Working with Apps in Splunk
In this article by Vincent Bumgarner, author of Implementing Splunk: Big Data Reporting and Development for Operational Intelligence , we will explore what makes up a Splunk app. We will:
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Inspect included apps
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Install apps from Splunkbase
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Build our own app
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Customize app navigation
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Customize app look and feel
The XenDesktop architecture
There are so many types of desktop virtualizations that you can easily get confused with each type, its use, and its architecture. In this article by Mahmoud Magdy, author of Instant Citrix XenDesktop 5 Starter , we will explore each type and we will also explore the XenDesktop architecture.
Read The XenDesktop architecture in fullOSGi life cycle
OSGi is a tried and true modularity standard for Java. It has in recent years gained a lot of traction and tooling; becoming frequently used in Enterprise containers and distributed software systems
In this article by Jamie Goodyear and Johan Edstrom the authors of Instant OSGi Starter [Instant] , we'll explore the various states involved in an OSGi life cycle.
Read OSGi life cycle in fullThumping Moles for Fun
We will be continuing our journey through classic gameplay styles in this article. We will talk a little about different approaches to solve the design challenges in this article. In game programming, there are always many ways to solve the same problem, there is no single right answer.
In this article by Paul Nygard, the author of Creating Games with cocos2d for iPhone 2, we will cover:
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Tricking the eye with Z-ordering
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Reusing objects
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Detecting touch on the part of a sprite
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Animations and movement actions
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Randomized objects
Getting Started with GeoServer
GeoServer can be installed on many different operating systems, since it's a Java application. You can run it on any kind of operating system for which exists a Java virtual machine. It takes advantage of multi-threaded operations, and supports 64-bit modern operating systems.
This article by Stefano Iacovelle and Brian Youngblood, authors of GeoServer Beginner's Guide, will cover, in detail, the steps that will bring you to a successful installation. Though we will explain the whole process in detail, don't be afraid. As soon as you finish reading it, you will have your running copy of GeoServer. The steps will be illustrated in two scenarios, an Ubuntu 12.04 machine and a Windows 7 machine. We chose these two as they cover the majority of users. Besides Ubuntu being a Debian derivative, the installation process can be easily reproduced on other similar distributions, for example, Debian or Linux Mint.
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Implementing the data model
In this article by Kerri Shotts, author of PhoneGap 2.x Mobile Application Development Hotshot, we'll be creating two JavaScript files in the www/models directory named quizQuestion.js and quizQuestions.js.
Read Implementing the data model in fullCreating Virtual Landscapes
Tools are everything in game development today. Modern three-dimensional games are several orders of magnitude more complex than Sandy White's 1983 Ant Attack on the Sinclair ZX Spectrum. To create lush visuals expected from current games, we rely on a host of tools to generate content at different stages of production. Quite often, terrain is the canvas on which content is painted, if you think about it, while you might play a game and think how great the scenery looks, you're not necessarily looking at the terrain but rather the textures, vegetation, buildings and everything else that artist has constructed around it. Before we dive into using GROME we're going to cover some common caveats that apply to most game engines.
In this article by Richard A. Hawley, author of Grome Terrain Modeling with Ogre3D, UDK, and Unity3D, we're going to look at:
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Describing a world in data
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Texture sizes
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Game world scales
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Starting a new GROME project
Asynchrony in Action
In this article by Joel Martinez the author of C# 5 First Look , we will explore features which are new to C# in the 5.0 release.
Read Asynchrony in Action in fullMiscellaneous Gameplay Features
Torque 3D is a complete game engine. It supports graphics, sound, user input, networking, and gameplay. Gameplay are the rules for your game that make it unique. These are the challenges the player must overcome.
In this article by David Wyand, the author of Torque 3D Game Development Cookbook we will be looking at various parts of Torque 3D that help you expand on the gameplay rules that are already available, and help you build your own.
Read Miscellaneous Gameplay Features in full2D Graphics
In this article by Brecht Kets and Thomas Goussaert, the authors of Building your First Mobile Game using XNA 4.0 we create a basic framework for our game and add content to it.
Read 2D Graphics in fullIntegrating Microsoft Dynamics GP Business Application fundamentals
This article by Leslie Vail, author of Developing Microsoft Dynamics GP Business Applications, will present a series of questions developers should ask themselves, and answer, before beginning development. You will learn about the various tools available for customizing Dynamics GP along with the skills required to use them. You will learn what you should have in your development-tool arsenal and where to get it.
The key topics in this article include:
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Defining the project
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Overview of available tools
Core .NET Recipes
This article by A.P. Rajshekhar, author of .Net Framework 4.5 Expert Programming Cookbook , will cover recipes related to core concepts in .NET, which will include the following:
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Metadata-driven programming: The first six recipes will cover how to use attributes as metadata for specific purposes such as validation and localization.
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Reflection: The Processing custom attributes via reflection recipe will tell you how to use reflection to create metadata processors such as applications or libraries that can understand custom attributes and provide the output based on them.
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Asynchronous file I/O: This is a new feature for file input/output introduced in .NET 4.5. The Using asynchronous file I/O for directory-to-directory copy recipe will cover this feature.
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Dynamic programming: .NET 4.0 introduced the concept of dynamic programming, in which blocks of code marked as dynamic will be executed directly, bypassing the compilation phase. We will look at this in the last recipe, Accessing JSON using dynamic programming.
Read Core .NET Recipes in full
Installing, Removing, and Upgrading Software
In this article by Arturo Fernandez Montoro, author of Linux Mint System Administrator's Beginner's Guide you're going to learn one of the most important and basic tasks done by system administrators. These tasks are related to software, specifically how to install, remove, and keep your operating system up-to-date.
In this article we will cover:
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Installing software
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Removing installed software
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Applying upgrades
BackTrack Forensics
Computer forensics involves using various means to analyze, report, and recover information from computers or digital storage media, generally for legal purposes. The outcome in general is to provide the information gathered in such a way that it is useful for the person requesting the information. This includes the recovery of passwords, analyzing computer break-ins or attempts, recovering data from a hard drive after it's been "erased", and so on. In the article by Willie Pritchett and David De Smet authors of BackTrack 5 Cookbook we will examine how BackTrack can be utilized for forensic purposes.
In this article, we will cover:
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Intrusion detection and log analysis
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Recursive directory encryption/decryption
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Scanning for signs of rootkits
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Recovering data from a problematic source
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Retrieving a Windows password
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Resetting a Windows password
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Looking at the Windows registry entries
Planning your lessons using iPad
This article by Shubhangi Harsha and Sumit Kataria the authors of Teaching with iPad How-to , will take you through the Planbook application, using which you can carry out your regular lesson planning on your iPad.
iPad is a device that fascinates not only gadget-loving people but also teachers and professionals alike, for its varied applications coupled with great screen and looks.
Planning lessons is one of the main tasks a teacher has to perform almost every single day. There are many apps available for this purpose for the iPad. Let us choose the Planbook app here because it makes it very easy to create, modify, and share plans. Its user interface is pretty illustrative and it is definitely a good app to start with even if you are not comfortable and proficient with iPad apps.
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