Article Network

Appcelerator Titanium: Creating Animations, Transformations, and Understanding Drag-and-drop

by Boydlee Pollentine | December 2011 | Cookbooks

Almost any control or element in Titanium can have an animation or transform applied to it. This allows you to enhance your applications by adding a level of interactivity and "bling" that your apps would otherwise perhaps not have.

In this article by Boydlee Pollentine, author of of Appcelerator Titanium Smartphone App Development Cookbook, we will cover:

  • Animating a View using the "animate" method
  • Animating a View using 2D matrix and 3D matrix transforms
  • Dragging an ImageView using touch events
  • Scaling an ImageView using a Slider control
  • Saving our "Funny Face" image using the toImage() method
Read Appcelerator Titanium: Creating Animations, Transformations, and Understanding Drag-and-drop in full

Adobe Flash 11 Stage3D: Setting Up Our Tools

by Christer Kaitila | December 2011 | Beginner's Guides Web Graphics & Video

Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.

In this article by Christer Kaitila, author of Adobe Flash 11 Stage3D (Molehill) Game Programming, we will:

  • Obtain Flash 11 for your browser
  • Get all the tools ready to compile Stage3D games
  • Initialize 3D graphics in Flash
  • Send mesh and texture data to the video card
  • Animate a simple 3D scene
Read Adobe Flash 11 Stage3D: Setting Up Our Tools in full

Ajax: Basic Utilities

by Milan Sedliak | December 2011 | AJAX PHP

In this article by Milan Sedliak, author of PHP Ajax we will learn how to build the basic Ajax forms. We will try to understand where we can use Ajax methodology and where we can't. There are a lot of ways in which we can use Ajax. Here are some "best" practices based on user experience and the performance of the specific system. Ajax makes our lives easier, faster, and better; how and where to use it is up to us.

In this article, we will cover the following topics:

  • Validating a form using Ajax
  • Creating an autosuggest control
  • Making form wizards
  • Uploading a file using Ajax
  • Creating a five star rating system
Read Ajax: Basic Utilities in full

Setting up an online shopping cart with Drupal and Ubercart

by Trevor James | December 2011 | Drupal e-Commerce

In this article by Trevor James,author of Drupal 7 Business solutions we install and configure the Ubercart module for Drupal 7 in order to set up an online store and e-commerce system for our client who owns a bakery called Artisan Bakers Collective. Our client wants to offer their baked goods and other products online so their customers can order and pay for their bread and other baked goods ahead of time and then pick them up in the store. Follow along as we set up a basic Ubercart driven e-commerce system in Drupal 7.

Read Setting up an online shopping cart with Drupal and Ubercart in full

Integrating IBM Cognos TM1 with IBM Cognos 8 BI

by Ankit Garg | December 2011 | Cookbooks Enterprise Articles IBM

In this article written by Ankit Garg, author of IBM Cognos TM1 Cookbook, we will deal with integration of the planning application and reporting layer. The recipe includeded is used to demonstrate how IBM Cognos BI components can be interfaced with IBM Cognos TM1 planning application.

We will cover Integrating IBM Cognos TM1 with IBM Cognos 8 BI recipe in this article

Read Integrating IBM Cognos TM1 with IBM Cognos 8 BI in full

WordPress: Customizing Content Display

by Ric Shreves | December 2011 | Open Source WordPress

What is the WordPress loop? The loop is a group of PHP instructions that retrieve posts from the database of your WordPress site and then displays them on the page. You can find the WordPress loop inside your themes, for example, inside index.php, single.php, or page. php. Any HTML or PHP code placed between the beginning of the loop and the end will be used for each post.

In this article by Ric Shreves, author of WordPress 3 Cookbook, we will cover:

  • How to work with the WordPress loop
  • How you can retrieve posts from a specific category
  • How to control how many posts you display
  • Retrieving posts by date
  • Showing only those posts published today
  • How to show posts published exactly one year ago
  • How to set up and use multiple loops
Read WordPress: Customizing Content Display in full

Google Apps: Surfing the Web

by Ralph Roberts | December 2011 | Beginner's Guides

In this article by Ralph Roberts, author of Google App Inventor will show us how to use networks and the Internet to use the web and exchange data over the Internet. We will explore examples of:

  • Browsing and using websites
  • Fusion Tables, Google's free online data service

We start with browsing and how you can use the millions of dollars invested in constructing huge websites in your own apps.

Read Google Apps: Surfing the Web in full

Cocos2d: Working with Sprites

by Nathan Burba | December 2011 | Open Source

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will take a look at the basic uses of sprites.

In this article by Nathan Burba, author of Cocos2d for iPhone 1 Game Development Cookbook, we will cover the following topics:

  • Drawing sprites
  • Coloring sprites
  • Animating sprites
Read Cocos2d: Working with Sprites in full

Cocos2d: Uses of Box2D Physics Engine

by Nathan Burba | December 2011 | Open Source

For years, physics engines have been used in video games to add a sense of realism to the action onscreen. In many games, physics plays a crucial role within the gameplay. Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games using Box2D as our engine of choice.

In this article by Nathan Burba, author of Cocos2d for iPhone 1 Game Development Cookbook, we will cover the following points:

  • Box2D setup and debug drawing
  • Creating collision response routines
  • Using different shapes
  • Dragging and collision filtering
Read Cocos2d: Uses of Box2D Physics Engine in full

Creating a Basic Vaadin Project

by Nicolas Frankel | December 2011 | Web Services Open Source Web Development

Vaadin is a new Java web framework for making applications look great and perform well, making your users happy. Vaadin promises to make your user interfaces attractive and usable while easing your development efforts and boosting your productivity.

In this article by Nicolas Frankel, author of Learning Vaadin, we will:

  • Learn key concepts behind the Vaadin framework
  • Have an overview of its internal architecture
  • See how to deploy a Vaadin application to a servlet container, be it in an IDE or outside it
  • See how to update the previously developed application with a very simple interaction in order to display "Hello Vaadin!"
Read Creating a Basic Vaadin Project in full

Configuring your Moodle Course

by Ian Wild | December 2011 | Beginner's Guides e-Learning Moodle Open Source

Schools, colleges, and universities all over the world are installing Moodle, but many educators aren't making much use of it. With so many features, it can be a hassle to learn—and with teachers under so much pressure day-to-day, they cannot devote much time to recreating all their lessons from scratch.

In this article, by Ian Wild author of Moodle 2.0 Course Conversion ,we're going to see how to lay the foundations for moving your department's courses into Moodle. In this article we will take a look at:

  • What counts as a Moodle course
  • ‹Creating your course ‹
  • Configuring the Backyard Ballistics course ‹
Read Configuring your Moodle Course in full

WordPress 3: Designing your Blog

by Paul Thewlis | December 2011 | Open Source WordPress

In this article by Paul Thewlis, author of WordPress 3 For Business Bloggers, we'll look at one of the most important aspects of your blog—design. We'll begin by considering some of the principles of good blog design. Even if your blog is already up and running, this article will allow you to critically evaluate its design and replace your current theme with a custom-designed one. This article includes:

  • The principles of blog design
  • How to implement your blog design using CSS and HTML
Read WordPress 3: Designing your Blog in full

iPhone: Customizing our Icon, Navigation Bar, and Tab Bar

by Cameron Banga | December 2011 | Open Source

In this article, we'll tackle the first thing the user sees when using our app: the icon. This 512 pixel square will be an essential piece of the puzzle if we want to see success, and we'll discuss some ways in which our work can stand out from the crowd.

In this article by Cameron Banga, author of iPhone User Interface Cookbook, we will cover:

  • Designing an application icon and preparing it for the user home screen
  • Creating the rounded edges effect on our icon
  • Removing the app icon's gloss effect
  • Optimizing our newspaper or magazine app's icon for Newsstand in iOS 5
  • Creating a custom Tab Bar for our iPhone application
Read iPhone: Customizing our Icon, Navigation Bar, and Tab Bar in full

Interface Designing for Games in iOS

by Cameron Banga | December 2011 | Open Source

Games make up an exceptionally large proportion of all iOS applications, with 15 to 20 percent of all apps falling into the category. The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

In this article by Cameron Banga, author of iPhone User Interface Cookbook, we will cover:

  • Planning your game around touch
  • Control techniques that are optimized for touch
  • Heads-up displays and designing with limited real estate
  • Accounting for the lost Status Bar
Read Interface Designing for Games in iOS in full

iPhone User Interface: Starting, Stopping, and Multitasking Applications

by Cameron Banga | December 2011 | Open Source

We work our way through life with constant reminders of the importance of first impressions and final goodbyes. From an early age, these two circumstances are of extreme importance in our everyday lives. Hellos and goodbyes are important in our iPhone apps as well. Providing a first impression is absolutely essential, as it will set the pace and initial user opinion about our entire application. Likewise, the user will retain a lasting impression based upon the experience we provide when they leave our app for a phone call or text message, and then return back looking to use our app again.

In this article by Cameron Banga, author of iPhone User Interface Cookbook, we will cover:

  • Starting the application with a proper Default.png
  • Planning our application UI for a first impression
  • Dealing with phone calls or text messages
  • Preparing for a quit application in iOS 3
  • Working with multitasking in iOS 4
  • Periodical downloads and Newsstand in iOS 5
  • Making accommodations for other apps that are multitasking
Read iPhone User Interface: Starting, Stopping, and Multitasking Applications in full
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