learning the basics of creating a Component Editor window and looking at the TCheckListBoxComponentEditor component are some examples
So let's begin.
Read Creating a Lazarus Component in fullLine, Area, and Scatter Charts
In this article by Joe Kuan, the author of the book Learning Highcharts, we will cover the following topics:
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Introducing line charts
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Sketching an area chart
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Mixing line and area series
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Combining scatter and area series
Creating your first VM using vCloud technology
This article by Daniel Langenhan, author of Instant VMware vCloud Starter [Instant] explains how we can create our first VM in vCloud using VMware vCloud Director.
We first have to get vCloud Director installed then we can start playing with it. Our first aim is obviously to deploy a VM inside our vCloud. To do that, we have to assign resources (CPU memory and disk) to vCD for consumption. In step 1 we will learn about all the different types of resources, and in steps 2 to 5, we will build them. Step 6 finally builds a vApp. Last but not least, I will give you some ideas about what to explore next.
Read Creating your first VM using vCloud technology in fullSo, what is ForgedUI?
In this article by Joseandro Luiz, author of Instant ForgedUI Starter, we will introduce ForgedUI and explain how it makes cross-platform app development easier.
Read So, what is ForgedUI? in fullCreating a Custom HUD
In this article by John P. Doran, the author of the book, Mastering UDK Game Development, we will guide us in creating a HUD that can be used within a Medieval RPG and will fit nicely into the provided Epic Citadel map making use of Scaleform and ActionScript 3.0 using Adobe Flash CS6.
We can have the most fun game in the world, but if the player has no idea what's going on it is next to impossible for that fun to be experienced by anyone other than the creator. One of the main tools that we use within the game industry to pass on information to the user is a heads—up display, more commonly referred to as a HUD.
The tool that most modern—day games use for doing user—interface (UI) work, such as HUDs, is Scaleform. Scaleform has been used with great success in Unreal games such as Borderlands 2, Mass Effect 3, XCOM: Enemy Unknown, and Bioshock Infinite.
Scaleform allows users to bring in Flash animation files to UDK to be rendered directly on the screen or rendered onto textures that can be used within the game world. We can interact with these movies using both Kismet and UnrealScript to create whatever kind of interface you can dream of.
Read Creating a Custom HUD in full
Building a London Travel Guide with iBooks Author
This article by Zeeshan Chawdhary, author of Instant Apple iBooks How-to, helps us create a full working book with iBooks Author titled London CityGuide. This will incorporate all the widgets and functions available within iBooks Author as well as a case study for layout/design.
The content will be travel-specific for London, sourced from www.WikiTravel.org, Wikipedia, and other open sources. Images will be from Creative Commons wherever possible, or free to use, depending on licenses from original owners.
The finished book is available for download via the iTunes store at https://itunes.apple.com/us/book/london/id593298852?ls=1.
Read Building a London Travel Guide with iBooks Author in fullInventorying Servers with PowerShell
This article explains how to inventory the hardware and software configurations of Windows 8 Servers and create a detailed inventory and configuration report. Additionally, this article will cover methods to track configuration changes over time, export the configuration report via Word. This article should cover everything necessary to create a centralized hardware and software inventory of all servers in the enterprise.
This article by Ed Goad, author of Windows Server 2012 Automation with PowerShell Cookbook, covers the following topics:
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Inventorying hardware with PowerShell
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Inventorying the installed software
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Inventorying system configuration
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Reporting on system security
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Creating a change report
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Exporting a configuration report to Word
Getting Started with PlayStation Mobile
In this article by Michael Fleischauer, author of PlayStation®Mobile Development Cookbook, we will cover:
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Accessing the PlayStation Mobile portal
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Installing the PlayStation Mobile SDK
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Creating a simple game loop
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Loading, displaying, and translating a textured image
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"Hello World" drawing text on an image
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Deploying to PlayStation Mobile certified Android devices
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Deploying to a PlayStation Vita
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Manipulating an image dynamically
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Working with the filesystem
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Handling system events


