Article Network

A New Way to Scale

by Todd Rosner | October 2013 | Enterprise Articles

This article by Todd Rosner the author of Learning AWS OpsWorks provides a high-level look at what AWS OpsWorks is, where OpsWorks came from, why it came to be, and why the service is important. One of the key drivers behind OpsWorks is something called DevOps, which you may or may not be aware of.

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Introducing a feature of IntroJs

by Afshin Mehrabani Ehsan Arasteh | October 2013 | Open Source Web Development

This article by Ehsan Arasteh and Afshin Mehrabani, the authors of Instant IntroJs, discusses API and the functions included in it.

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Images, colors, and backgrounds

by Roberto Ulloa | October 2013 | Open Source

In this article by Roberto Ulloa, the author of Kivy: Interactive Applications in Python, we will learn how to add images and colors to shapes and how to position graphics at a front or back level . We continue using the same Python code of the first section: python drawing.py --size=400x100.

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Different strategies to make responsive websites

by Cory Simmons | October 2013 | Web Development

In this article written by Cory Simmons, the author of the book Instant Responsive Web Design provides you with all the information you need to start building responsive, mobile-friendly websites today.

Since Ethan Marcotte coined the term "responsive web design", people have been looking for the best way to do it, which has cumulated into the Goldilocks approach versus the Fluid approach, and Desktop-first versus Mobile-first. The only right answer is to do what you're most comfortable with and, as always, avoid dogma. In this section we'll go over the differences between each approach and even sample them so your RWD tool belt is well equipped.

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Let There be Light!

by Stefan Boeykens | October 2013 | Games Open Source

This article by Stefan Boeykens, the author of Unity for Architectural Visualization, discusses the use of lights, shadows, and Lightmapping in Unity for Architectural Visualization.

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CQL for client applications

by Amresh Singh | October 2013 | Open Source

In this article, by Amresh Singh, the author of Instant Cassandra Query Language discusses about how CQL can be used for client applications.

CQL 3 is being pushed as a standard for building applications over Cassandra. Running CQL queries on the shell is fine for viewing and modifying the data for testing purpose, but the actual use of CQL lies with building applications just the way SQL is used with JDBC.

Next, we are going to explain the three ways using which you can build Java applications over Cassandra (it's possible to build applications in other programming languages as well via appropriate drivers and clients).

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Defining a Data Model for Spatial Data Storage

by Simon Greener Siva Ravada | October 2013 | Enterprise Articles Oracle

In this article by Simon Greener and Siva Ravada, the authors of Applying and Extending Oracle Spatial, we provide a SQL schema and functions that facilitate the storage, update, and query of collections of spatial features in an Oracle database.

Oracle Spatial and Graph provides a SQL schema and functions that facilitate the storage, update, and query of collections of spatial features in an Oracle database. Oracle Spatial and Graph is the new name for the feature formerly known as Oracle Spatial. In this article, we refer to this feature as Oracle Spatial for the sake of simplicity. We also focus exclusively on spatial feature of Oracle Spatial and Graph in this article. Oracle Spatial mainly consists of the following:

  • A schema (MDSYS derived from Multi-Dimensional System) that defines the storage, syntax, and semantics of the supported geometric (both vector and raster) data types
  • A spatial indexing mechanism for faster querying and retrieval
  • Operators, functions, and procedures for performing spatial analysis and query operations
  • A persistent topology data model for working with data about nodes, edges, and faces in a topology
  • A network data model for modeling and working with spatial networks
  • A GeoRaster data type and associated functions that let you store, index, query, analyze, and deliver raster data
Read Defining a Data Model for Spatial Data Storage in full

Ninja Topics

by Matthew Robbins | October 2013 | Open Source

This article by Matthew Robbins, author of Application Testing with Capybara, helps us in using Capybara outside Cucumber in bespoke frameworks, within popular test frameworks such as RSpec and explores some alternatives to Capybara's built-in drivers.

It seems appropriate for us to look beyond the basic API and functionality that Capybara offers. You now have all the skills required to automate your application using Capybara, regardless of whether it is a Rails/Sinatra application or a web application written using any other framework.

This article will ensure that you are comfortable using Capybara outside of Cucumber. It will also show how you can access functionality in your chosen driver that is not mapped by Capybara's API and introduce you to some of the other drivers that you may not have encountered.

Specifically, we will cover:

  • Using Capybara outside of Cucumber
  • Advanced interactions and accessing the driver directly
  • Advanced driver configuration
  • The driver ecosystem—some alternative options
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Simple graphs with d3.js

by Simon Timms | October 2013 | Enterprise Articles Open Source

This article created by Simon Timms, the author of Social Data Visualization with HTML5 and JavaScript, teaches you about using d3.js to create simple graphs and also discussed points on working with transitions.

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Using Events, Interceptors, and Logging Services

by Fabio Mazanatti Nunes William Markito Oliveira | October 2013 | Enterprise Articles Oracle

In this article written by Fabio Mazanatti Nunes and William Markito Oliveira authors of the book, Getting Started with Oracle WebLogic Server 12c: Developer's Guide, we are going to briefly introduce two concepts of Java EE development: interceptors and events. We will also see how to integrate these concepts with WebLogic services. It's a common misunderstanding that these technologies are complex and difficult to use, but after working with examples of this article, it will become clear that they are powerful yet easy to use. Along the way, we will cover WebLogic Server's logging services, which shows us how to configure the framework, how to write messages to it, and how to read them using the administration console.

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Creating our first bot, WebBot

by Shay Michael Anderson | October 2013 | Open Source

In this article by Shay Michael Anderson, the author of the book Instant Simple Botting with PHP, you will get started with building your own bot. You should be aware of and comfortable with HTTP requests and responses, how to develop HTTP packages, and why we use bootstrap files.

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Getting Familiar with the Story Features

by Liz Staley | October 2013 | Open Source

In this article by Liz Staley, the author of Mastering Manga Studio 5, we will cover:

  • Making a new story file
  • Creating and working with custom page templates
  • Saving custom page templates
  • Navigating the Story tab
  • Organizing pages
  • Viewing options
  • Easy text entry with the Story Editor mode
  • Changing font face and size
Read Getting Familiar with the Story Features in full

Quick start – using Foundation 4 components for your first website

by Carlos Azaustre Jorge Arévalo | October 2013 | Open Source Web Development

Foundation 4 provides a set of UI elements to construct our websites. In this article by Jorge Arévalo and Carlos Azaustre, the authors of the book Instant Zurb Foundation 4, we will show you how to use some of them in our websites. Specifically, we will see the following two elements:

  • The Grid
  • The navigation Bar
  • Buttons
Read Quick start – using Foundation 4 components for your first website in full

Using Sprites for Animation

by Darmie Akinlaja | October 2013 | Open Source

This article, created by Darmie Akinlaja, the author of LÖVE for Lua Game Programming, takes you through drawing a 2D object, moving objects, and animating a game character.

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Cross-platform Development - Build Once, Deploy Anywhere

by Andreas Oehlke | October 2013 | Games Open Source

In this article by Andreas Oehlke, the author of the book "Learning Libgdx Game Development", you will learn more about the generated Eclipse projects and how they work together. Also, you will learn more about the following components of the Libgdx framework:

  • Backends
  • Modules
  • Application Life-Cycle and Interface
  • Starter Classes
Read Cross-platform Development - Build Once, Deploy Anywhere in full
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