This article by Richard Carter, the author of Magento Responsive Theme Design, has discussed how to enable a responsive Magento theme for your store. Magento is an open source e-commerce solution. It comes with a variety of tools that are necessary for building a successful online shop.Read Enabling your new theme in Magento in full
In this article by Jason Ventresco, the author of the book VMware Horizon View 5.3 Design Patterns and Best Practices, has explained the storage-related features of View.
View includes two specific features that influence storage design and View infrastructure. One is View Storage Accelerator and the other is tiered storage for View linked clone desktops. This article will go into further detail about each of these features.Read Understanding View storage-related features in full
In this article by Abdulbasit Shaikh and Zakir Laliwala, the authors of Web Crawling and Data Mining with Apache Nutch, we will cover:
- Introduction of Apache Nutch
- Apache Solr Installation
- Apache Hadoop
- Use of Apache Gora
- Integration of Apache Nutch with Apache Accumulo
- Integration of Apache Nutch with MySQL
In this article by Yoram Orzach, the author of Network Analysis Using Wireshark Cookbook, covers the following recipes:
- Configuring TCP and UDP preferences for troubleshooting
- TCP connection problems
- TCP retransmissions – where they come from and why
Unity works using a popular and common approach for game development, which is called the component-based architecture. This approach is widely used in software development to make things more reusable and easier to manage.
Let us talk about the way things are organized in Unity in this article by Sergey Mohov, the author of Practical Game Design with Unity and Playmaker.Read Component-based approach of Unity in full
Welcome to the wonderful world of mobile game development. Whether you are still looking for the right development kit or have already chosen one, this article will be most important. In this article, by Thomas Finnegan, author of the book Unity Android Game Development by Example Beginner's Guide, we explore the various features that come with choosing Unity as your development environment and Android as the target platform. Through comparison with major competitors, it is discovered why Unity and Android stand on the top of the pile. Following that, we examine how Unity and Android work together. Finally, the development environment is set up and we create a simple Hello World application to test that everything is set up correctly. It is assumed you are working in a Windows-based environment.
In this article, we will cover the following topics:
- Major Unity features
- Major Android features
- Unity licensing options
- Installing the JDK
- Installing the Android SDK
- Installing Unity 3D
- Installing Unity Remote
Checking conditions and alarms are the most characteristic functions of any monitoring system, and Zabbix is no exception. What really sets Zabbix apart is that every alarm condition, or triggers—as they are known in this system—can be tied, not only to a single measurement but also to an arbitrary complex calculation, based on all of the data available to the Zabbix server. Furthermore, just as triggers are independent from items, the actions that the server can take based on trigger status are independent from the single trigger, as you will see in the subsequent sections.
In this article written by Andrea Dalle Vacche and Stefano Kewan Lee, authors of the book Mastering Zabbix, you will learn the following things about triggers and actions:
- How to create complex, intelligent triggers
- How to minimize the possibility of false positives
- How to set up Zabbix to take automatic actions based on the trigger status
- How to rely on escalating actions