Article Network

All | June | May | April

Routing and grouping techniques

by Edouard Camou | October 2013 | Beginner's Guides

In this article by Edouard Camou, author of the book Pro Tools HD 11, we will have a look at the various routing and grouping techniques in Pro Tools HD.

Managing complex mixes becomes a lot easier when we group our tracks. Pro Tools uses internal buses to route audio inside the mixer. We can use grouping for several reasons such as processing many tracks together or creating stems. We can also group in a parallel way, creating a wet signal that will be mixed back with the dry one. Grouping can be made easier and also more complex to have more control over the mix.

Read Routing and grouping techniques in full

Visualizing my Social Graph with d3.js

by Hector Cuesta | October 2013 | Open Source

In this article written by Hector Cuesta, the author of Practical Data Analysis, you will learn how to create a social graph visualization of your Facebook Friends with d3.js.

Read Visualizing my Social Graph with d3.js in full

Improving Your Development Speed

by Hudson Orsine Assumpção | October 2013 | Enterprise Articles

This article written by Hudson Orsine Assumpção, the author of Getting Started with IntelliJ IDEA, provides a wide range of functionalities that will improve your development speed. It presents to you the main visual interface of the IDE and shows you how to improve your productivity using the features of IntelliJ IDEA such as the productivity guide, live templates, and navigation usabilities.

Read Improving Your Development Speed in full

Taking Control of Reactivity, Inputs, and Outputs

by Chris Beeley | October 2013 | Open Source Web Development

This article by Chris Beeley, the author of Web Application Development with R Using Shiny, enables us to extend our toolkit by learning about advanced Shiny functions. These allow us to take control of the fine details of our application, including the interface, reactivity, data, and graphics.

In order to do this, we're going to go back to the Google Analytics application and totally upgrade it, making it much smoother, more intuitive, and well-featured. The finished code and data for this advanced GA application can be found at https://github.com/ChrisBeeley/GoogleAnalyticsAdvanced.

In this article we will do the following:

  • Learn how to show and hide parts of the interface
  • Change the interface reactively
  • Finely control reactivity so functions and outputs run at the appropriate time
  • Use URLs and reactive Shiny functions to populate and alter the selections within an interface
  • Upload and download data to and from a Shiny application
  • Use custom graphics and animations in Shiny
Read Taking Control of Reactivity, Inputs, and Outputs in full

Working with Audio

by Claire Broadley and Mathew Dixon Mathew Dixon | October 2013 | Open Source

In this article by Claire Broadley and Mathew Dixon, authors of Camtasia Studio 8 – Advanced Editing and Publishing Techniques, we will look at preparing and recording audio, adding background tracks, applying editing techniques, and choosing the right tools to enhance the audio in our projects.

Read Working with Audio in full

Installation and Deployment of Citrix Systems®' CPSM

by Puthiyavan Udayakumar | October 2013 | Enterprise Articles

This article, created by Puthiyavan Udayakumar, the author of Getting Started with Citrix® CloudPortal™, focuses on the measures to verify system readiness before getting CPSM up and running. This article covers the metrics to verify before CPSM deployment and the method to install CPSM using GUI.

Read Installation and Deployment of Citrix Systems®' CPSM in full

Basic Concepts

by Krishna Kumar | October 2013 | Open Source

This article by Krishna Kumar, the author of book Learning Physics Modeling with PhysX, provides an overview of the concepts that we use in PhysX. It will familiarize you with terms such as scene, actor, material, shape, and so on.

The topics covered in this article are as follows:

  • Initializing PhysX and creating the scene and actors
  • Creating shapes and materials and then assigning them to actors
  • Simulating and then shutting down PhysX
Read Basic Concepts in full

Setting Up Slick2D

by Jacob Bevilacqua | October 2013 | Games Open Source

In this article by Jacob Bevilacqua, the author of Slick2D Game Development, we will look into:

  • What is Slick2D?
  • Downloading the Slick2D and LWJGL files
  • Setting up an eclipse project
  • Native files
  • What if I want my game to be platform-specific?
Read Setting Up Slick2D in full

Installing MariaDB on Windows and Mac OS X

by Daniel Bartholomew | October 2013 | Open Source

In this article by Daniel Bartholomew, author of the book Getting Started with MariaDB, we will learn how to install MariaDB on Windows and Mac OS X.

Read Installing MariaDB on Windows and Mac OS X in full

State of Play of BuddyPress Themes

by Tammie Lister | October 2013 | Open Source Web Development

In this article by Tammie Lister, author of the book BuddyPress Theme Development, we will get to know about the basics of BuddyPress themes. We're going to start our journey with BuddyPress themes. This is going to be a foundation, setting the scene for the road ahead.

In this article, we're going to cover the following:

  • What is BuddyPress?
  • What is a theme?
  • Theme compatibility
  • What is a community?
  • A brief look at responsive design, adaptive design, and mobile first
  • A look at some existing BuddyPress sites and existing themes
  • What are your options when creating a theme?

At the end of this article you will have an overview of the past and present state of BuddyPress themes along with a grasp of some of the topics anyone creating a theme should know about.

Read State of Play of BuddyPress Themes in full

Integrating Accumulo into Various Cloud Platforms

by Guðmundur Jón Halldórsson | October 2013 | Open Source

In this article by Guðmundur Jón Halldórsson, the author of Apache Accumulo for Developers we will learn how to integrate Accumulo into various cloud platforms, both as a single-node and as a pseudo-distributed mode, and then expand it to a multi-node.

The following example will show you how to create an Accumulo cluster on various cloud platforms. The steps needed to complete the task of setting up the cluster are similar for those cloud platforms. The difference is in the tools and scripts used to accomplish the task of creating the cluster.

These are the topics that will be covered in this article:

  • Amazon EC2
  • Google Cloud Platform
  • Rackspace
  • Windows Azure
Read Integrating Accumulo into Various Cloud Platforms in full

Building Events

by Chris Dickinson | October 2013 | Games Open Source

In this article by Chris Dickinson, author of Learning Game Physics with Bullet Physics and OpenGL, we will learn how to build a collision event system and manage them.

Read Building Events in full

Interacting with your Visualization

by Nick Qi Zhu | October 2013 | Cookbooks Open Source Web Development

In this article by Nick Qi Zhu, author of the book Data Visualization with D3.js Cookbook we will focus on D3 human visualization interaction support, or in other words how to add computational steering capability to your visualization.

In this article we will cover:

  • Interacting with the mouse
  • Interacting with a multi-touch device
  • Implementing zoom and pan behavior
  • Implementing the drag behavior
Read Interacting with your Visualization in full

Drag

by Swizec Teller | October 2013 | Java Open Source Web Development

In this article by Swizec Teller, the author of the book Data Visualization with d3.js, we will have a look at the dragging behavior module of d3.

Read Drag in full

Using OpenShift

by Adam Miller | October 2013 | Open Source

The article by Adam Miller, the author of Implementing OpenShift, covers all the different ways for WebDevs to consume OpenShift using different approaches. We will explore the command-line utilities, the OpenShift web console (including an overview of what OpenShift calls "Quickstart Applications"), as well as IDE integrations, where we walk through using JBoss dev tools that is based on the very popular Eclipse IDE (http://www.eclipse.org/).

The following are the three common ways in which we can utilize OpenShift as a user:

  • Command-line utilities
  • Web Console
  • IDE integration
Read Using OpenShift in full
Code Download and Errata
Packt Anytime, Anywhere
Register Books
Print Upgrades
eBook Downloads
Video Support
Contact Us
Awards Voting Nominations Previous Winners
Judges Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software
Resources
Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software