In this article, by Aditya Gupta, author of Learning Pentesting for Android Devices, we will look inside an Android application, or the .apk file, and understand its different components. We will also go ahead and reverse the applications using tools, such as Apktool.Read Reversing Android Applications in full
This article by Mohammed Raffic Kajamoideen and Aravind Sivaraman, authors of the book VMware ESXi Cookbook, helps you to understand the vSphere networking concepts—the distributed switch—then moves on to discuss some of the more advanced networking configurations available in the distributed switch.Read Networking in full
This article by Sudheer Jonna, author of Learning PrimeFaces Extensions Development, provides a basic introduction for newly created advanced components, improved components along with the useful converters, validators, utility functions, and maven plugins to make the web development easier. After that, it explorers the basic input and advanced dynamic form components, commonly used input components and their features, InputNumber component, KeyFilter component, TriStateCheckbox and TriStateManyCheckbox, TimeLine component, MasterDetail component and its various features, and introduces the exporter component and its features.Read Components of PrimeFaces Extensions in full
In this article by David Horachek, the author of Creating E-Learning Games with Unity, discusses the various animation systems in Unity3D.
Until this point, we have been successfully developing our game with the in-editor primitives provided by Unity3D. To add a professional layer of polish, we will learn how to add skinned models and various types of animations to our e-learning game. We will download skinned mesh models and animations from a popular site and learn how to integrate them into the game, as we develop a character motion system. We will also learn about the in-editor animation editor and how it can be used to animate static meshes (appropriate for in-game models such as buildings, cars, and statues that are not weighted to a 3D skeletal hierarchy).
In this article, we will discuss the following topics:
- Exploring 3D hierarchies
- Skinned meshes in Unity3D
- Exploring the Mechanim animation system
- Exploring the Unity Animation editor
In this article by Sébastien Armand, the author of the book Extending Symfony2 Web Application Framework, has discussed about the basics of services in the Symfony2 framework. A service is an essential and core concept in Symfony2. In fact, most of the framework itself is just a big set of predefined services that are ready to use. As an example, if you just set up a new installation of Symfony2, from your project root, you can type php app/console container:debug to see the full list of services currently defined in your application. As you can see, even before we start writing anything for our application, we already have almost 200 services defined. The php app/console container:debug <service_name> command will provide information about a specific service and will be a useful command to refer to throughout the article.Read Services in full
In this article by Rebecca Fitzhugh, the author of the book vSphere Virtual Machine Management, has explained the basic concepts of the virtual machine. Ever since VMware was founded in 1998, it has been creating stable x86 virtualization platforms that allow multiple guest operating systems and applications to run on a single physical server. Before an administrator can begin creating and configuring vSphere virtual machines, it is important to understand what a virtual machine is and the concepts behind virtualizing hardware.
In this article, you will learn:
- What a virtual machine is
- Components of a virtual machine
- Why to use virtual machines
- Files that make up a virtual machine
- The four primary resources
- VMware Tools
This article written by Martin Bergljung, the author of Alfresco CMIS, describes Content Management Interoperability Services (CMIS), which is an interface that provides a standard way to access a Content Management System (CMS). This article introduces the CMIS standard and it explains why CMIS is important.Read Getting Started with CMIS in full
In this article by Wojciech Kocjan, author of the book Learning Nagios 4, we will learn some guidelines that will help you migrate from small (and increasing) Nagios setups to a flexible model by using templates and grouping effectively. Any experienced administrator knows that there is a huge difference between a working system and a properly configured system. Using this advice will help you and your team survive the switch from monitoring only critical services to checking the health of the majority of your IT infrastructure.Read Advanced Configuration in full
In this article by Nathan Danneman and Richard Heimann, the authors of Social Media Mining with R, introduces readers to the concept of social media mining. This article discusses sentiment analysis, the nature of contemporary online communication, and the facets of Big Data that allow social media mining to be such a powerful tool.Read Going Viral in full
This article is by Jürgen Brunner, the author of the book Getting Started with Clickteam Fusion. Game development is not all about turning cool ideas into games. You will also face a big non game-related technical part and a preproduction phase behind every game. Deciding on a resolution and the right interface for your game will be part of this book. You will also learn some basic enemy behavior.Read Introducing a new game type – top-down in full
In this article by Michael Larkin, author of VMware Horizon Workspace Essentials, we will cover the basic installation and configuration of Horizon Workspace 1.5. After making sure all the prerequisites are in place, we can now deploy the Horizon Workspace vApp.Read Design, Install, and Configure in full
This article by Fernando Carbone, the author of the book Computer Forensics with FTK, will cover how to use the most important features for processing and filtering data during an investigation process.
The processing step is considered to be the most important step because the correct utilization of its functionality can be decisive in the relevant results of an investigation.
You will understand the importance of the correct use of the Time Zone feature and how this impacts the properties of the files, and learn how to use filters and searches. Finally, you will be able to generate a report of your findings.Read Processing the Case in full
Given the frequency of debugging, any refinement to the tools used can pay immediate dividends. In this article by Jeff Martin, the author of the book Visual Studio 2013 Cookbook, he explains the popular Edit and Continue feature that now supports working with 64-bit code. Added to that is the new ability to see the return value of functions in your debugger. These two features combine to make debugging code easier, allowing you to solve problems faster.Read Maximizing everyday debugging in full
Twitter Bootstrap is an excellent CSS framework that provides many carefully crafted user interface elements, layouts, and jQuery plugins. Bootstrap is open source and is also one of the most popular projects of all time on GitHub. We will explore Bootstrap in this article by Christoffer Niska, author of Extending Bootstrap.Read Getting Started with Bootstrap in full