3D Printing Blueprints

3D Printing Blueprints
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Table of Contents
Sample Chapters
  • Design 3D models that will print successfully using Blender, a free 3D modelling program
  • Customize, edit, repair, and then share your creations on Makerbot’s Thingiverse website
  • Easy-to-follow guide on 3D printing; learn to create a new model at the end of each chapter

Book Details

Language : English
Paperback : 310 pages [ 235mm x 191mm ]
Release Date : August 2013
ISBN : 1849697086
ISBN 13 : 9781849697088
Author(s) : Joe Larson
Topics and Technologies : All Books, Other

Table of Contents

Chapter 1: Design Tools and Basics
Chapter 2: Mini Mug
Chapter 3: Face Illusion Vase
Chapter 4: SD Card Holder Ring
Chapter 5: Modular Robot Toy
Chapter 6: D6 Spinner
Chapter 7: Teddy Bear Figurine
Chapter 8: Repairing Bad Models
Chapter 9: Stretchy Bracelet
Chapter 10: Measuring – Tips and Tricks
  • Chapter 1: Design Tools and Basics
    • Design basics
      • The working of 3D printing
      • Building for supportless prints
      • Designing for dual extruders
      • Designing supportless – overhangs and bridges
        • Branching out with overhangs
        • Building bridges
    • Choosing a modeling tool
    • Installing Blender
    • Getting acquainted with Blender
      • The 3D View panel
      • The Outliner panel
      • The Properties panel
      • The Info panel
      • The Timeline panel
      • Proper stance
      • Blender customization
      • Setting up for Mac OSX
      • General Blender tips
      • Suggested shortcuts
    • The blueprints
    • Summary
    • Chapter 2: Mini Mug
      • Getting started
      • Creating the first shape
      • Creating a save point
      • Adjusting the view
      • Adding a handle
      • Shaping the handle
      • Smoothing the rough edges
      • Shaping the body of the mug
      • Joining the shapes
      • Flattening the bottom
      • Exporting for print
      • Extra credit
      • Summary
      • Chapter 3: Face Illusion Vase
        • Getting a profile
        • Tracing the silhouette
        • Creating a vase from the lines
        • Using Solidify to make walls
        • Making a solid base
        • Printing the vase
        • Extra credit
        • Summary
        • Chapter 4: SD Card Holder Ring
          • Taking measurements
          • Modeling the finger
          • Putting the ring on the floor
          • Making a test ring
          • Resizing the test ring
          • Adding an SD card holder
          • Adding the SD holder to the ring
          • Extra credit
          • Summary
          • Chapter 5: Modular Robot Toy
            • Making the connector
              • Splitting the connector
              • Building a printable peg
              • Putting a hole in our pocket
            • Constructing a robot
              • Engineering the body
              • Creating the torso
              • Making an arm
              • Shaping the leg
              • Forming the head
            • Assembling the parts to print
            • Printing and assembly
            • Extra credit
            • Summary
            • Chapter 6: D6 Spinner
              • Extracting the spring
              • Starting the project
              • Modeling the spring
              • Defining the boundaries
              • Building the spinner
                • Extending Blender with gears
                • Adding a gear to the spinner
                • Spinning on a peg
                • Adding the numbers
              • Building a rack
                • Adding the trigger
                • Docking the spring
              • Modeling the case – lid
              • Modeling the case – bottom
              • Preparing for print
              • Printing and assembly
              • Extra credit
              • Summary
              • Chapter 7: Teddy Bear Figurine
                • Making a stick figure
                • Putting the skin on the bones
                  • Smoothing the skin
                • Adjusting for the third dimension
                • Making an armature
                • Drawing the details
                • Simplifying the model
                • Fixing the armature weights
                • Posing the bear
                • Inspecting before print
                • Extra credit
                • Summary
                • Chapter 8: Repairing Bad Models
                  • Downloading a 3D scanned file
                  • Trimming the fat
                  • Orienting the scan
                  • Trimming more fat
                  • Making a flat base
                  • Detail work on the back
                  • Cleaning up bad geometry
                    • Deleting an extra edge
                    • Merging the problem away
                    • Finding hidden points
                    • Uncrossing the lines
                    • Repeat until clean
                    • Final cleanup
                  • Making it a book end
                  • Summary
                  • Chapter 9: Stretchy Bracelet
                    • Modeling the bracelet
                      • Refining the shape
                    • Printing the bracelet
                      • Editing the settings in ReplicatorG
                      • Editing the settings in MakerWare
                    • Summary

                      Joe Larson

                      Joe Larson is one part artist, one part mathematician, one part teacher, and one part technologist. It all started in his youth on a Commodore 64 doing BASIC programming and low resolution digital art. As technology progressed, so did Joe's dabbling eventually taking him to 3D modeling while in high school and college, momentarily pursuing a degree in Computer Animation. He abandoned the track for the much more sensible goal of becoming a Math teacher, which he accomplished when he taught 7th grade Math in Colorado. He now works as an application programmer. When Joe first heard about 3D printing, it took root in his mind and he went back to dust off his 3D modeling skills. In 2012, he won a Makerbot Replicator 3D printer in the Tinkercad/Makerbot Chess challenge with a chess set that assembles into a robot. Since then his designs on Thingiverse, have been featured on Thingiverse, Gizmodo, Shapeways, Makezine, and others. He currently maintains the blog joesmakerbot. blogspot.com, documenting his adventures in 3D printing.
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                      Sample chapters

                      You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

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                      What you will learn from this book

                      • Use the rules of Y, H, and T to guide your designs
                      • Build 3D objects from simple shapes
                      • Edit shapes using modifiers and directly modify their geometry
                      • Build objects to real-life specifications
                      • Make interconnecting parts
                      • Build machines that will perform simple tasks
                      • Learn about sculpting tools that will allow for the creation of organic shapes
                      • Reproduce the shape of real-life objects in the virtual space accurately
                      • Repair downloaded 3D models that may not be ready to print
                      • Edit the settings on your 3D printer to make cool print effects

                      In Detail

                      A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement.

                      3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.

                      3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you’ll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you’ll be building objects designed to repair or replace everyday objects. Finally you’ll be able to even tackle other people’s models and fix them to be 3D printable.

                      Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you’ll learn how to download models from the Internet and make custom objects. Finally you’ll be able to build models with near real life specifications and make a print that can be used for small object repair.

                      3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.


                      "3D Printing Blueprints" is not about how to just make a ball or a cup. It includes fun-to-make and engaging projects. Readers don't need to be 3D printing experts, as there are examples related to stuff people would enjoy making.

                      Who this book is for

                      "3D Printing Blueprints" is for anyone with an interest in the 3D printing revolution and the slightest bit of computer skills. Whether you own a 3D printer or not you can design for them. All it takes is Blender, a free 3D modeling tool. Couple this book with a little creativity and someday you’ll be able to hold something you designed on the computer in your hands.

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