In this article by Vaqar Hasan, author of the book Instant EdgeSight for XenApp, we will explore EdgeSight alerts and illustrate how to create alerts and define action when the defined alert condition is/are met.Read Defining alerts in full
In this article by Shumin Guo, the author of Hadoop Operations and Cluster Management Cookbook, we will cover:
- Managing the HDFS cluster
- Configuring SecondaryNameNode
- Managing the MapReduce cluster
This article, written by Ian Young, the author of the book CoffeeScript Application Development, will dive into CoffeeScript head first. We'll look at all the simple data types and control structures, and find out how CoffeeScript helps us deal with them more simply and expressively. We'll discover some neat tricks that save us keystrokes and reduce the likelihood of errors in our code. And we'll peek under the hood to see how some of the CoffeeScript magic is happening.
In this article, you can expect to:
- Learn CoffeeScript syntax for many common operations
- Learn how to use standard data types and control structures in CoffeeScript
In this article by Mahabubul Hasan Uzzal the author of Instant Zend Framework 2.0, we will learn what is Zend Framework and will also learn how to install it on Windows PC.Read Working with Zend Framework 2.0 in full
In this article by Jonathan Fielding, the author of Instant jQuery Boilerplate for Plugins, we will have a look at creating our first plugin that manipulates the shape of the div element. You will be familiarized with both with jQuery plugin development and the jQuery Boilerplate template.
Let us write our first plugin. For this recipe, we will look at how we can create a plugin that manipulates the shape of a div element.
This article by Tyler L. Longren, the author of WordPress Multisite Administration, will guide you in installing and configuring themes and plugins. We'll also go over how to create a custom author-listing directory.Read Customization in full
Multivariate analysis involves analyzing multiple measures. In this article by Ashutosh Nandeshwar, the author of Tableau Data Visualization Cookbook, we will create graphs that can effectively visualize multiple measures.
We will cover the following topics:
- Creating facets
- Creating area charts
- Creating bullet graphs
- Creating dual axes charts
- Creating Gantt charts
- Creating heat maps
Robots and the performing arts share a long history. In fact, the word "Robot" was first coined in 1920 for a play by the Czech author Karel Capek named "Rossum's Universal Robots". The play featured six robots, but since nobody was able to build a talking Robot at that time, humans had to play them. Times have changed a lot and we don't need humans to disguise themselves as robots anymore. In this article by Nikolaus Gradwohl, author of Processing 2: Creative Coding Hotshot, we will do it the other way round and make some robots that play humans. Unfortunately, "Rossum's Universal Robots" would require nine humans and six robots, so we've chosen a scene that's simpler to perform. We are going to build a pair of robots who play the humans in the famous balcony scene from Romeo and Juliet.Read Romeo and Juliet in full
This article by Brandon Milonovich, the author of Scratch Cookbook, covers the following recipes:
- Adding words to a sprite
- Adjusting the timing
- Sprites interacting with other sprites
- Basic broadcasting and receiving
- Resetting parts of a program
- Other fun graphic effects
You learned about a lot of different basic things that we can do with Scratch. You learned specifically about the Scratch interface and created your first project, incorporating control and movement blocks. This article will focus on how you can use Scratch to tell a story.
We'll primarily be interested in learning more about the Looks blocks, Control blocks, and Events blocks. Take a look at each recipe to get a good understanding of these types of blocks.Read Storytelling in full
This article by Aung Sithu Kyaw, Thet Naing Swe, and Clifford Peters, the authors of Unity 4.x Game AI Programming will give you a little background on artificial intelligence in academic, traditional domains, and game specific applications. We'll learn how the application and implementation of AI in games is different from other domains, and the important and special requirements for AI in games. We'll also explore the basic techniques of AI used in games.Read Introduction to AI in full
In this article, by Mariano Garcia Mattio and Dario R. Bernabeu, authors of the book Penatho 5.0 Learning by Example, we will talk about formulas. We will explain in detail how to create them and use them. We will use a practical example to guide us as we explain how to work with formulas, creating general use formulas that we can use as an object and specific-use formulas that we can apply to our objects' styles and attributes. We will see the full potential that formulas offer in our reports, and we will create formulas that can be manipulated by the parameters that end users select.
By the end of the practical example, we will see how the combination of formulas and parameters opens up new horizons for the creation and personalization of reports and allows us great flexibility in design.
In this article we will do the following:
- Create a copy of the previous report, adapt to its layout, and give our parameters default values
- Create a formula that makes a row-by-row calculation and later add it to the Details section
- Configure the background color of one of our report's objects using a formula
- Create two new parameters so that the end user can choose the evaluation criteria of this formula.
This article created by Matt Fisher, the author of HTML5 for Flash Developers will discuss many of the specific features of HTML5 that have allowed it to gain extensive usage and popularity, becoming more like typical Flash development.
What we will cover in this article:
- Initial development limitations and ways to avoid them
- Some of the new and exciting CSS3 additions
- Developing responsive layouts for mobile and desktop
- Targeting CSS styles for specific displays with CSS Media Queries
- Controlling and streaming audio and video, and the limitations compared to Flash
- Client-side file integration and manipulation
- Sending heavy processes to the background with HTML5 Web Workers
- Introduction to server-side communication with WebSockets
- Understanding what the Canvas element is and why it's important
- Introduction to WebGL and its relation to Stage3D