Article Network

Planning for a successful integration

by Gary P. Gauvin | March 2013 | Enterprise Articles

This article by Gary P. Gauvin, author of Instant Team Foundation Server 2012 and Project Sever 2010 Integration How-to helps us examine what's needed to ensure that that your integration is successful. It covers the prerequisites and the planning needed to begin, scenarios for various environments, and a few tips to set you up for success. Planning is the most important part in a successful integration of the two servers so that there are no undue errors during the integration process. The article gives a very systematic step-by-step approach for planning and getting all set for integration which is not difficult to understand.

We will examine what's needed to ensure that your integration is successful. We'll cover the prerequisites and the planning needed to begin, the scenarios for test or production environments, and the different types of synchronization that are possible.

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A look into the high-level programming operations for the PHP language

by Włodzimierz Gajda | March 2013 | PHP

PhpStorm offers large number of high-level programming operations that will help you to write and inspect the PHP code. The following list provides a few examples of such operations:

  • Accessing documentation

  • Generating code

  • Generating class diagrams

  • Autoformatting

  • Inspections

This article by Wlodzimierz Gajda, author of Instant PhpStorm Starter, will give you an insight into the high-level programming operations of accessing documents and generating code.

Read A look into the high-level programming operations for the PHP language in full

Modules

by Dan Menard | March 2013 | Web Development

Every framework has a set of features that differentiates it from the other frameworks out there. In this article by Dan Menard, the author of Instant AngularJS Starter, we will discover the strengths of AngularJS by exploring one of its most prominent features—Modules.

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Painting – Multi-finger Paint

by Robert Wiebe | March 2013 | Beginner's Guides

This article will walk us through the steps needed to create a bitmapped painting App that uses the multi-touch track pad to allow the App user to paint with multiple fingers.

In this article by Robert Wiebe, the author of Mac Application Development by Example Beginner's Guide, we shall learn the following:

  • What is multi-touch?

  • Implementing a custom view

  • Receiving multi-touch events

  • Managing the mouse cursor

  • Drawing using the 2D drawing APIs

  • Receiving keyboard events

  • Receiving gesture events

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Working with Apps in Splunk

by Vincent Bumgarner | March 2013 | Open Source

In this article by Vincent Bumgarner, author of Implementing Splunk: Big Data Reporting and Development for Operational Intelligence , we will explore what makes up a Splunk app. We will:

  • Inspect included apps

  • Install apps from Splunkbase

  • Build our own app

  • Customize app navigation

  • Customize app look and feel

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The XenDesktop architecture

by Mahmoud Magdy | March 2013 | Enterprise Articles

There are so many types of desktop virtualizations that you can easily get confused with each type, its use, and its architecture. In this article by Mahmoud Magdy, author of Instant Citrix XenDesktop 5 Starter , we will explore each type and we will also explore the XenDesktop architecture.

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OSGi life cycle

by Jamie Goodyear Johan Edstrom | March 2013 | Java Open Source

OSGi is a tried and true modularity standard for Java. It has in recent years gained a lot of traction and tooling; becoming frequently used in Enterprise containers and distributed software systems

In this article by Jamie Goodyear and Johan Edstrom the authors of Instant OSGi Starter [Instant] , we'll explore the various states involved in an OSGi life cycle.

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Thumping Moles for Fun

by Paul Nygard | March 2013 | Games Open Source

We will be continuing our journey through classic gameplay styles in this article. We will talk a little about different approaches to solve the design challenges in this article. In game programming, there are always many ways to solve the same problem, there is no single right answer.

In this article by Paul Nygard, the author of Creating Games with cocos2d for iPhone 2, we will cover:

  • Tricking the eye with Z-ordering

  • Reusing objects

  • Detecting touch on the part of a sprite

  • Animations and movement actions

  • Randomized objects

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Getting Started with GeoServer

by Brian Youngblood Stefano Iacovella | March 2013 | Java Open Source

GeoServer can be installed on many different operating systems, since it's a Java application. You can run it on any kind of operating system for which exists a Java virtual machine. It takes advantage of multi-threaded operations, and supports 64-bit modern operating systems.

This article by Stefano Iacovelle and Brian Youngblood, authors of GeoServer Beginner's Guide, will cover, in detail, the steps that will bring you to a successful installation. Though we will explain the whole process in detail, don't be afraid. As soon as you finish reading it, you will have your running copy of GeoServer. The steps will be illustrated in two scenarios, an Ubuntu 12.04 machine and a Windows 7 machine. We chose these two as they cover the majority of users. Besides Ubuntu being a Debian derivative, the installation process can be easily reproduced on other similar distributions, for example, Debian or Linux Mint.

 

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Implementing the data model

by Kerri Shotts | March 2013 | Open Source

In this article by Kerri Shotts, author of PhoneGap 2.x Mobile Application Development Hotshot, we'll be creating two JavaScript files in the www/models directory named quizQuestion.js and quizQuestions.js.

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Creating Virtual Landscapes

by Richard A. Hawley | March 2013 | Open Source

Tools are everything in game development today. Modern three-dimensional games are several orders of magnitude more complex than Sandy White's 1983 Ant Attack on the Sinclair ZX Spectrum. To create lush visuals expected from current games, we rely on a host of tools to generate content at different stages of production. Quite often, terrain is the canvas on which content is painted, if you think about it, while you might play a game and think how great the scenery looks, you're not necessarily looking at the terrain but rather the textures, vegetation, buildings and everything else that artist has constructed around it. Before we dive into using GROME we're going to cover some common caveats that apply to most game engines.

In this article by Richard A. Hawley, author of Grome Terrain Modeling with Ogre3D, UDK, and Unity3D, we're going to look at:

  • Describing a world in data

  • Texture sizes

  • Game world scales

  • Starting a new GROME project

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Asynchrony in Action

by Joel Martinez | March 2013 | .NET Enterprise Articles

In this article by Joel Martinez the author of C# 5 First Look , we will explore features which are new to C# in the 5.0 release.

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Miscellaneous Gameplay Features

by David Wyand | March 2013 | Cookbooks Games

Torque 3D is a complete game engine. It supports graphics, sound, user input, networking, and gameplay. Gameplay are the rules for your game that make it unique. These are the challenges the player must overcome.

In this article by David Wyand, the author of Torque 3D Game Development Cookbook we will be looking at various parts of Torque 3D that help you expand on the gameplay rules that are already available, and help you build your own.

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2D Graphics

by Brecht Kets Thomas Goussaert | March 2013 | Enterprise Articles Games

In this article by Brecht Kets and Thomas Goussaert, the authors of Building your First Mobile Game using XNA 4.0 we create a basic framework for our game and add content to it.

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Integrating Microsoft Dynamics GP Business Application fundamentals

by Leslie Vail | March 2013 | Enterprise Articles Microsoft

This article by Leslie Vail, author of Developing Microsoft Dynamics GP Business Applications, will present a series of questions developers should ask themselves, and answer, before beginning development. You will learn about the various tools available for customizing Dynamics GP along with the skills required to use them. You will learn what you should have in your development-tool arsenal and where to get it.

The key topics in this article include:

  • Defining the project

  • Overview of available tools

Read Integrating Microsoft Dynamics GP Business Application fundamentals in full
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