In this article by Claire Broadley and Mathew Dixon, authors of Camtasia Studio 8 – Advanced Editing and Publishing Techniques, we will look at preparing and recording audio, adding background tracks, applying editing techniques, and choosing the right tools to enhance the audio in our projects.Read Working with Audio in full
This article, created by Puthiyavan Udayakumar, the author of Getting Started with Citrix® CloudPortal™, focuses on the measures to verify system readiness before getting CPSM up and running. This article covers the metrics to verify before CPSM deployment and the method to install CPSM using GUI.Read Installation and Deployment of Citrix Systems®' CPSM in full
This article by Krishna Kumar, the author of book Learning Physics Modeling with PhysX, provides an overview of the concepts that we use in PhysX. It will familiarize you with terms such as scene, actor, material, shape, and so on.
The topics covered in this article are as follows:
- Initializing PhysX and creating the scene and actors
- Creating shapes and materials and then assigning them to actors
- Simulating and then shutting down PhysX
In this article by Jacob Bevilacqua, the author of Slick2D Game Development, we will look into:
- What is Slick2D?
- Downloading the Slick2D and LWJGL files
- Setting up an eclipse project
- Native files
- What if I want my game to be platform-specific?
In this article by Daniel Bartholomew, author of the book Getting Started with MariaDB, we will learn how to install MariaDB on Windows and Mac OS X.Read Installing MariaDB on Windows and Mac OS X in full
In this article by Tammie Lister, author of the book BuddyPress Theme Development, we will get to know about the basics of BuddyPress themes. We're going to start our journey with BuddyPress themes. This is going to be a foundation, setting the scene for the road ahead.
In this article, we're going to cover the following:
- What is BuddyPress?
- What is a theme?
- Theme compatibility
- What is a community?
- A brief look at responsive design, adaptive design, and mobile first
- A look at some existing BuddyPress sites and existing themes
- What are your options when creating a theme?
At the end of this article you will have an overview of the past and present state of BuddyPress themes along with a grasp of some of the topics anyone creating a theme should know about.Read State of Play of BuddyPress Themes in full
In this article by Guðmundur Jón Halldórsson, the author of Apache Accumulo for Developers we will learn how to integrate Accumulo into various cloud platforms, both as a single-node and as a pseudo-distributed mode, and then expand it to a multi-node.
The following example will show you how to create an Accumulo cluster on various cloud platforms. The steps needed to complete the task of setting up the cluster are similar for those cloud platforms. The difference is in the tools and scripts used to accomplish the task of creating the cluster.
These are the topics that will be covered in this article:
- Amazon EC2
- Google Cloud Platform
- Windows Azure
In this article by Chris Dickinson, author of Learning Game Physics with Bullet Physics and OpenGL, we will learn how to build a collision event system and manage them.Read Building Events in full
In this article by Nick Qi Zhu, author of the book Data Visualization with D3.js Cookbook we will focus on D3 human visualization interaction support, or in other words how to add computational steering capability to your visualization.
In this article we will cover:
- Interacting with the mouse
- Interacting with a multi-touch device
- Implementing zoom and pan behavior
- Implementing the drag behavior
The article by Adam Miller, the author of Implementing OpenShift, covers all the different ways for WebDevs to consume OpenShift using different approaches. We will explore the command-line utilities, the OpenShift web console (including an overview of what OpenShift calls "Quickstart Applications"), as well as IDE integrations, where we walk through using JBoss dev tools that is based on the very popular Eclipse IDE (http://www.eclipse.org/).
The following are the three common ways in which we can utilize OpenShift as a user:
- Command-line utilities
- Web Console
- IDE integration
In this article created by Daniel Langenhan, the author of the article VMware vCloud Director Cookbook, you will get an idea of different VMware concepts that will help you improve your productivity. We will present recipes that not only deal with the daily tasks but also present you with new ideas and concepts that you may not have thought of before, as well as give you some great tips and shortcuts.Read Network Virtualization and vSphere in full
In this article, by Manuel Xavier, the author of TIBCO Spotfire for Developers, we will introduce the Spotfire Platform products, defining their independent roles in the platform's architecture. The platform's main features are also described in this article.Read The Spotfire Architecture Overview in full
In this article by Gil Robles, author of SketchBook Pro Digital Painting Essentials, we will discus the customization of software for optimal performance and ease of use.Read Setting Your Preferences and Customization in full
In this article by Gary Riches, the author of Ouya Unity Game Development, we will see that as the Ouya technology is so new, finding information about developing for it can be hard, this article covers all that you'll need to know to create your game and add great features to it, such as controller functionality, animation, sounds, and monetization. We'll even show you how to make it work on Android phones and tablets.Read Adding Finesse to Your Game in full