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NHibernate 3.0: Testing Using NHibernate Profiler and SQLite

by Jason Dentler | October 2010 | .NET Cookbooks Open Source

This article by Jason Dentler, author of NHibernate 3.0 Cookbook, introduces some techniques you can apply to quickly test your NHibernate applications and includes an introduction to NHibernate Profiler. Testing is a critical step in the development of any application. The recipes in this article are designed to ease the testing process and expose common issues.

In this article we will cover the following topics:

  • Using NHibernate Profiler
  • Testing with the SQLite in-memory database
  • Preloading data with SQLite
Read NHibernate 3.0: Testing Using NHibernate Profiler and SQLite in full

Using the Fluent NHibernate Persistence Tester and the Ghostbusters Test

by Jason Dentler | October 2010 | .NET Cookbooks Open Source

Testing is a critical step in the development of any application. This article by Jason Dentler, author of NHibernate 3.0 Cookbook, introduces some techniques you can apply to quickly test your NHibernate applications. The recipes in this article are designed to ease the testing process and expose common issues.

In this article, we will cover the following topics:

  • Using the Fluent NHibernate persistence tester
  • Using the Ghostbusters test
Read Using the Fluent NHibernate Persistence Tester and the Ghostbusters Test in full

Getting Started with JavaFX

by Vladimir Vivien | October 2010 | Cookbooks Java

This article by Vladimir Vivien, author of JavaFX 1.2 Application Development Cookbook, covers language basics such as classes, data types, function usage, variable declaration, data binding, triggers, Java and JavaFX integration.

In this article, we will cover the following topics:

  • Using javafxc to compile JavaFX Code
  • Creating and using JavaFX classes
  • Creating and using variables in JavaFX
  • Using binding and triggers to update variables
  • Creating and using JavaFX functions
  • Integrating your JavaFX code with Java
  • Creating and using JavaFX sequences
  • Working with JavaFX string
Read Getting Started with JavaFX in full

Hosting Workflow Applications in Microsoft Windows Workflow Foundation 4.0

by Andrew Zhu | October 2010 | Cookbooks Enterprise Articles Microsoft

In this article, by Andrew Zhu, author of Microsoft Windows Workflow Foundation 4.0 we will cover:

  • Hosting a workflow service in IIS7
  • Hosting workflow in ASP.NET
  • Hosting workflow in WPF
  • Hosting workflow in a Windows Form
Read Hosting Workflow Applications in Microsoft Windows Workflow Foundation 4.0 in full

Installing and Using Sametime Connect

by Marie L. Scott Thomas Duff | October 2010 | Enterprise Articles IBM

Sametime Connect is the stand-alone Sametime client that you can use to connect with Sametime networks without using Lotus Notes for e-mail. The Sametime Connect client is as functional as the embedded client and is available for Windows, Mac, and Linux systems.

In this article, by Marie L. Scott & Thomas Duff, authors of IBM Lotus Sametime 8 Essentials, you'll learn how to:

  • Install the Sametime Connect client on a Windows, Mac, or Linux desktop
  • Set up the connection to the Sametime server
  • Log into and out of the Sametime Connect client
  • Set up user preferences
  • Install Sametime Connect add-ons for additional Sametime functionality
  • Upgrade your Sametime Connect client
Read Installing and Using Sametime Connect in full

MySQL Admin: Configuring InnoDB and Installing MySQL as a Windows Service

by Daniel Schneller Udo Schwedt | September 2010 | Cookbooks MySQL Open Source

In this article, by Daniel Schneller & Udo Schwedt, authors of MySQL Admin Cookbook, we will cover:

  • Configuring the InnoDB redo log
  • Understanding and configuring important MySQL and InnoDB timeout options
  • Adjusting table and database name letter case handling for better platform independence
  • Installing MySQL as a Windows service with custom options
Read MySQL Admin: Configuring InnoDB and Installing MySQL as a Windows Service in full

Running Multiple MySQL Server Instances in Parallel on a Linux Server

by Daniel Schneller Udo Schwedt | September 2010 | Cookbooks MySQL Open Source

In the previous article, MySQL Admin: Configuring InnoDB and Installing MySQL as a Windows Service, we covered the configuring InnoDB and installing MySQL as a windows service.

In this article, by Daniel Schneller & Udo Schwedt, authors of MySQL Admin Cookbook, we will cover:

  • Running multiple MySQL server instances in parallel on a Linux server
  • Preventing invalid date values from being stored in DATE or DATETIME columns
Read Running Multiple MySQL Server Instances in Parallel on a Linux Server in full

Advanced aspects of Inserting and Deleting data in MySQL

by Daniel Schneller Udo Schwedt | September 2010 | Cookbooks MySQL Open Source

In this article, by Daniel Schneller & Udo Schwedt, authors of MySQL Admin Cookbook

  • Inserting new data and updating data if it already exists
  • Inserting data based on existing database content
  • Deleting all data from large tables
  • Deleting all but a fragment of a large table's data
  • Deleting all data incrementally from large tables
Read Advanced aspects of Inserting and Deleting data in MySQL in full

Using Animated Pieces in a Board-based Game with XNA 4.0

by Kurt Jaegers | September 2010 | Beginner's Guides Microsoft Web Graphics & Video

This article by Kurt Jaegers, author of XNA 4.0 Game Development by Example: Beginner's Guide, enhances a board-based puzzle game called Flood Control in XNA 4.0 using animation. In this article, we will cover:

  • Animating the rotation of pieces when manipulated by the player
  • Gradually fading out pieces of completed scoring chains
  • Animating the falling of pieces into place on the board

All of these enhancements will give the player a better game experience, as well as give us the opportunity to learn more about how the SpriteBatch class can be used for animation.

Read Using Animated Pieces in a Board-based Game with XNA 4.0 in full

Using SpriteFonts in a Board-based Game with XNA 4.0

by Kurt Jaegers | September 2010 | Beginner's Guides Microsoft Web Graphics & Video

Having built a puzzle game called Flood Control in XNA 4.0 and enhanced it with animation, in this article by Kurt Jaegers, author of XNA 4.0 Game Development by Example: Beginner's Guide, we will take it further by:

  • Adding a SpriteFont to the game and displaying the current level and score in their appropriate positions on the screen
  • Implementing the flooding of the dome and adding increasing difficulty levels

All of these enhancements will give the player a better game experience, as well as give us the opportunity to learn more about how the SpriteBatch class can be used for animation and text display.

Read Using SpriteFonts in a Board-based Game with XNA 4.0 in full

Content Delivery in Alfresco 3

by Munwar Shariff | September 2010 | Content Management Open Source

Alfresco offers true Web Content Management (WCM) by providing an open source alternative to expensive proprietary systems such as Microsoft SharePoint, Interwoven, and IBM Content Manager. Alfresco WCM is a good fit for the customers who are also looking for cost savings.

This article by Munwar Shariff, co-author of the book Alfresco 3 Web Content Management, introduces you to the content delivery feature of Alfresco. You will understand the concepts behind delivering static content as well as dynamic content to the external production servers.

By the end of this article you will have learned how to:

  • Install and configure File System Receiver (FSR)
  • Use Alfresco Server Receiver (ASR)
Read Content Delivery in Alfresco 3 in full

The Deployment Feature of Alfresco 3

by Munwar Shariff | September 2010 | Content Management Open Source

Alfresco offers true Web Content Management (WCM) by providing an open source alternative to expensive proprietary systems such as Microsoft SharePoint, Interwoven, and IBM Content Manager. Alfresco WCM is a good fit for the customers who are also looking for cost savings.

The previous article introduced you to the content delivery feature of Alfresco.

This article by Munwar Shariff, co-author of the book Alfresco 3 Web Content Management, introduces you to the deployment feature of Alfresco. It focuses on the auto deployment feature where the content can be scheduled to be delivered to the production servers automatically.

By the end of this article you will have learned how to:

  • Set up the process for auto deployment
  • Deploy to a test server
  • Deploy directly from a workflow
Read The Deployment Feature of Alfresco 3 in full

Working with a Microsoft Windows Workflow Foundation 4.0 (WF) Program

by Andrew Zhu | September 2010 | .NET Architecture & Analysis Enterprise Articles Microsoft

WF4 is a process engine, as well as a visual program language, shipped along with Microsoft .NET Framework 4.0. Traditionally, when we design a long-running application, we break a large application into lots of small code blocks to address the business logic and use a database to store the intermediate data. With the growing complexity of logic, managing code blocks and authoring logic workflows becomes difficult. Now, with WF4, we can design and create distributed, long-running programs easily.

This article by Andrew Zhu, author of Microsoft Windows Workflow Foundation 4 cookbook, provides recipes that will help us understand basic information about WF4 programming like:

  • Creating the first WF program: HelloWorkflow
  • Creating a WF program with C# code
  • Initializing a WF program with InArguments
  • Creating a WF program with OutArgument
  • Creating a WF Program with InOutArgument
  • Using variable in WF program
  • Running a WF program asynchronously
  • Customizing a MyReadLine activity with bookmark
  • Converting WF program instance to XAML
  • Loading up a WF program from a XAML file
Read Working with a Microsoft Windows Workflow Foundation 4.0 (WF) Program in full

Unity 3D Game Development: Don't Be a Clock Blocker

by Ryan Henson Creighton | September 2010 | Beginner's Guides Web Graphics & Video

One cheap, effective way of amping up the game experience is to add a clock. Games have used clocks to make us nervous for time immemorial, and it's hard to find a video game in existence that doesn't include some sort of time pressure—from the increasing speed of falling Tetris pieces, to the countdown clock in every Super Mario Bros. level, to the egg timers packaged with many popular board games like Boggle, Taboo, and Scattergories.

This article by Ryan Henson Creighton, author of Unity 3D Game Development by Example Beginner's Guide, shows you how to build three different game clocks: a number-based clock, a depleting bar clock, and a cool pie wedge clock, all of which use the same underlying code. You can then reuse the code in a game of your own.

Read Unity 3D Game Development: Don't Be a Clock Blocker in full

Testing and Debugging Windows Workflow Foundation 4.0 (WF) Program

by Andrew Zhu | September 2010 | Architecture & Analysis Cookbooks Enterprise Articles Microsoft

In the previous article we have dealt with working on our first WF program. In this article by Andrew Zhu, author of Microsoft Windows Workflow Foundation 4 cookbook, we will cover the following:

  • Testing a WF program with unit test framework
  • Debugging a WF program
Read Testing and Debugging Windows Workflow Foundation 4.0 (WF) Program in full
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