Apple Motion 5 Cookbook


Apple Motion 5 Cookbook
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Overview
Table of Contents
Author
Support
Sample Chapters
  • Easy to follow, hands-on instructions that simplify the learning process
  • Lots of in-depth information for FCPX users looking to integrate more motion graphics into their projects
  • Learn keyboard shortcuts that will save you hours and navigate Motion's interface like an expert

Book Details

Language : English
Paperback : 416 pages [ 235mm x 191mm ]
Release Date : May 2013
ISBN : 1849693803
ISBN 13 : 9781849693806
Author(s) : Nick Harauz
Topics and Technologies : All Books, Other, Cookbooks, Web Graphics & Video

Table of Contents

Preface
Chapter 1: Getting Around the Interface
Chapter 2: Looking at Motion's Library
Chapter 3: Making It Move with Behaviors
Chapter 4: Making It Move with Keyframes
Chapter 5: Let's Make Text
Chapter 6: Paint and Masks
Chapter 7: Let's Make Particles
Chapter 8: Replicators – It's No Fun By Yourself
Chapter 9: Motion Tracking and Keying
Chapter 10: Intro to 3D
Chapter 11: Publishing Your Work to FCP X
Chapter 12: Customization and Exporting
Index
  • Chapter 1: Getting Around the Interface
    • Introduction
    • Choosing a Motion project
    • Importing files to the Canvas, Layers tab, and Timeline
    • Importing Photoshop and Illustrator files
    • Making selections with Expose
    • Changing the layer order
    • Groups versus layers
    • Making changes in the Properties tab, HUD, and Canvas
    • Moving and trimming layers in the Timeline and the mini-Timeline
    • Launching and customizing a template
    • Keyboard customization
    • Looking under the hood – key preferences for your workflows
    • Sequencing stills in the Timeline
    • Managing the Layers tab
    • Chapter 2: Looking at Motion's Library
      • Introduction
      • A brief tour of the Library tab
      • Importing files from the Content library
      • Applying a Glow filter to a layer
      • Copying filters and applying filters to a group
      • Controlling the filter order
      • The power of cloning
      • The power of blend modes
      • Customizing a gradient generator
      • Applying a blend mode to a gradient
      • Adding a frame and changing a drop zone's content
      • Adding a Flourish and applying filters
      • Chapter 3: Making It Move with Behaviors
        • Introduction
        • Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
        • Customizing a Motion Path
        • Spinning and throwing a ball
        • Adding an Attractor and Attracted To behavior
        • Adding Edge Collision and Gravity behaviors to a ball
        • Creating Random Motion using the Randomize behavior
        • Stop, Wriggle, Rate, and Quantize
        • Using the Link behavior
        • An intro to Text behaviors
        • Writing on your shape's outline
        • Creating constant and variable speed changes
        • Holding and looping your animations
        • Chapter 4: Making It Move with Keyframes
          • Introduction
          • Moving a still's anchor point and keyframing its scale
          • Deleting and disabling keyframes
          • Keyframing a group
          • Autokeyframing multiple parameters on a shape
          • Working with multiple parameters in the Keyframe Editor
          • Moving keyframes in the Keyframe Editor
          • Reversing keyframes
          • Understanding and changing the interpolation
          • Converting behaviors into keyframes
          • Combining keyframes and behaviors – animating a Photoshop file
          • Combining keyframes and behaviors – animating a clock
          • Chapter 5: Let's Make Text
            • Introduction
            • Changing the text format
            • Changing the text style
            • Changing the layout and creating text on a path
            • Adding and trimming multiple text behaviors
            • Sequence Text
            • Using the Transform Glyph tool
            • Saving your favorite text animations and styles
            • Using vector images from the Special Characters library
            • Using videos and textures to fill text
            • Creating a lower third for FCP X
            • Chapter 6: Paint and Masks
              • Introduction
              • Using the Paint Stroke tool
              • Changing Shape Style and Width Over Stroke
              • Using Sequence Paint
              • The relationship between shapes and Paint
              • Using shape masks
              • Creating a garbage matte for a green screen
              • Adding a video to a television screen
              • Applying multiple masks to an image and changing mask modes
              • Using image masks
              • Creating an advanced logo effect with shapes and masks
              • Chapter 7: Let's Make Particles
                • Introduction
                • Making particles and changing values in the HUD
                • Tweaking particle parameters in the Inspector
                • Adding randomness values
                • Working with particle behaviors
                • Working with particle presets
                • Working with particle presets in 3D
                • Using an image sequence in a particle emitter
                • Working with and manipulating multiple cells
                • Creating a tunnel through the frame effect
                • Creating your own Bokeh
                • Chapter 8: Replicators – It's No Fun By Yourself
                  • Introduction
                  • Creating a replicator and changing parameters in the HUD
                  • Tweaking replicator parameters in the Inspector
                  • Working with the Sequence Replicator behavior
                  • Keyframing the replicator's parameters
                  • Working with replicator presets
                  • Making it 3D! Looking at 3D options for replicators
                  • Adding a camera to interact with your replicator
                  • Creating your own video wall
                  • Faking 3D extrusion with shapes
                  • Chapter 9: Motion Tracking and Keying
                    • Introduction
                    • Stabilizing a clip
                    • Analyze and Match Move
                    • Offset tracking
                    • Match Move Four Corner
                    • Luma-keying a logo
                    • Keying a green screen
                    • Advanced green screen techniques
                    • The Pleasantville effect
                    • Chapter 10: Intro to 3D
                      • Introduction
                      • Making it 3D
                      • Moving a camera versus moving a layer
                      • Where am I again? Controlling the view of your world using viewports
                      • Adjust Around
                      • Integrating 3D and 2D
                      • Using the Framing camera behavior
                      • Let's add some light
                      • Creating reflections
                      • Turning on Depth of Field
                      • Chapter 11: Publishing Your Work to FCP X
                        • Introduction
                        • Opening and changing text from FCP X in Motion
                        • Publishing a Motion 5 generator and its parameters to FCP X
                        • Creating an effect for FCP X
                        • Creating a transition for FCP X
                        • Publishing parameters versus publishing rigs 101 – part 1
                        • Publishing parameters versus publishing rigs 101 – part 2
                        • Combining a slider, checkbox, and pop-up rig – part 1
                        • Combining a slider, checkbox, and pop-up rig – part 2
                        • Combining a slider, checkbox, and pop-up rig – part 3
                        • Chapter 12: Customization and Exporting
                          • Introduction
                          • Changing your background, color, and safe zones
                          • Creating your own project presets
                          • Exporting a full-resolution copy of your project
                          • Exporting to DVD
                          • Exporting a still image and image sequence
                          • Exporting an alpha channel and video separately
                          • Exporting using Compressor
                          • Saving a template

                          Nick Harauz

                          Nick Haurauz has directed and filmed a host of celebrities such as Nelly Furtado, Lady Gaga, and Richard Branson. He was responsible for crafting video magic for clients such as Diageo, Virgin Mobile, United Way, and Procter and Gamble. He has an uncanny ability to engage his students and create a level of relatedness that keeps them coming back for more. As an FCP X, Motion 5, After Effects, Premiere Pro, and an Avid-certified trainer, he is able to put his BA in Film and Sociology from the University of Toronto to good use. In 2005, Nick founded Inconscience Productions and continues to work with domestic and international brands to shoot, produce, and cut masterpieces. In 2010, he was handed the opportunity of a lifetime to co-edit a feature documentary entitled My Father and the Man in Black; the untold story of a bad boy Johnny Cash, his talented but troubled manager, Saul Holiff, and a son searching for his father in the shadow of a legend. When he is not busy impressing his students at Witz Education and travelling to or from post-production conferences, this half Ukrainian, half Trinidadian can be found playing tennis. This is his first book!
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                          Sample chapters

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                          Frequently bought together

                          Apple Motion 5 Cookbook +    Atlassian Confluence 5 Essentials =
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                          Price for both: £24.65

                          Buy both these recommended eBooks together and get 50% off the cheapest eBook.

                          What you will learn from this book

                          • Import Media using the File Browser including Photoshop and Illustrator files
                          • Finish projects by using only what’s available to you in Motion’s vast content library
                          • Build complex animations without ever having to add a keyframe
                          • Create incredible particle systems from any source file with the click of a button
                          • Add cameras, lights, reflection and depth of field to your scene
                          • Make your text animate in seconds using one of several built-in behaviors
                          • Use Motion’s keyer on greenscreen clips with ease
                          • Create beautiful transition, effects, and titles to use directly in FCPX

                          In Detail

                          Let’s face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects!

                          "Apple Motion 5 Cookbook" contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion’s interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. Not forgetting visual effects, we will also explore motion tracking and green screen techniques that will help you composite like a pro. Let’s launch the application, grab a cup of coffee, and get started on this exciting journey!

                          The exercises will take you right from creating your very first Motion project through to export. You will learn how to navigate quickly and efficiently through Motion's complex interface and toolsets so that you can focus oncreating your masterpiece!

                          You will learn how to create a new project and import material into that project from the File Browser and Motion’s vast and rich content library. From there, you will learn to manipulate and animate these source files using Motion's behaviors, classic keyframing techniques, adding filters, and master the built-in tools such as particle systems that will knock your socks off! Last but not least, you will export your projects to a variety of different formats including DVD, as a Final Cut Pro generator, and the Web.

                          The "Apple Motion 5 Cookbook" contains downloadable content for each chapter and is packed with screenshots and illustrations. After reading this book, you’ll be creating motion graphics and visual effects in no time!

                          Approach

                          Step-by-step, practical recipes to build simple and complex motion graphics with Motion 5

                          Who this book is for

                          "Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a ‘WOW’ factor in projects. It’s also aimed at designers and motion designers alike, who are looking to build on their skillsets.

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