Article Network

Basic Concepts

by Krishna Kumar | October 2013 | Open Source

This article by Krishna Kumar, the author of book Learning Physics Modeling with PhysX, provides an overview of the concepts that we use in PhysX. It will familiarize you with terms such as scene, actor, material, shape, and so on.

The topics covered in this article are as follows:

  • Initializing PhysX and creating the scene and actors
  • Creating shapes and materials and then assigning them to actors
  • Simulating and then shutting down PhysX
Read Basic Concepts in full

Setting Up Slick2D

by Jacob Bevilacqua | October 2013 | Games Open Source

In this article by Jacob Bevilacqua, the author of Slick2D Game Development, we will look into:

  • What is Slick2D?
  • Downloading the Slick2D and LWJGL files
  • Setting up an eclipse project
  • Native files
  • What if I want my game to be platform-specific?
Read Setting Up Slick2D in full

Installing MariaDB on Windows and Mac OS X

by Daniel Bartholomew | October 2013 | Open Source

In this article by Daniel Bartholomew, author of the book Getting Started with MariaDB, we will learn how to install MariaDB on Windows and Mac OS X.

Read Installing MariaDB on Windows and Mac OS X in full

State of Play of BuddyPress Themes

by Tammie Lister | October 2013 | Open Source Web Development

In this article by Tammie Lister, author of the book BuddyPress Theme Development, we will get to know about the basics of BuddyPress themes. We're going to start our journey with BuddyPress themes. This is going to be a foundation, setting the scene for the road ahead.

In this article, we're going to cover the following:

  • What is BuddyPress?
  • What is a theme?
  • Theme compatibility
  • What is a community?
  • A brief look at responsive design, adaptive design, and mobile first
  • A look at some existing BuddyPress sites and existing themes
  • What are your options when creating a theme?

At the end of this article you will have an overview of the past and present state of BuddyPress themes along with a grasp of some of the topics anyone creating a theme should know about.

Read State of Play of BuddyPress Themes in full

Integrating Accumulo into Various Cloud Platforms

by Guðmundur Jón Halldórsson | October 2013 | Open Source

In this article by Guðmundur Jón Halldórsson, the author of Apache Accumulo for Developers we will learn how to integrate Accumulo into various cloud platforms, both as a single-node and as a pseudo-distributed mode, and then expand it to a multi-node.

The following example will show you how to create an Accumulo cluster on various cloud platforms. The steps needed to complete the task of setting up the cluster are similar for those cloud platforms. The difference is in the tools and scripts used to accomplish the task of creating the cluster.

These are the topics that will be covered in this article:

  • Amazon EC2
  • Google Cloud Platform
  • Rackspace
  • Windows Azure
Read Integrating Accumulo into Various Cloud Platforms in full

Building Events

by Chris Dickinson | October 2013 | Games Open Source

In this article by Chris Dickinson, author of Learning Game Physics with Bullet Physics and OpenGL, we will learn how to build a collision event system and manage them.

Read Building Events in full

Interacting with your Visualization

by Nick Qi Zhu | October 2013 | Cookbooks Open Source Web Development

In this article by Nick Qi Zhu, author of the book Data Visualization with D3.js Cookbook we will focus on D3 human visualization interaction support, or in other words how to add computational steering capability to your visualization.

In this article we will cover:

  • Interacting with the mouse
  • Interacting with a multi-touch device
  • Implementing zoom and pan behavior
  • Implementing the drag behavior
Read Interacting with your Visualization in full

Drag

by Swizec Teller | October 2013 | Java Open Source Web Development

In this article by Swizec Teller, the author of the book Data Visualization with d3.js, we will have a look at the dragging behavior module of d3.

Read Drag in full

Using OpenShift

by Adam Miller | October 2013 | Open Source

The article by Adam Miller, the author of Implementing OpenShift, covers all the different ways for WebDevs to consume OpenShift using different approaches. We will explore the command-line utilities, the OpenShift web console (including an overview of what OpenShift calls "Quickstart Applications"), as well as IDE integrations, where we walk through using JBoss dev tools that is based on the very popular Eclipse IDE (http://www.eclipse.org/).

The following are the three common ways in which we can utilize OpenShift as a user:

  • Command-line utilities
  • Web Console
  • IDE integration
Read Using OpenShift in full

Network Virtualization and vSphere

by Daniel Langenhan | October 2013 | Cookbooks Enterprise Articles

In this article created by Daniel Langenhan, the author of the article VMware vCloud Director Cookbook, you will get an idea of different VMware concepts that will help you improve your productivity. We will present recipes that not only deal with the daily tasks but also present you with new ideas and concepts that you may not have thought of before, as well as give you some great tips and shortcuts.

Read Network Virtualization and vSphere in full

The Spotfire Architecture Overview

by Manuel Xavier | October 2013 | Enterprise Articles

In this article, by Manuel Xavier, the author of TIBCO Spotfire for Developers, we will introduce the Spotfire Platform products, defining their independent roles in the platform's architecture. The platform's main features are also described in this article.

Read The Spotfire Architecture Overview in full

Setting Your Preferences and Customization

by Gil Robles | October 2013 | Open Source

In this article by Gil Robles, author of SketchBook Pro Digital Painting Essentials, we will discus the customization of software for optimal performance and ease of use.

Read Setting Your Preferences and Customization in full

Adding Finesse to Your Game

by Gary Riches | October 2013 | Games Open Source

In this article by Gary Riches, the author of Ouya Unity Game Development, we will see that as the Ouya technology is so new, finding information about developing for it can be hard, this article covers all that you'll need to know to create your game and add great features to it, such as controller functionality, animation, sounds, and monetization. We'll even show you how to make it work on Android phones and tablets.

Read Adding Finesse to Your Game in full

Submitting a malware Word document

by Digit Oktavianto Iqbal Muhardianto | October 2013 | Open Source

In this article by Digit Octavianto and Iqbal Muhardianto, the author of the book Cuckoo Malware Analysis, we will deal with Word documents that contain malware samples. Please make sure that you have installed the Microsoft Office bundle program in your VM environment. Internet connection in your VM environment is also needed to make sure that the malware analysis can run smoothly in your VM environment.

Read Submitting a malware Word document in full

Understanding master data

by Cristina Nicolàs Lorente Laura Nicolàs Lorente | October 2013 | Enterprise Articles

This article by Cristina Nicolàs Lorente and Laura Nicolàs Lorente, the author of Microsoft Dynamics NAV Financial Management provides a brief introduction on master data.

Read Understanding master data in full
Code Download and Errata
Packt Anytime, Anywhere
Register Books
Print Upgrades
eBook Downloads
Video Support
Contact Us
Awards Voting Nominations Previous Winners
Judges Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software
Resources
Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software