Microsoft

Kentico CMS 5: Fundamentals of Site Security

by Thom Robbins | October 2010 | Beginner's Guides Microsoft Content Management Web Development

In this article, by Thom Robbins, author of Kentico CMS 5 Website Development, we shall cover:

  • Understand the principles of site security
  • Develop security roles to manage our site
  • Develop secure web pages and areas for specific security roles
Read Kentico CMS 5: Fundamentals of Site Security in full

Hosting Workflow Applications in Microsoft Windows Workflow Foundation 4.0

by Andrew Zhu | October 2010 | Cookbooks Enterprise Articles Microsoft

In this article, by Andrew Zhu, author of Microsoft Windows Workflow Foundation 4.0 we will cover:

  • Hosting a workflow service in IIS7
  • Hosting workflow in ASP.NET
  • Hosting workflow in WPF
  • Hosting workflow in a Windows Form
Read Hosting Workflow Applications in Microsoft Windows Workflow Foundation 4.0 in full

Using Animated Pieces in a Board-based Game with XNA 4.0

by Kurt Jaegers | September 2010 | Beginner's Guides Microsoft Web Graphics & Video

This article by Kurt Jaegers, author of XNA 4.0 Game Development by Example: Beginner's Guide, enhances a board-based puzzle game called Flood Control in XNA 4.0 using animation. In this article, we will cover:

  • Animating the rotation of pieces when manipulated by the player
  • Gradually fading out pieces of completed scoring chains
  • Animating the falling of pieces into place on the board

All of these enhancements will give the player a better game experience, as well as give us the opportunity to learn more about how the SpriteBatch class can be used for animation.

Read Using Animated Pieces in a Board-based Game with XNA 4.0 in full

Using SpriteFonts in a Board-based Game with XNA 4.0

by Kurt Jaegers | September 2010 | Beginner's Guides Microsoft Web Graphics & Video

Having built a puzzle game called Flood Control in XNA 4.0 and enhanced it with animation, in this article by Kurt Jaegers, author of XNA 4.0 Game Development by Example: Beginner's Guide, we will take it further by:

  • Adding a SpriteFont to the game and displaying the current level and score in their appropriate positions on the screen
  • Implementing the flooding of the dome and adding increasing difficulty levels

All of these enhancements will give the player a better game experience, as well as give us the opportunity to learn more about how the SpriteBatch class can be used for animation and text display.

Read Using SpriteFonts in a Board-based Game with XNA 4.0 in full

Testing and Debugging Windows Workflow Foundation 4.0 (WF) Program

by Andrew Zhu | September 2010 | Architecture & Analysis Cookbooks Enterprise Articles Microsoft

In the previous article we have dealt with working on our first WF program. In this article by Andrew Zhu, author of Microsoft Windows Workflow Foundation 4 cookbook, we will cover the following:

  • Testing a WF program with unit test framework
  • Debugging a WF program
Read Testing and Debugging Windows Workflow Foundation 4.0 (WF) Program in full

Working with a Microsoft Windows Workflow Foundation 4.0 (WF) Program

by Andrew Zhu | September 2010 | .NET Architecture & Analysis Enterprise Articles Microsoft

WF4 is a process engine, as well as a visual program language, shipped along with Microsoft .NET Framework 4.0. Traditionally, when we design a long-running application, we break a large application into lots of small code blocks to address the business logic and use a database to store the intermediate data. With the growing complexity of logic, managing code blocks and authoring logic workflows becomes difficult. Now, with WF4, we can design and create distributed, long-running programs easily.

This article by Andrew Zhu, author of Microsoft Windows Workflow Foundation 4 cookbook, provides recipes that will help us understand basic information about WF4 programming like:

  • Creating the first WF program: HelloWorkflow
  • Creating a WF program with C# code
  • Initializing a WF program with InArguments
  • Creating a WF program with OutArgument
  • Creating a WF Program with InOutArgument
  • Using variable in WF program
  • Running a WF program asynchronously
  • Customizing a MyReadLine activity with bookmark
  • Converting WF program instance to XAML
  • Loading up a WF program from a XAML file
Read Working with a Microsoft Windows Workflow Foundation 4.0 (WF) Program in full

Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0

by Kurt Jaegers | September 2010 | Beginner's Guides Microsoft Web Graphics & Video

This article by Kurt Jaegers, author of XNA 4.0 Game Development by Example: Beginner's Guide, introduces a board-based puzzle game called Flood Control. We introduce the XNA Content Pipeline, and build a recursive function to determine the state of the game board while playing.

This article focuses on the following concepts:

  • Using the Content Pipeline to load textures from disk
  • Creating classes to divide code into logical units
  • Recursively evaluating the status of the game board to check for scoring chains
  • Drawing textures using the SpriteBatch.Draw() method
  • Managing simple game states
Read Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0 in full

Fine-tuning the SQL Server database for Dynamics NAV

by Amit Sachdev Sharan Oberoi | September 2010 | Enterprise Articles Microsoft

Before we discuss about fine-tuning the performance of the database for Dynamics NAV, it is important to discuss some key features of the Dynamics NAV application that comprise the core architecture of the application, and the majority of performance issues could be attributed to improper use or misuse of these features.

In this article, by Sharan Oberoi & Amit Sachdev, authors of Microsoft Dynamics NAV Administration, we will cover:

  • SIFT
  • Using indexes/keys in Dynamics NAV
  • Investigating the performance of the database
  • Updating statistics
Read Fine-tuning the SQL Server database for Dynamics NAV in full

Code Analysis and Debugging Tools in Microsoft Dynamics NAV 2009

by David A. Studebaker | September 2010 | Enterprise Articles Microsoft

In the previous article, Microsoft Dynamics NAV 2009 Development Tools, we gained an overall view of NAV as an application software system.

The goal of this article by David Studebaker, author of Programming Microsoft Dynamics NAV 2009, is to learn about many of the debugging tools and techniques available to the NAV developer. As it has been pointed out, "Without programmers, there are no bugs." As we are all developers and therefore a primary source of bugs, we need to be knowledgeable about the tools we can use to stamp out those bugs. Fortunately, NAV has a good arsenal of such tools.

Read Code Analysis and Debugging Tools in Microsoft Dynamics NAV 2009 in full

Microsoft Dynamics NAV 2009 Development Tools

by David A. Studebaker | September 2010 | Enterprise Articles Microsoft

The key goal of this article by David Studebaker, author of Programming Microsoft Dynamics NAV 2009, is to gain an overall view of NAV as an application software system. We're not going to study its functional operation, but gain a basic understanding of the process flow of the system. We also want to have a good understanding of the structural "style" of the software, so that our enhancements are designed for a better fit.

Read Microsoft Dynamics NAV 2009 Development Tools in full
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