This article by Marlon Ribunal and Mickey Stuewe, authors of SQL Server 2012 Reporting Services Blueprints, covers the use of parameters in different scenarios. We figured that you already have a basic knowledge of how SSRS works. So, we eliminated the boring stuff. The article begins with showing you how to create a data source and dataset with T-SQL and stored procedures.
In this article, we will learn the following:
- Creating a report from scratch
- Using stored procedure in a report
- Defining data sources and datasets
- Using dataset as a parameter source
- Creating a parameterized report
- Creating multivalued parameters
- Creating cascading parameters
- Creating cascading multivalued parameters
In this article by Edouard Camou, author of the book Pro Tools HD 11, we will have a look at the various routing and grouping techniques in Pro Tools HD.
Managing complex mixes becomes a lot easier when we group our tracks. Pro Tools uses internal buses to route audio inside the mixer. We can use grouping for several reasons such as processing many tracks together or creating stems. We can also group in a parallel way, creating a wet signal that will be mixed back with the dry one. Grouping can be made easier and also more complex to have more control over the mix.Read Routing and grouping techniques in full
In this article written by Hector Cuesta, the author of Practical Data Analysis, you will learn how to create a social graph visualization of your Facebook Friends with d3.js.Read Visualizing my Social Graph with d3.js in full
This article written by Hudson Orsine Assumpção, the author of Getting Started with IntelliJ IDEA, provides a wide range of functionalities that will improve your development speed. It presents to you the main visual interface of the IDE and shows you how to improve your productivity using the features of IntelliJ IDEA such as the productivity guide, live templates, and navigation usabilities.Read Improving Your Development Speed in full
This article by Chris Beeley, the author of Web Application Development with R Using Shiny, enables us to extend our toolkit by learning about advanced Shiny functions. These allow us to take control of the fine details of our application, including the interface, reactivity, data, and graphics.
In order to do this, we're going to go back to the Google Analytics application and totally upgrade it, making it much smoother, more intuitive, and well-featured. The finished code and data for this advanced GA application can be found at https://github.com/ChrisBeeley/GoogleAnalyticsAdvanced.
In this article we will do the following:
- Learn how to show and hide parts of the interface
- Change the interface reactively
- Finely control reactivity so functions and outputs run at the appropriate time
- Use URLs and reactive Shiny functions to populate and alter the selections within an interface
- Upload and download data to and from a Shiny application
- Use custom graphics and animations in Shiny
In this article by Claire Broadley and Mathew Dixon, authors of Camtasia Studio 8 – Advanced Editing and Publishing Techniques, we will look at preparing and recording audio, adding background tracks, applying editing techniques, and choosing the right tools to enhance the audio in our projects.Read Working with Audio in full
This article, created by Puthiyavan Udayakumar, the author of Getting Started with Citrix® CloudPortal™, focuses on the measures to verify system readiness before getting CPSM up and running. This article covers the metrics to verify before CPSM deployment and the method to install CPSM using GUI.Read Installation and Deployment of Citrix Systems®' CPSM in full
This article by Krishna Kumar, the author of book Learning Physics Modeling with PhysX, provides an overview of the concepts that we use in PhysX. It will familiarize you with terms such as scene, actor, material, shape, and so on.
The topics covered in this article are as follows:
- Initializing PhysX and creating the scene and actors
- Creating shapes and materials and then assigning them to actors
- Simulating and then shutting down PhysX
In this article by Jacob Bevilacqua, the author of Slick2D Game Development, we will look into:
- What is Slick2D?
- Downloading the Slick2D and LWJGL files
- Setting up an eclipse project
- Native files
- What if I want my game to be platform-specific?
In this article by Daniel Bartholomew, author of the book Getting Started with MariaDB, we will learn how to install MariaDB on Windows and Mac OS X.Read Installing MariaDB on Windows and Mac OS X in full
In this article by Tammie Lister, author of the book BuddyPress Theme Development, we will get to know about the basics of BuddyPress themes. We're going to start our journey with BuddyPress themes. This is going to be a foundation, setting the scene for the road ahead.
In this article, we're going to cover the following:
- What is BuddyPress?
- What is a theme?
- Theme compatibility
- What is a community?
- A brief look at responsive design, adaptive design, and mobile first
- A look at some existing BuddyPress sites and existing themes
- What are your options when creating a theme?
At the end of this article you will have an overview of the past and present state of BuddyPress themes along with a grasp of some of the topics anyone creating a theme should know about.Read State of Play of BuddyPress Themes in full
In this article by Guðmundur Jón Halldórsson, the author of Apache Accumulo for Developers we will learn how to integrate Accumulo into various cloud platforms, both as a single-node and as a pseudo-distributed mode, and then expand it to a multi-node.
The following example will show you how to create an Accumulo cluster on various cloud platforms. The steps needed to complete the task of setting up the cluster are similar for those cloud platforms. The difference is in the tools and scripts used to accomplish the task of creating the cluster.
These are the topics that will be covered in this article:
- Amazon EC2
- Google Cloud Platform
- Windows Azure
In this article by Chris Dickinson, author of Learning Game Physics with Bullet Physics and OpenGL, we will learn how to build a collision event system and manage them.Read Building Events in full
In this article by Nick Qi Zhu, author of the book Data Visualization with D3.js Cookbook we will focus on D3 human visualization interaction support, or in other words how to add computational steering capability to your visualization.
In this article we will cover:
- Interacting with the mouse
- Interacting with a multi-touch device
- Implementing zoom and pan behavior
- Implementing the drag behavior