In this article by David Mark Clements, author of Node Cookbook Second Edition, we will discuss how to gracefully degrade to long polling and other methods with Socket.IO.Read Creating a real-time widget in full
In this article by Daniel Li, author of Mastering Grunt, we will cover the best practices for frontend development today. It will cover load time reduction, search engine optimization, form validation, and responsive design.Read Best Practices for Modern Web Applications in full
This article by David Dossot, author of RabbitMQ Essentials, presents two handy tracing tools provided by RabbitMQ, which are very likely to become prominent in your developer's toolbox.Read Testing and Tracing Applications in full
In this article, by Michael Rhodes, the author of Manga Studio 5 Beginner's Guide, you will learn pressure settings and inking and how to create new brush tips for airbrushes and other marking tools.
In this article, we'll be covering the following topics in depth:
What is inking?
Tools that Manga Studio provides to let us ink our artwork
Using rulers and guides for inking
Creating a customized brush for special effects
How to use the Manga Studio default tones
A walk-through inking example
In this article by Yuxing Yan, the author of Python for Finance, discusses how to use Monte Carlo simulation to price European, American, average, lookback, and barrier options.
In finance, we study the trade-off between risk and return. The common definition of risk is uncertainty. For example, when evaluating a potential profitable project, we have to predict many factors in the life of the project, such as the annual sales, price of the final product, prices of raw materials, salary increase of employees, inflation rate, cost of borrowing, cost of new equity, and economic status. For those cases, the Monte Carlo simulation could be used to simulate many possible future outcomes, events, and their various combinations. In this article, we focus on the applications of the Monte Carlo simulation to price various options.Read Monte Carlo Simulation and Options in full
This article by Bass Jobsen, the author of Less Web Development Essentials, introduces Bootstrap and then talks about how you can use Bootstrap's Less files, and what modifications can be done on the same.Read Bootstrap 3 and other applications in full
In this article, by Andrea Saccà, the author of Mastering Magento Theme Design, we will learn how to integrate the Bootstrap 3 framework and how to develop the main theme blocks.
The following topics will be covered in this article:
An introduction to Bootstrap
Downloading Bootstrap (the current Version 3.1.1)
Downloading and including jQuery
Integrating the files into the theme
Defining the main layout design template
In this article, by Alok Singh and Sandeep Chanda, the authors of Microsoft Dynamics CRM 2013 Marketing Automation, you will be introduced to the present day marketing and learn how the Customer Relationship Management (CRM) systems are playing a key role in bringing in automation and helping organizations realize their marketing objectives.Read Getting Started with Microsoft Dynamics CRM 2013 Marketing in full
GML or GameMaker Language is a great tool for expanding the already vast variety of tools provided by GameMaker: Studio. GML scripts allow users to write their own code, creating an organized codebase that is easier to modify and debug than GameMaker: Studio's built-in drag-and-drop functionality.
Before exploring GML's use in creating actual games, this article by Matthew DeLucas, the author of GameMaker Game Programming with GML, will go over the basics of the language, such as the following components:
- Syntax and formatting
This article is written by Antonio Pratas, the author of Creating Flat Design Websites. Skeuomorphic design, also known as realism, is a style that was very much used during 2012 and 2013, and it consists of creating visual elements that represent their original, physical counterpart.Read Skeuomorphic versus flat in full
In this article by Rafał Kuć and Marek Rogoziński, authors of Elasticsearch Server Second Edition, we will learn about Elasticsearch indexing, how to configure our index structure mappings, and also see what field types we are allowed to use.Read Indexing the Data in full
This article is written by Anubhav Hanjura, the author of Heroku Cloud Application Development. Mobility has reached significance of extraordinary proportions today. There are innumerable mobile apps available from different online app stores for different platforms that provide value added services to its users, ranging from business productivity to gaming and entertainment. As a result, it has become increasingly important to gain the ability to build and deploy these mobile apps as fast and portably as possible.Read Building Mobile Apps in full
In this article by Craig Thomas Ellrod, the author of Getting Started with XenDesktop® 7.x, he starts with defining the pieces or components that make up a XenDesktop Site along with the terminology and concepts involved. We then set out to design a basic XenDesktop architecture, which ends with a network diagram that we will use as a roadmap. In this article, we will cover the following topics:
The components of XenDesktop®
Terminology and concepts
Designing a basic XenDesktop® Site
Common ports used in network communication